You guys just ruined the game for me. Now I know that all the 1.1'ers have figured out the way to 'control the seeds', and complete barrel boards so that they won't ever get screwed on Rivets or PF screens. And then they even let themselves get screwed at least once during a run to make sure nobody suspects or catches on to what they're doing.
On your bike,
</conspiracy>
The more you learn about the game, the less fun it becomes in a way. They game has been really analyzed to the max at this point...to where we have hitbox charts, a full pixel perfect guide to the spring boards, code breakdowns of almost every aspect of the game (we know how freezers behave, rivet patterns, how the pies come out on PF stages, all the danger zones on barrel boards, probabilities of steering barrels, etc)...wild barrel hacks, MAME save states for super speed easy practicing...
Eliminating any human error, you're essentially 'going through the motions' in order to max out the game...and it's all up to the randomness of the game which will decide what your maxed out final score will be. Now, or maybe it's already been figured out...the randomness isn't even random anymore, and could maybe be controlled?
Maybe after a while, someone will figure out a way to wait for the proper attract screen, hit start at the right time, and then follow a "perfect pattern" that will net you the max amount of points...based on following the proper perfect route for completing each screen...netting the max points...keeping the randomness essentially 'under control' on all barrel boards...and setting up the following PF or Rivet screen for no screwings...max smashes...etc.