Author Topic: Donkey Kong Terms/Acronyms  (Read 57819 times)

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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #30 on: February 12, 2013, 01:58:41 pm »
One of my Super Happy Fun Times from last year.

(The sound at the end is me punching myself. I tried to make that a rule because my flesh isn't as valuable as my precious cabinet.)
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #31 on: February 12, 2013, 02:00:42 pm »
"You know what Mr. Fireball?! You can just...." Haha. Classic. I'm sure that's how most people feel when that happens to them. It sucks you weren't able to survive it that time. :(
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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #32 on: February 12, 2013, 02:33:16 pm »
Does anyone else start not-even-trying as far as points are concerned once the fireballs move into  troublesome positions?

I pretty much just shut down when they're being little wankers (as you can see in that clip).

Not that I'm exactly the most diligent point-presser to begin with...
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DKJR Killscreener DK Masters - Rank D IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline VON

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Re: Donkey Kong Terms/Acronyms
« Reply #33 on: February 12, 2013, 04:33:19 pm »
One of my Super Happy Fun Times from last year.

That clip perfectly demonstrates how frustrating and unfair 6th girder fireballs can be.  For anyone not aware, 6th girder fireballs -- like top level pie factory fireballs -- never climb back down.  Once a fireball ascends the 6th girder, "hope", as Chris so aptly puts it in his video, becomes one of your best survival tools.  Great clip.

 
Does anyone else start not-even-trying as far as points are concerned once the fireballs move into  troublesome positions?

I pretty much just shut down when they're being little wankers (as you can see in that clip).

Assuming you're not down to your last man, sometimes it's best to abandon ship and maximize points for the death.  In fact, there is a certain 6th girder fireball behavior that can make a board impassable.  When this happens, "super happy fun time" can actually be fun, as point-pressing with no intention of passing the board can lead to all sorts of crazy goodness. 

In a max point-pressing game, the development of 6th girder fireball scenarios are part of the accepted risk.  This risk is deemed acceptable for two main reasons: one, allowing aggressive fireballs to dictate bottom hammer play will sink level averages (and the truly aggressive climbers are not that common); and two, whether forced to abandon ship or killed trying to escape a 6th girder fireball, the death will be a "good death".

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Re: Donkey Kong Terms/Acronyms
« Reply #34 on: February 12, 2013, 07:09:27 pm »
A few more that I can think of that I don't think have been mentioned:

cashing in spare men, internal difficulty, pace

Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #35 on: February 12, 2013, 07:36:57 pm »
Thanks Jeff. I also have to add a few more that Dean gave me on his stream tonight.
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #36 on: February 13, 2013, 04:42:12 am »
Sleepy/Dopey Fireballs: Fireballs which have effectively removed themselves from causing any real treats to the player.

Hey Mitch, you obviously meant to say "threats".

As written, the definition represents the diametric opposite of its actual meaning.   ;)

By the way, I still believe that ITF = "In the Face!" deserves a place among the barrel acronyms.

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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #37 on: February 13, 2013, 05:03:50 am »
Haha. ;D Thanks Scott, I edited the typo. When I have time I'll add in the extra like 8 terms I've received from people. I kinda like waiting till I have a good amount to add. I'm also toying with the idea of listing some of the less common terms by who uses/coined them.
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #38 on: February 13, 2013, 06:41:52 am »
I'm also toying with the idea of listing some of the less common terms by who uses/coined them.

In that case, here are a few:

Get 'Em!

Dean's hammer-wielding war cry on the rivets screen, while chasing the bad guys along the middle girder.

Dry Hammer or Cold Hammer

Also on the rivets stage, Dave's description of a hammer grab that ends up yielding zero smashes.

Boom Baby!

Vincent.  No explanation necessary.

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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #39 on: February 13, 2013, 08:32:15 am »

Boom Baby!

Vincent.  No explanation necessary.


You do know Steve Wiebe used this phrase first, right? -at least in a DK context. ;)
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #40 on: February 13, 2013, 08:35:44 am »
You do know Steve Wiebe used this phrase first, right? -at least in a DK context. ;)

I do now.

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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #41 on: February 13, 2013, 08:41:37 am »
Actually I just double checked, and it turns out Steve only says "Baby! New Highscore!" But, as Vincent would say: "Close Enough!"  ;D
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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #42 on: February 14, 2013, 12:57:55 am »
How about some definitions in need of terms?

Here's one:

__________________: getting through an extremely difficult situation or screen - often involving a significant investment of tension, time, and ingenuity - only to die almost immediately thereafter due to a no-win screwing, boneheaded mistake, or control mishap.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DKJR Killscreener DK Masters - Rank D IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #43 on: February 14, 2013, 02:51:37 am »
Two of my own:

The Double-Death: an oft-observed phenomenon after a death, wherein a second death comes almost immediately. In many cases coincidental; in others undoubtedly psychological in nature.

Democrats: A group of two to five "left-leaning" firefoxes who, at the beginning of a rivet screen, make an uncharacteristic rush for the left side, often forcing the player to abandon both of the standard patterns and play freestyle.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DKJR Killscreener DK Masters - Rank D IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline homerwannabee

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Re: Donkey Kong Terms/Acronyms
« Reply #44 on: February 14, 2013, 03:29:40 am »
Two of my own:

The Double-Death: an oft-observed phenomenon after a death, wherein a second death comes almost immediately. In many cases coincidental; in others undoubtedly psychological in nature.

Democrats: A group of two to five "left-leaning" firefoxes who, at the beginning of a rivet screen, make an uncharacteristic rush for the left side, often forcing the player to abandon both of the standard patterns and play freestyle.

How bout Republican: A group of two to give "right-leaning" Firefoxes who, at the end of a rivet screen hog the very top right rivet without leaving.
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