This sounds like a wonderful project and one I have heard about a while back so I cannot wait to see the finished project! I have some ideas I will type down below. Some may be great ideas and some may not but we can all chime in on them to see what sticks and what does not.
Please DO NOT tinker with the way Mario & Luigi walk or run in the game. There is nothing wrong with it and it totally works the way it is. I’ve never even thought about it as it works perfectly.
1) I don't much care about having a kill screen or having the game get so hard to where the game ends because it’s impossible to get past a certain level every time you play a game of
Mario Bros. BUT... if a Kill Screen can be added into the game on the start menu (select normal game or KS game?) then I love the idea!
2) Maybe add some in-between story graphics like you see in Congo Bongo, Pac-Man and other titles?
3) Start Menu options:
A: Kill Screen game or Normal Game? Phase 98 for the selected KS game and players who like to point press can enjoy this but also have the normal game of MB? A selected KS game will
indeed end after Phase 98.
B: POW Block or no POW block when game starts? No POW block would be great for Ultimate NO POW games so the gamer does not have to kill it off them self. Just a thought.
C: Add option to select one of two new characters (4 total now)? Same looking characters but different Color cloths. New characters are named Stephen and Steven.
D: Option to start a game at Phase 1 or Phase 36? (or where the game starts to get the hardest) It's just a way to skip the slower, easier phases in the beginning.
E: Add the option to get a free man every 25K, 50K or every 100K so the game can Indeed be marathoned like the Japan rom?
F: Keep the same 4 difficulties (Easy, Medium, Hard & Hardest) but maybe add a 5th difficulty called "Extreme" "Ultimate" or whatever everybody decides?
4) FIX THE P= at the bottom left side of the screen. It goes to KO late in the game and seems to be worthless information to a gamer. I personally think it should show the phase number
even after you flip it in the hundreds digit and it should tell a player which of the phases he is on. For example, when a gamer reaches the repeating set of phases late in the game
(1,2,3 & 1,2,3 Turtles, Crabs, Crab & Moth & Turtles, Crabs, Crab & Moth) it would be nice to know exactly which set we are on. EX: P=98 1, 2, 3, 4, 5 or 6 & then B for bonus. It
would be helpful in a POW game to know exactly which set of phases you are on. The first set of 3 or the 2nd set of 3.
5) I love the visual effect to see the score you just gained and have it float upward as it disappears like in the other remix games.
6) Every red fireball (Red Boy) increases in value as you hit more than one per phase? For example, if you hit the first Red Boy you gain 1,000 then it would be 1,000 X 2, 1,000 X 3,
1,000 X 4 but they get faster each time too. It is very hard to hit more than 2 Red Boys on a single phase.
7) Multiply the points for hitting the green fireball (Greenies) too? 1 hit = 200 then 200 X 2, 200 X 3, etc?
Have the Bonus screen award you more bonus the quicker you finish it. Here is the kicker… The bonus screen continues to get harder and harder up to a certain point. Something like
this…
1st Bonus = Normal Layout but fix first bonus screen as it has a glitch where the floor is like running on ice and it should NOT be that way.
2nd Bonus = Normal Layout + add Ice Head that drops out the tube and freezes a level
3rd Bonus = Normal Layout + Normal Ice Head + one greenie Fireball
4th Bonus = Normal Layout + Unbreakable Ice Head + two Greenie Fireballs
5th Bonus = Normal Layout + Unbreakable Ice Head + Two Greenie Fireballs + One Red Boy Fireball
6th Bonus = Normal Layout + Unbreakable Ice Head + Two Greenie Fireballs + Two Red Boy Fireballs
7th Bonus = Normal Layout + TWO Unbreakable Ice Heads + Two Greenie Fireballs + Two Red Boy Fireballs + Falling Ice.
8th Bonus = Normal Layout + TWO Unbreakable Ice Heads + Two Greenie Fireballs + Two Red Boy Fireballs + Falling Ice and one Red Boy Fireball is moving fast.
9th Bonus = Normal Layout + TWO Unbreakable Ice Heads + Two Greenie Fireballs + Two Red Boy Fireballs + Falling Ice and Both Red Boy Fireballs is moving fast.
10th Bonus = TOTALLY DIFFERENT LAYOUT and repeat the difficulty in order again from beginning to hardest?
20th Bonus = TOTALLY DIFFERENT LAYOUT again and repeat the difficulty in order again from beginning to hardest?
30th Bonus = TOTALLY DIFFERENT LAYOUT and repeat the difficulty in order again from beginning to hardest?
40th Bonus = Back to normal again or another TOTALLY DIFFERENT LAYOUT?
9) Fix the Ice Head Glitch in the game OR incorporate it in the game? If an Ice Head falls off a level and hits a critter right where it would normally freeze then it will become unbreakable.
It is a glitch and should not do this. I have a few ideas for this.
A: Fix the Glitch
B: If an Ice Head makes it down on a level and actually freezes the level then the next Ice Head that
comes out the top tube is a darker blue or looks angrier and is unbreakable the entire time it’s on
the screen, meaning it’s going to eventually get in the way and/or freeze a level.
C: If an Ice Head makes it down on a level and actually freezes the level then the next one that
comes out the top tube is a darker blue or looks angrier but is ONLY unbreakable when it stops
to freeze a level, like the original glitch in the game.
10) Save scores of course
11) Have the score go up to 9,999,990 if possible?