I should probably butt out of this conversation since these issues pretty much only affect Wildcard players, but I can't help throwing my two cents in anyways. . .
So you could stick the 8 online qualifiers, and the 2 highest Friday qualifiers, on 5 of the machines, and then put the faster-turnover players (the remaining 6 Friday qualifiers) on the other 3 machines.
I actually don't think that this lines up with Hank's suggestion (and maybe it wasn't meant to, I'm not sure). Hank was suggesting putting MORE lower skilled players PER machine together since their average length of game will be so much shorter and grouping a much smaller number of kill screen capable players PER machine into a seperate group. Personally, I think there are a bunch of problems with trying to do it that way.
You simply play in order. First 8 up and then the everyone goes in order. If you get "skipped" because your playing phenomenal and 15 other people just tanked well then you get to go next once done. This ensures EVERYONE gets an equal amount of attempts at the machines regardless of playtime. This shouldn't be about getting 4 hours on the machine its about attempts.
I think that the "first available machine" method makes the most sense, despite some players wanting to stick to the same machine. However, I don't think that Dan's description here is the best way to go. In my opinion, when your game ENDS, you should then go to the BOTTOM of the queue. This would even out the WAIT time for all players going through the queue which, when you think about it, is a lot more fair in my opinion. With Dan's method, in theory you could get a player that plays ALL 2.5+ hour games and is always at the top of the queue when his game ends and actually gets to play the entire day WITHOUT EVER LEAVING HIS MACHINE. This would be a big mistake with respect to Wildcard competition. If you even out the wait time between each game in this manner, it's true that this very strong player would get fewer attempts during that day, but he would get slightly more TIME on the machine throughout that day (but not MASSIVELY more time on the machine than the weaker players). I think that's the best balance.
Also, as suggested, if for any reason the player at the top of the queue is not available or wants to temporarily pass (if he doesn't like the machine that opened or he is waiting for a specific machine to open), his name should stay at the TOP of the queue until he decides to play.
IF you want to do that then just say "Ok we have 12 hours to play today. There are 3 people per machine. Player 1 you go from 12-4, Player 2 you go from 4-8 and player 3 you get to play from 8-midnight. Whatever score you get thats it even if the time runs out....
It should be ABSOLUTELY UNACCEPTABLE for anything like this to happen to ANY player who competes in the Kong Off 3. In fact, this is one of many reasons why I am EXTREMELY concerned about the current Friday schedule featuring a break in the action at 5:00 for machine selection. I can 100% guarantee that there will be multiple players who are 25 - 50% of the way to the kill screen when games will have to be halted for a reason that, quite frankly, isn't super high priority (machine selection IS important, but shouldn't be top priority) and there WILL be an uproar. I'm actually quite baffled that more potential Wildcard players haven't expressed how bad that particular scheduling situation is going to be for their tournament, but I really do need to put my concern about it out there. Again, I'm obviously not even really negatively affected by that schedule except that I have a very strong feeling that keeping it that way is actually going to RUIN the entire tournament. I often have a sixth sense about these sorts of things and I know for sure that forcing a break in the Friday action is going to be total disaster.
The last point that I'll throw out here (and again, I'm amazed that this hasn't been brought up more often by potential Wildcard players) is that I would highly encourage this year's Wildcard structure to include a short "restart period" for all players. I was originally thinking that players should be guaranteed about 20 minutes, but even just 10 minutes would seem very useful to players and would not significantly impact the tournament. This would be slightly cumbersome for a ref to track, but I can already envision how a single referee who is committed to paying attention and doing a good job could handle the task.
This is how it would work . . .
Let's say Player A has just finished his game on machine #8. He gets up and immediately goes to the scorer's table and reports his score of 351,100 points (which is verified at the machine by a 2nd ref who is monitoring all games in progress). His name and score are written on a seperate sheet of paper (which periodically is forwarded to a 3rd staffer who maintains the overall leaderboard, posts the data online, etc). At the same time, his name is written onto the bottom of the queue. Looking up past the top of the queue, his entry is now crossed out. The ref tells him, "Good job. Approximate wait time is currently running about 1 hour and 20 minutes if you want to check back later." He leaves. The ref looks at the top of the queue and sees the name of Player B. "Ok, where is Player B? Your machine is available!" "Here." "Ok, it's machine #8, do you want it?" "Sure." "Ok Player B, the time is 12:26. Your last quarter drop for this turn is at 12:36." "Ok, got it." The ref writes down { #8 } and {12:36} in two columns next to Player B's name. Now he glances up a couple of rows and notices that Player C, who began a few minutes ago on machine #4 at 12:18 is about to hit his 10 minute limit. At 12:28 the ref calls out "Ok Player C! No more restarts!" "Oh, Ok! I'm restarting right now!" (which should be allowed). The 2nd ref wanders over. "Hey, I just noticed Player D over on machine #9 is only on Level 1, has he been there long?" "Let's see -- oh no, he just started 6 minutes ago, he's ok." More players are notified that their restart period has expired. At 12:43 Player E, on machine #1 finishes his game. It's verified by the 2nd ref who calls out the score. Player E reports to the scorer's table. "126,300." "Ok, nice job player E." The ref writes his name and score onto that seperate sheet of paper. He then also writes his name onto the bottom of the queue. His entry for the game just played is now crossed out. "Wait time has been running about 1 hour and 20 minutes, but you never know, it could be sooner." The player leaves. "Ok, where is Player F?" etc.
At this point, at 12:43, the pad of paper would look something like this (assume 30 players and 10 machines):
NOTE: The times recorded on the paper are 10 minutes AFTER they sat down.
(entries crossed out)
Player 1, Machine #5, 10:56. (This guy has a sweet game going)
(12 entries crossed out)
Player 2, Machine #10, 11:18. (A decent game in progress)
(3 entries crossed out)
Player 3, Machine #2, 11:31. (good game going)
(1 entry crossed out)
Player 4, Machine #6, 11:41. (in progress)
Player A, Machine #8, 11:47. (This entry is now crossed out)
(2 entries crossed out)
Player 5, Machine #7, 12:01. (in progress)
(1 entry crossed out)
Player 6, Machine #3, 12:19. (in progress)
Player C, Machine #4, 12:28. (Recently started. Restart period has expired.)
Player E, Machine #1, 12:30. (Recently started. Restart period has expired. This entry is now crossed out.)
Player D, Machine #9, 12:32. (Recently started. Restart period has expired.)
Player B, Machine #8, 12:36. (Recently started. Restart period has expired.)
Player F (Top of the queue. Has the option to take Machine #1 or wait for the next one)
18 entries -- players in the queue
Player A
Player E