Author Topic: Donkey Kong Terms/Acronyms  (Read 57794 times)

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Offline Xermon54

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Re: Donkey Kong Terms/Acronyms
« Reply #15 on: February 06, 2013, 01:57:41 pm »
To pull a Hank
/Ank/

verb
1. Beating his own score each time by a few thousand points over and over and over (and over) because of being scared that someone else beats him and still keep playing at a bad pace

Synonyms
1. To put a Billy (but unlike Billy, Hank does it with his own score)
2. To put a Allen (to increase his score extremely slowly)
3. To put another Allen (to play at a freaking low pace)

Antonyms
1. To put a Jeff Willms (who went from 900k to 1.1m)
2. To put a Allen Staal (who went from 402k to 530k)
1) World Record of the most insults received by a plastic surgeon - 3752

2:World Record of the most Check Man games played - 6 (tied with Hank Chien)
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hchien

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Re: Donkey Kong Terms/Acronyms
« Reply #16 on: February 06, 2013, 02:06:28 pm »
Usage
Vincent will pull a Vincent and a Hank on his next submission.
« Last Edit: February 06, 2013, 02:08:08 pm by hchien »

Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #17 on: February 06, 2013, 04:08:34 pm »
"Assassination, Friendly Fire, Matrix Smash"

I've never heard any of these and I kinda want to know what they mean...
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #18 on: February 06, 2013, 04:11:26 pm »
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline VON

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Re: Donkey Kong Terms/Acronyms
« Reply #19 on: February 06, 2013, 06:17:46 pm »
What a fun thread.  Lemme jump in dis biznass.

"Assassination, Friendly Fire, Matrix Smash"

I've never heard any of these and I kinda want to know what they mean...

'Assassination' refers to any situation wherein, due to Jumpman's position and the position of barrels around Jumpman, the tossing of a wild barrel leads to completely unavoidable death.  'Assassination' situations only truly develop during stages 1-4, where a situation otherwise perfectly safe or manageable suddenly becomes a miserable shit storm entirely due to the randomness associated with level 1-4 wild barrels.  Synonyms include 'murder barrel' and 'fun barrel'.

I'm not sure what Dean-o-mite means by 'friendly fire' or 'matrix smash'.  I'll guess he's using 'friendly fire' to refer to times in which extra smashes are awarded by means of wild barrels.  I refer to these extra smashes as 'bonus barrels'.  'Matrix smash' may refer to a mid-air barrel smash, but again, that's just a guess.

Other Donkey Kong terms include:  'ladder camper', referring to 'freezer' fireballs that can make the ascension of certain ladders impossible (happens regularly in the upper-most right of stages); 'Sleepy' or 'Dopey', referring to fireballs which have, for all intents and purposes, removed themselves from the action, and become perpetually relegated to roam only one small insignificant area of the board; 'super happy fun time', which ironically describes the stress associated with 6th girder fireballs and their foreshadowing of death; and 'sausage legged muvah fukah', a term with meaning only known to Allen Staal.   

Offline JCHarrist

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Re: Donkey Kong Terms/Acronyms
« Reply #20 on: February 06, 2013, 06:24:52 pm »
and 'sausage legged muvah fukah', a term with meaning only known to Allen Staal.

Haha! We'd need a whole 'nother thread to deal with Allenisms!  ;D

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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #21 on: February 06, 2013, 08:12:36 pm »

I'm guessing that "friendly fire" is shorthand for "friendly fireballs" or "friendly firefoxes", and describe unusually cooperative enemies on all 4 screen types.  On the barrel stages, they hang around for long periods of time on the first and second girders, giving you ample opportunity to group and rejump to your heart's content.  On the elevator stage, they present no obstacle to the collection of prizes, and on the conveyor and rivet stages, they happily move out of the way, providing clear access to any ladder you choose.

I have no idea what a "matrix smash" is.

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Offline TheSunshineFund

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Re: Donkey Kong Terms/Acronyms
« Reply #22 on: February 07, 2013, 06:04:43 am »
and 'sausage legged muvah fukah', a term with meaning only known to Allen Staal.

Haha! We'd need a whole 'nother thread to deal with Allenisms!  ;D

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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #23 on: February 09, 2013, 06:55:55 am »

Freestyle

A style of play, predominantly seen on the rivet screens, whereby firefox behavior forces a player to abandon their preferred pattern (Star, Weave, Staal - I kid you, Allen!) and switch to a "Plan B", essentially "winging it" in order to survive the stage any way they can.

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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #24 on: February 09, 2013, 11:06:17 am »

Cowards

We've all seen them on the barrel and rivet stages, and we despise them; those infuriating fire objects that make a beeline for the nearest ladder the moment a hammer is grabbed.  The occurrence is so frequent, and the response so immediate, that my initial reaction was to be skeptical of this so-called random behavior.  But then I realized that, as it applies to DK gameplay, "random" does not always mean "with equal probability" (the point values awarded for blue smashes are a good example).

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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #25 on: February 09, 2013, 02:44:09 pm »
Yeah, I've never believed that was a coincidence either.

You'll have 3 fireballs screwing around making things hard for you for 10 timer ticks, and the INSTANT you finally get an opening to grab the hammer they shoot up the ladders. I've seen this way too many times to believe that it's random.
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4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #26 on: February 12, 2013, 08:00:29 am »
Ok, no work for me today, so I'll be updating this list presently! Thanks again for your contributions!
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Offline marky_d

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Re: Donkey Kong Terms/Acronyms
« Reply #27 on: February 12, 2013, 08:09:57 am »
There should probably be something on this list pertaining to leeching Kong on the rivet screens (Taunting, or something similar). Also other terms that have creeped into the lexicon lately are "The Staal Pattern", and getting "1/16ed" (when a player blindly takes the top left short ladder with no regard whatsoever for what Kong is doing with the next barrel, which has a "1 in 16 chance" of being wild and dropped on the player's head. The usual response by this player is "what da?", because they haven't learned to prepare and watch for the next barrel and act accordingly).
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #28 on: February 12, 2013, 09:26:05 am »
Yep! Haha, I was just doing those ones! Will be updated shortly. Thanks!
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #29 on: February 12, 2013, 10:00:00 am »
Ok, new edit has been posted! I organized them alphabetically by stage.
"Thou hast made us for Thyself, and our heart is restless until it finds its rest in Thee." -Augustine, Confessions.
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