Author Topic: Donkey Kong Terms/Acronyms  (Read 56484 times)

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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #45 on: February 14, 2013, 04:11:05 am »
Well, the fire seems to go Republican by default. I only take special note of the "Democrats" because they're relatively uncommon.   

Of course, they're both major pains in the ass in their own ways and I'm not particularly fond of either. ;D
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #46 on: February 25, 2013, 12:55:34 am »
Terms have been added. List is updated. BOOM, baby!
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Offline homerwannabee

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Re: Donkey Kong Terms/Acronyms
« Reply #47 on: February 25, 2013, 04:34:27 am »
Well funny enough, I was just thinking about another term

Using the force:  This is where a person relies on their powers of intuition in order to accomplish something.  For instance lessor skilled players will "Use the force" when dealing with the springs in the elevator stage.  Instead of using any rule of thumb they go when they feel that it's safe.

Using the force is also common among all players when dealing with the random fireballs.   Feeling that the fireballs seem friendly enough to risk getting that top hammer on the rivet stage.
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Offline homerwannabee

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Re: Donkey Kong Terms/Acronyms
« Reply #48 on: February 26, 2013, 05:38:04 pm »
OK, here is another term I came up with.  Little Italy.   The platform you jump on after the second elevator because the platform resembles the shape of Italy.
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Offline VON

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Re: Donkey Kong Terms/Acronyms
« Reply #49 on: February 26, 2013, 10:03:18 pm »
Alright calm down spaz, Italy's boot tip faces west.

Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #50 on: February 26, 2013, 10:25:01 pm »
I do see a boot-like shape, now that you mention it, but looks to me more like a Christmas stocking.
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4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline LMDAVE

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Re: Donkey Kong Terms/Acronyms
« Reply #51 on: February 27, 2013, 10:15:41 am »
I was called crazy once for saying the entire elevator board spelled ROSS.  :o



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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #52 on: February 27, 2013, 11:42:18 am »
I was called crazy once for saying the entire elevator board spelled ROSS.  :o

Interesting.  On the Level 8 conveyors, if you extract the music that plays while the hammer is active, and play it backwards at a slightly slower speed, it sounds like someone is saying, "You can play the piano, or you can play zone coverage.  What's the difference?"  The nice men with the clipboards and the white lab coats seemed very interested to hear my opinions on a variety of other topics.   ;)

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Offline Xermon54

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Re: Donkey Kong Terms/Acronyms
« Reply #53 on: February 27, 2013, 01:59:46 pm »
Haha Dave, that's pretty funny. I don't know how/why you thought about that, but good job! haha.

And Scott: What you just said is pretty scary! I will no more take any hammer in Donkey Kong, I don't want to hear that song in reverse!
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Offline LMDAVE

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Re: Donkey Kong Terms/Acronyms
« Reply #54 on: February 27, 2013, 02:24:11 pm »
Haha Dave, that's pretty funny. I don't know how/why you thought about that, but good job! haha.


Haha, well they say you only use 10% of your brain under normal activity, during DK, your brain is really churning, and probably just see things I don't normally see. I probably saw the R and O first and was thinking  about 3 -letter initials being used in the game. Then saw the double SS sort of merged together. lol.

(TRIVIA: what video game incorporates the players initials in 1st place into the game?)

Back to the original topic. (These are just my own personal usages so don't expect them to make the list)

When taunting on rivets, if the fireball below you gets locked on the 3rd girder below you and just moves back and forth never to come up, I call it a LURKER.

Whenever a fireball goes up a ladder on barrels before you hammer it, it'll sometimes come back down, what I call "Giving Seconds".
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Offline marky_d

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Re: Donkey Kong Terms/Acronyms
« Reply #55 on: February 27, 2013, 02:48:54 pm »


(TRIVIA: what video game incorporates the players initials in 1st place into the game?)


Isn't there two (at least)?
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hchien

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Re: Donkey Kong Terms/Acronyms
« Reply #56 on: February 27, 2013, 03:48:43 pm »
Crystal castles.  Not sure of the 2nd... Lode Runner?

Offline LMDAVE

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Re: Donkey Kong Terms/Acronyms
« Reply #57 on: February 27, 2013, 03:52:09 pm »
Crystal castles was the one I was talking about , the other? marble madness?
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Jeffw

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Re: Donkey Kong Terms/Acronyms
« Reply #58 on: February 27, 2013, 04:19:32 pm »
No Dave, the elevator screen clearly spells "Jeff".

« Last Edit: February 27, 2013, 04:51:26 pm by JCHarrist »

Offline VON

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Re: Donkey Kong Terms/Acronyms
« Reply #59 on: February 27, 2013, 05:38:09 pm »
Lmao, these forums rule!

When taunting on rivets, if the fireball below you gets locked on the 3rd girder below you and just moves back and forth never to come up, I call it a LURKER.

I'm glad this came up, as Dave has given a specific example of the sort of behavior I was trying to describe with my definition of "dopey" fireballs.  "Lurkers" are essentially "freezers" that have become permanently fixed in rather innocuous routines.  Another example that can be seen often enough is the fireball on the barrel board that gets stuck below the 4th girder broken ladder.

Recognizing "lurkers" becomes quite relevant when point-pressing, when knowing for certain that a fireball will not change course enables further leaching/grouping etc..