looks like emu + ridiculous rng + no reliable witnesses = cheating
Why so little focus on the rng by the believers?
I know Jojo and bh and possibly others have been noting down the numbers.
Does the ridiculous rng look consistent across all three 3 of the games under discussion?
And, are there any bold, clear statistics that should be obvious red flags to anybody who's not an expert at the game? The fact that only 4 of the first 50 blue smashes (in the game under review at TG) registered as 300s certainly should raise an eyebrow for anyone who's only played DK half a dozen times.
Are there any other startling and easy to digest stats like that knocking about? Or are we just going to be bogged down in rastafarianization and screen artichokes (I think those are the technical terms) and such for ever?
Let me start this by saying I'm not flip-flopping on my stance of Billy tapes are suspect, but I do want to give my own fair analysis of the RNG from what I've read.
I would have liked to have seen the RNG issue broken down a little more. I kept getting confused about the 4 out of 50 blue smashes being 300, but then seen it was clarified as being the first 50 "blue barrels", so that even discount the fireballs and only focuses on blue barrels. Still...4 is a lot less than the statistical 12.5 out 50 one would expect from even 25/50/25 distribution.
I looked at Wes' chart about the 1,050,200 game. I would have like to have seen the average value of the blue smashes per board type instead of lumped in the end. Because Billy had much high blue hits on conveyors and rivets than average, and that could be contributed to never taking the "Free Ride" on conveyors, and averaging 3 hit per hammer on rivets (a nice outcome of course).
I've been playing this game pretty regular over the last 10 or so years and consider myself one of the more advanced players. So, I can give basic analysis without even breaking down the statistical averages, I just kind of know what to expect at this point of playing Donkey Kong. And that is, blue hits on barrels tend to be pretty normal 25/50/25, conveyors always tend to yield more 500/800's (that's why getting the hammer on conveyors every time is not a bad move), and on rivets you tend to get way more 300's. And that's just my observations from playing the game and not dissecting code.
One big thing from Wes' chart was the percentage of final score from blue smashes, 17.1% for Billy is rather high, but that could be contributed to lack of barrel grouping. The scores we are seeing now over the last 3 or 4 years are being pushed up due to "grinding it out" with barrel grouping, so it would make sense that other player's percentage of total game from blue smashes wouldn't be as high. (LOL...I wouldn't be surprised if Wes or Robbie could pull off a 1.1M game with single hammer if either of your are looking for a new challenge)
Overall, the average blue smash for Billy of 491 is only 5 pts more than Wes' 486, and could be contributed to lining up more hits on conveyors and not taking a free ride. If there's another thread breaking down the numbers more I would like to see that one.