For Twin Galaxies submissions, and most likely any other competition, you may NOT use the floor glitch. This was not always the case though.
In fact, I have a little bone to pick with the new TG about this!
Here's the current scoreboard:
http://www.twingalaxies.com/scoreboard/crazy-kong-set-1/mame/7712/When the old TG went down, it was Jeff, Phil, and myself in the top 3 spots.
Now an old score by Ben Jos Wahlbeehm has returned to 1st place, in which he used the floor glitch on L22 to bypass the 22-1 kill screen and get the extra points for that board, 22-2, 22-3 and whatever points he was able to get on 22-4 before the "unavoidable" kill screen kicks in on the rivets.
The score was removed by the old TG for that reason, but it's now back as the world record, which isn't fair because Ben was able to use that tactic whereas Jeff, Phil, and me (and everybody else) were not. Jeff should be in 1st.
Plus, Jeff is listed as 2nd and 3rd place with two different scores, which needs to be fixed as well.
So I'm in 5th, where I should be 3rd!
It's a conspiracy!
(I don't ACTUALLY care, because Phil destroyed the game on MARP, and there are a million people who could beat my score if they wanted to, but it's worth pointing out...)
As for this game here, it was a speedrun, so as far as I'm concerned, anything goes.
You may not have noticed, but in the run that got to the end I didn't use the floor glitch until L22. I tried it a few times and kept dying/restarting and got annoyed so I just played it straight on the actual run (which starts after 3 minutes and 42 seconds of screwing up the jump).
I opted to not use the floor glitch until L22 only because it involves significant risk. You either do it right, or you're dead. Nothing in between.
I think I said something along these lines during the stream, but while I can do it 99% of the time when I'm just messing around, I'll die the second I try to do it in a real game. (It never fails.) So I avoid it because it's obnoxious and just running the board instead is a lot less risky.
But if somebody wants to go for it in a speedrun, they should be able to do it I think, especially BECAUSE of the fact that it adds risk. Whatever gets you through faster...
I used the ladder trick though, because again, speed was the objective, and really, it's only *slightly* harder to run the board without it. That may not be true in DK, but in CK barrel boards are incredibly easy either way. No point wasting time.
This time should still be pretty easy to beat. I left a lot on the table. Which was my point.
I just wanted to establish a time to beat.