I'm still working on your last race, I got all the times in. And I just started to analyze when and how you pass cars. So I've documented where and when you pass cars for you last race. I'm going to do the same with another of your races and see if I can come up with anything.
I did start to think more and more about this. I went back and found 2 races of mine done with the no crash rom. I found one where I count 140 cars, I go back and check again, 3 times I do it with different methods but yet the game says I passed 141. The other one with about the same time I only pass 138 cars. So I've been mapping those games out, will take another week or so.
I did notice while doing this that there is one car that you pass sooner and sooner each appearance of the group. So as you know there is a 4 car grouping on the first lap and each additional lap they add one more car to that group. Well when counting cars by group and you use the last car in the group to keep track of how many cars you pass you start to notice that the first car in the group is getting closer and closer to the last car in the group. So we may have stumbled on this at the same time.
At some time I was looking really close at the cars and noticed that the cars being white and orange that they also have another color on them. So there might be 2 or 3 versions of those cars meaning they have white with red or blue stripe and maybe even another color, I'll check on this more tonight. And the first car that they add is I think Red but not sure, again have to check that out.
Now the question is can you manipulate any of this, can you make the 1st or 2nd car that appear on the next lap appear in a certain lane or closer or further. I did notice that if in the hairpin turn if you get ahead of all 4 cars you are going to pass more cars or that's my first impression at least.
On other issues that I have started to notice but not might be anything. On certain parts of the track the score will jump 10 points or 20 points depending on how you look at it. Meaning usually it takes a certain amount of frames in order to score 10 or 20 points but at these points in the track you seem to score faster than normal. It's almost like there is an error in the track and these usually appear in the turns and I notice them when you turn into the turn trying to get to the side, not always but this seems to be where it happens most often. In my doings I've notice that you are also saving 1 frame here and there in some parts of the game, I can't really explain what I mean by this yet.
Anyway something to try and don't have to get a good score or time to test this theory is to pass all cars on the right or the left and see what happens. Meaning if you have to go off road or go to the outside of a turn to do it do it anyways. Other thing to try to do is pass the last car in the group and or always try to be in the same lane coming up to the start/finish line. This test will see if we can make the next car they are putting into the group after another lap is completed if we can manipulate it into a certain lane.
Your hairpin turns are even better than they were just a week ago.
Losing 3-4 miles because you pass too close or hit the rumble strip only seems to add maybe 1-2 frames onto your time, this isn't confirmed yet.
It might be faster to hit the puddle on the big turn that it is to go on the outside, not 100% sure on this yet but I got good reason to think it's true.
I think this is true and confirmed as I've had 2 instances of it but not sure what the true place is. If you get along side a car at the finish it counts as passing it, not sure if it is any part, middle, or ahead but it seems that passing the wheel is good enough.
That's all that I have today