I was supposed to be on this months ago. Better late than never...
I've attached a test WolfMAME inp file. This was played and recorded on my cab using a GroovyMAME patched WolfMAME. I've tested that the file plays back OK in vanilla WolfMAME and everything seems to be fine. Please could someone verify that it works before I get too carried away with recordings.
Don't pay too much attention to the gameplay. I was being silly.
Version: WolfMAME 0.195.
Thanks.
Funny that you post that, Charlie. My 862k PB that I got back in April was recorded using GroovyWolfMAME 0.196. That score was verified, as Jry couldn't determine that there was anything wrong with it that would deem the score invalid. However, I would say that GroovyWolf would have to undergo further vetting before it can be determined to be a fully acceptable platform.
Fingers crossed that Jeremy will give it a thumbs up when he gets the chance to view it. Personally, I can't see a problem with it. If anything, running with the Groovy patch makes the emulation closer to the real thing. i.e. reduced input lag and accurate monitor modes.
I'd love to get an official score up now that I've finally crossed the 900K mark. Playing on a PC just isn't the same though.
The INP seems to play fine for me...ends on 3-4 @ 62,000. There were no obvious issues with Flo's INP (other than he submitted GroovyWolfMAME without us testing it first
). For now, I don't see any issues with this setup, but I would like to see a comprehensive list of changes that are made with Groovy...and confirmation that said changes are the ONLY changes (in other words, is this patch open source and can we verify what's really going on).
So for now, I would say this: GroovyWolfMAME scores are acceptable, but if significant game-altering changes are discovered than previous scores may be DQ'd after the fact (similar to the approach with high score/game kits on arcade).