Author Topic: Seperating the posers from the actual champs  (Read 74169 times)

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Offline LMDAVE

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Re: Seperating the posers from the actual champs
« Reply #120 on: September 04, 2013, 09:19:28 am »
Oh really, I didn't know that about Derrick.

And yeah Mitch, me too, I don't remember the time, but I could solve them. LOL, I feel like Walter Day, but it was cool having the chicks come up to me saying, Can you solve my rubiks cube, but that way back in the day when it first came out and everybody had one, but only a few could sove them.
« Last Edit: September 04, 2013, 09:21:09 am by LMDAVE »
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Offline TheSunshineFund

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Re: Seperating the posers from the actual champs
« Reply #121 on: September 04, 2013, 09:53:00 am »
Assuming a particular score is not fictional, any score can be beaten by anyone.  Certain variables relating to individual makeup, will contribute to things like how long it would take, how much effort/learning would be involved, etc.

For example, there could certainly be someone who could get 1.1m on DK in a month playing off and on, it's possible, on the other end of the spectrum, it could take someone longer than they will end up being alive while playing every day.  Both are possibilities, though extreme in nature, the majority will fall into that huge middle somewhere.  The randomness of DK, interestingly enough, is likely both a help and/or a hinderance but that's what makes it interesting.

 
Too convoluted; dr.....Anyone can beat any non-fictional score.  Depending on innate ability or other qualitative measurements, it might take someone 10 years vs 10 days but no one is incapable of anything. 
« Last Edit: September 04, 2013, 09:57:45 am by pwnasaurus »
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Offline ChrisP

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Re: Seperating the posers from the actual champs
« Reply #122 on: September 04, 2013, 02:06:29 pm »
Not to nitpick or derail, but "no one is incapable of anything" is problematic.

Zero to 1.1 million in the space of one month (720 hours) is beyond extreme, it's actually not humanly possible. Assuming 12 hours per day of play (which just by itself would be a horrendous strain on the hands/wrists), that's 360 hours of play time, much/most of it under moderate to extreme fatigue and physical pain, where the player would not be in a position to learn well or perform well.

30 days, regardless of how you schedule it or the level of genius at work, is just not enough time for the brain to adapt, assimilate, observe, rest, and develop the necessary muscle memory to do 1.1. There is a LOT of learning involved.

1.1 million in 360 play-hours is certainly possible (my 903K PB is the culmination of around 400 cumulative hours and I aint no genius), but a significant amount of time spent NOT playing is necessary and has to be factored in.

Kinda like how the body can only build muscle/burn fat so fast. You can't go from flabby to ripped in a month either. Human physiology puts an inherent speed limit on stuff like this, genius notwithstanding.
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Offline Ohrami

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Re: Seperating the posers from the actual champs
« Reply #123 on: September 04, 2013, 03:40:46 pm »
It's probably impossible to compare a game like Donkey Kong to a game like osu!.  They're pretty different.
I agree. However, my point is that reaching the 99.9th (or even just 99th) percentile in osu!'s active community is, no matter how you argue it, more difficult that reaching Donkey Kong's 90th percentile. This doesn't necessarily mean one is more difficult than the other; I'd say that reaching the 99th percentile in Donkey Kong is of comparable difficulty to reaching the 99th percentile in osu!.

From what I can see, osu! is basically Elite Beat Agents or Donkey Konga, on crack.  To get good at it, you play it over and over until you memorize the level and get fast/accurate enough to not make any mistakes.  Nothing ever changes, it's always the same every time.  It's pure memorization and quick reaction time.  Looks like you have to have really quick fingers and mouse movements to do well at this game. Just watching it is pretty cool, it looks really tough.
Like I said before: There are tens of thousands of maps. This makes it hard to use memory to your advantage. The reason why I say "somewhere around the top 50" or "about in the top 60" is because since there are so many maps and such a variety of them, it's difficult to rank players. Back when there were only a couple hundred maps, the most accurate way to rate players was to have the "elite" players play them all, and the player who had the highest overall score at the end would be considered the best. However, nobody actually expects you to play every single map anymore, which makes that form of ranking impossible and inaccurate.

What if osu! had random elements in it?  As is, it's 100% repeatable.  You memorize the stage and execute it.  But what if there were a few random circles that appeared during the stages that you couldn't predict?  Or if a stage lasted 2.5 hours.  Would you still be able to get such high combos and 100% a level?
I don't think random elements would make osu! much more difficult. Assuming there was a way to make a program give randomized versions maps which also aren't totally illogical, I don't think it would really make a big difference. This is the main way Beatmania players play their game. However, because there are tens of thousands of maps, the best players generally only play them a few times to put up a monster score, then move on. While memory is a factor in osu!, the game requires you to gain skills which apply to all maps much more than it requires you to memorize patterns which only apply to one. A good example of this is geometric patterns. For some reason, people naturally do semi-circular motions when they try to hit square patterns. This makes learning to hit circles in square patterns almost impossible, and some players who have played for years still can barely hit them on any map, no matter how many times they try to play it. Memory just doesn't cut it for this game. Even if it did, a "good" player who can get a good rank on a map with 1,000 plays will have 1,000x the less good ranks than someone like Cookiezi, for example, who only has to play most beatmaps a single time in order to get the best score on it.

Would fatigue become a factor?
It already is a factor. Moving your arm, hands, and fingers that much, even in short bursts, can be extremely tiring.

xi - FREEDOM DiVE (Nakagawa-Kanon) [FOUR DIMENSIONS]
This is the best player in the world, and he has by far the best stamina in the world. He now has a 99.97% score on that beatmap. Only around 30 or so people have even passed it, and nobody else has reached a full combo on it. The reason why is because of fatigue more than anything. However, the biggest examples of what you're looking for are these maps, which are titled "marathon maps":
http://osu.ppy.sh/b/156352
http://osu.ppy.sh/b/112922
The first one averages on a pretty low difficulty (though it still gets pretty hard on some parts), however it's nearly an hour long and requires around 6500 key presses. The second one is just as hard as any (well, just about any) crazy difficult map, except it's nearly 18 minutes long and requires roughly 4,000 key presses. However, most people would probably agree that the four-minute beatmap I sent a video of is more fatiguing than either of these maps, simply because of the fact that you have to press so many buttons (about 2000 presses in a 4-and-a-half-minute period) so fast for so long.

Ok then lets talk about the pro scene, League of Legends is the biggest game currently.  Again, completely different type of game.  League requires teamwork above all else.  Huge difference right off the bat.  You'll never make it to the top without other good players teaming up with you to help you get there.  Games last around 30-45 min on average. The game has a high learning curve due to the number of champions currently in play, I believe 115.  Getting down to the gameplay and skills required, it is kind of a mix of DK and osu!.  The beginning of the game is kind of like DK...you have to farm minions and last hit them at just the right time to get gold...kind of at the rate of jumping barrels.  Toward the end, during team fights, it is more like osu! because you have to have quick reaction times and make fast decisions/keystrokes to defeat the other team and outplay them.  These guys play all day every day.  They're keeping their strategies on the cutting edge as the meta changes with each major tournament, champ release, or patch update to the game.  Strategy and teamwork are required above all else to succeed at this game.  Your goal is to outthink/outstrategize/outplay the other human team of players. As far as raw individual skill goes, I would say out of the 3, in my opinion this requires the least.  It's all about teamwork.
I don't think your comparison to osu! is that great. I don't think osu! requires reflexes at all, nor do I think League of Legends requires fast keystrokes. League of Legends is about teamplay, knowledge, and decision making. Osu! has no decision making involved, and is instead only about speed, accuracy, and the ability to read/plan ahead.

So is it easier to 100% perfect every osu! screen, get 1.2M on Donkey Kong, or win the $1,000,000 League of Legends world championship?  Probably impossible to say.  Osu! definitely requires the fastest reflexes.  Donkey Kong requires the most endurance.  League of Legends probably requires the largest time commitment and teamwork.  They're all fairly different skill sets.
Among these, it is safe to say that 1.2M on Donkey Kong is the easiest. There's already a player capable of it; the random factors of Donkey Kong seem to be the main limit to Dean's success in this. However, even if nobody was capable of it, I'd still say 1.2M on Donkey Kong is the easiest. Like I said, there are thousands of people playing League of Legends, practicing for 12 hours a day. You have to be extremely dedicated and skilled to win the $1,000,000 world championship. As for 100% perfect on every osu! map: Assuming we exclude the ones which are impossible to get 100% even for a bot, and if we only count the more recent ranked/approved beatmaps, it'd still be ridiculously difficult and time-consuming just because of beatmaps like the two I linked up above, and all the crazy beatmaps like these:

http://osu.ppy.sh/p/beatmap?b=129891&m=0&nm=1#scores
http://osu.ppy.sh/s/41823
http://osu.ppy.sh/b/264090
http://osu.ppy.sh/b/172662
http://osu.ppy.sh/b/133938
http://osu.ppy.sh/b/226605
http://osu.ppy.sh/b/83975

Even if we don't take into account all the time players would have to spend grinding 100% scores on easy maps, and just pretend that the hardest of the hard are the only ones to consider, I still think it'd be an impossible task. Tell someone to 100% the fourth map I sent in that list and he already lost the challenge.

Also, osu! doesn't really require reflexes or reaction time. The lowest amount of time the circles ever give you to react is 300 ms. However, even this kind of reaction can be nullified with enough memory (though seeing circles flashing that fast in front of you really can mess with your eyes sometimes). Most of osu! is speed, rhythm, and planning ahead/reading.

Ultimately, my argument wasn't that one game is inherently more difficult than the other. However, osu! and League of Legends are clearly more competitive than Donkey Kong.
« Last Edit: September 04, 2013, 03:55:29 pm by Kyou-kun »
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Offline Shane_NC

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Re: Seperating the posers from the actual champs
« Reply #124 on: September 04, 2013, 06:37:21 pm »
in regards to osu, just because more people play it does not make it more difficult to attain ranks. If 200,000 young people started playing DK with the dedication of getting a KS , 1m+ or whatever, they would still be years and years behind players like Phil Tudose, Dean Saglio, Vincent Lemay, and Hank Chien. I am not even sure this would make make DK any harder to attain ranks, there would just be a bunch of 150-200k players around cutting their teeth, grinding, and learning strategy. The only difference would be, instead of 40k gaps between each player it would be more like 4k.
 It would take them the same amount of time in hours, relatively, that It has taken or takes one of our current members. To think that osu, has better quality gamers than DK is fucking ludicrous. Dean Saglio, Jeff Wilms, Hank Chien etc are all amazing gamers, and could literally break down  and own anything they cared to put their mind to.

Osu and KOK were released the same year, and Im positive people have been playing both games since then.
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Out of curiousity, Kysou- how many times have you streamed donkey kong total? How many games are we talking about here? I have never ever seen you stream not once, and I have you followed.  I never watched the video, but i've heard you KSed DK on your first ever streamed game on mame,with no input, with no audio (yet you had a mic), and haven't done much streaming since. I am not calling you out I am just curious if I have missed a bunch of your streamed games, multiple KSs, games done with full audio etc. Games submitted later with input etc? Have I missed your games or did you just stream 1 KS game then stop?
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Offline Ohrami

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Re: Seperating the posers from the actual champs
« Reply #125 on: September 04, 2013, 07:23:58 pm »
in regards to osu, just because more people play it does not make it more difficult to attain ranks. If 200,000 young people started playing DK with the dedication of getting a KS , 1m+ or whatever, they would still be years and years behind players like Phil Tudose, Dean Saglio, Vincent Lemay, and Hank Chien. I am not even sure this would make make DK any harder to attain ranks, there would just be a bunch of 150-200k players around cutting their teeth, grinding, and learning strategy. The only difference would be, instead of 40k gaps between each player it would be more like 4k.
 It would take them the same amount of time in hours, relatively, that It has taken or takes one of our current members. To think that osu, has better quality gamers than DK is fucking ludicrous. Dean Saglio, Jeff Wilms, Hank Chien etc are all amazing gamers, and could literally break down  and own anything they cared to put their mind to.

Osu and KOK were released the same year, and Im positive people have been playing both games since then.
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Out of curiousity, Kysou- how many times have you streamed donkey kong total? How many games are we talking about here? I have never ever seen you stream not once, and I have you followed.  I never watched the video, but i've heard you KSed DK on your first ever streamed game on mame,with no input, with no audio (yet you had a mic), and haven't done much streaming since. I am not calling you out I am just curious if I have missed a bunch of your streamed games, multiple KSs, games done with full audio etc. Games submitted later with input etc? Have I missed your games or did you just stream 1 KS game then stop?

It does make it more difficult to attain ranks if there are more active players, especially because a lot of them play 4-8 hours a day. I really don't know how else I can put it.

I haven't streamed Donkey Kong much. Maybe 12 times? My most recent completed game was a ~670k (I don't remember the exact score) on 1.05 (1.04?) million pace. And yes, I did killscreen DK on my first streamed game; it was quite a surprise for me.
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Offline Shane_NC

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Re: Seperating the posers from the actual champs
« Reply #126 on: September 04, 2013, 08:41:54 pm »
Can you send me a link to the past broadcast of the 670k at 1m+ pace? or of any game other than your KS game w/o audio? Just a practice session or an uncomplete game or anything.. I am unable to find any video of yours besides the KS game.
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1-1: 11,300
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Offline Ohrami

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Re: Seperating the posers from the actual champs
« Reply #127 on: September 04, 2013, 08:45:11 pm »
I don't have it.
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Offline marinomitch13

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Re: Seperating the posers from the actual champs
« Reply #128 on: September 04, 2013, 08:48:23 pm »
I think I saw it, Shane. I'm pretty sure Christian is legit.
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Offline Shane_NC

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Re: Seperating the posers from the actual champs
« Reply #129 on: September 04, 2013, 08:53:54 pm »
Im not saying he isnt legit, I am saying that perhaps his experiences with DK have led him to believe 39th isnt hard to do, being number 1 in osu vs 1.2 in dk etc. You have to understand the culmination of 1.2 is like 5+ years dedicated to the game. I mean if i rattled off a KS on my first stream ever I would probably think DK KS is chump change too.

What I will say though, is you seem content with a very low credibility score. Had I performed a KS under those conditions I would undoubtably provide another game with primary validation concerns ( input, audio, more games). Or perhaps even a game on the cabinet that you own. Or perhaps trying to push for 1m+ games. Having attempts/practice sessions on past broadcasts for someone to go off of etc. Having just 1 single streamed game on past broadcasts with a very low credibility as a whole and be content with it is not something I personally would do or be content with. Any person that would like to study your game/techniques/potential has jack shit to go off of. This is all very relevant as you attempt to compare DK to other games/ situations within those games.
« Last Edit: September 04, 2013, 09:00:27 pm by Shane_NC »
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Offline alumbrada

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Re: Seperating the posers from the actual champs
« Reply #130 on: September 04, 2013, 08:55:11 pm »


What is even going on in this topic anymore?  :P
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Offline marinomitch13

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Re: Seperating the posers from the actual champs
« Reply #131 on: September 04, 2013, 09:00:19 pm »
What is even going on in this topic anymore?  :P

Everything! Love it!?



Ok, I understand, Shane. But I do believe he played for a while before he first streamed. I remember talking with him on FB when his score was lower. Maybe I can pull up the chat and check what his score was, and when it was.
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Offline Ohrami

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Re: Seperating the posers from the actual champs
« Reply #132 on: September 04, 2013, 09:02:39 pm »
Im not saying he isnt legit, I am saying that perhaps his experiences with DK have led him to believe 39th isnt hard to do, being number 1 in osu vs 1.2 in dk etc. You have to understand the culmination of 1.2 is like 5+ years dedicated to the game. I mean if i rattled off a KS on my first stream ever I would probably think DK KS is chump change too.

I played for about 6 months to get that killscreen (though for a couple of the months, I wasn't playing). It took a lot of practice and frustration. I still stand by my claim that reaching a killscreen only means you are no longer a beginner. Being a low killscreen player means you won't die to 1/16 (very often), you know how to steer barrels so they won't kill you (most of the time), you know how to do the level 4 elevators consistently, and you probably know the basics of fireball behavior and control. However, you don't know anything about maximizing points per board, which is the entire reason why this game is so hard. It would take hours and hours to explain all the situations where you can maximize points; explaining how to play safely can probably be done in under an hour.

Reaching a killscreen gives you the fundamentals you need in order to take the game to the next level.

As for being #1 in osu!: The player who is the best has played for around 4 years, and he is so much better than everyone else that it's absurd. Being #1 in osu! is very comparable to being #1 in Donkey Kong, though just because that one player is so absolutely amazing (the most dominant player I've ever seen in any video game), I'd say that #1 in osu! is a bit better of an achievement, simply because you'd have to beat that guy.
« Last Edit: September 04, 2013, 09:05:15 pm by Kyou-kun »
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Offline Shane_NC

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Re: Seperating the posers from the actual champs
« Reply #133 on: September 04, 2013, 09:15:05 pm »
For all the bold claims you make about DK vs other games, the skill involved, and how a KS means you are just moving on from being a beginner ( you should examine the definition of beginner) I would love to be able to view some of your games, and be able to actively judge your skill level in relation to DK.

However, as it stands you have less videos / footage than any other twitch streamer that is currently a KSer and actively streams on twitch as validation. I am unable to assess your true knowledge/ skill level from the extrememly small sample size I am provided. This coupled with the claims you make about extrememly HIGH level DK play, that even at your skill level you could barely comprehend is intriguing to me.
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1-1: 11,300
Donkey Kong Junior MAME: 599,300 22-1 KS
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Offline marinomitch13

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Re: Seperating the posers from the actual champs
« Reply #134 on: September 04, 2013, 09:25:58 pm »
Ironically, just after KO2, Vincent and I started to work on our DK manuals. Even before the whole semantical/connotational issue of what constitutes a novice or non-novice DK player ever really flared up, Vince and I, almost immediately and intuitively, named our two manuals we were gonna create The Beginner's Manual and The Expert's Manual. The Beginner's Manual is about surviving to the KS. The Expert's Manual is about every point-pressing technique needed to get 1.2m.

I guess we just naturally felt lead to define those terms in relationship to both 1) the top competitive DK scores at the time, and 2) what is the actual, practical limit of scoring pace in DK. Like I said before, I don't think one should read into the terms too much... almost everyone uses the terms 'beginner' now as relative to the top players. In the current setup of things, that means only having the skill or score of a KS player. But still, some people use the term relative to other standards, so they mean it to refer to like 100k-300k players. So, one just has to ask each other what they mean when things aren't clear.
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