This is a question I am asking to the forums because something weird happened during Kong Klash 9. Its something I've never seen nor thought was possible.
So, during a good run of a game, and then a subsequent run, I experienced a lag input of the button i.e. when I pressed jump, it didnt jump. I thought maybe the button was having issues, so it got cleaned, and nothing happened. Then a few games later I go to press the jump button, Jumpman takes two steps AND THEN he jumps, which causes me to get hit by a barrel.
I thought "Okay, maybe I'm crazy, that has to be a fluke" but I brought it up with Daniel Solis, our head tech. This morning as he is moving Kongs around to prep for standard opening, he goes off and plays a game, and sure enough, he experiences the same phenomenon on the same cabinet. It happened to him on the right side in a non-crucial spot a few inches before the safe spot on the top right of a barrel stage. Mine happened near the first full ladder of a barrel stage, decently far on the right side.
Is there maybe something in the code that doesnt allow Jumpman to jump immediately in certain places? It isnt a button issue either, we tested voltage and it reads the moment the button is depressed. But to have Jumpman take two full steps and then jump just seems like something in the software, and this only happened on one machine. During my first good run he didnt jump at all, which leads me to believe that was input lag as well because I died to a barrel by running into it. It didnt make any sense at the time, bit looking back I can see that being an issue.
So are we crazy or is there really something to a sort of input lag?