Top 10 Donkey Kong Scores
Rank
Score
Name
Date
Platform
1
1,272,700
John McCurdy
2021-01-11
Arcade
2
1,271,100
Robbie Lakeman
2020-09-22
Arcade
3
1,243,000
Justin Elliott
2024-02-01
Arcade
4
1,218,000
Wes Copeland
2016-05-05
Arcade
5
1,214,300
Matt Tecchio
2023-07-31
Arcade
6
1,210,800
J.P. Buergers
2023-05-29
MAME
7
1,210,400
ACU-AZU
2021-07-27
Arcade
8
1,206,800
Dean Saglio
2013-10-04
MAME
9
1,178,400
Andrew Barrow
2022-07-10
MAME
10
1,171,400
Phil Tudose
2021-06-03
MAME
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Pac-Man Kill Screen Explained
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Topic: Pac-Man Kill Screen Explained (Read 3320 times)
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xelnia
Administrator
Spring Jumper
Posts: 2869
Stop using 0.106
Pac-Man Kill Screen Explained
«
on:
November 05, 2017, 10:50:57 pm »
The split screen and its causes have been analysed elsewhere (
Don Hodges
for example), but this guy's video is pretty good. A nice balance between not-so-technical and technical stuff, with good visualizations. Check out the rest of his channel AS WELL.
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"Do not criticize, question, suggest or opine anything about an upcoming CAG event, no matter how constructive or positive your intent may be. You will find nothing but pain and frustration, trust me. Just go, or don't go, and
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Flobeamer1922
Elite Member
Posts: 261
Re: Pac-Man Kill Screen Explained
«
Reply #1 on:
November 06, 2017, 12:03:04 am »
Nice find, Jry! That whole channel's excellent. I definitely recommend it for anyone interested in the more technical side of retro games.
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PBs:
Donkey Kong - 1,032,100 (22-1)
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QAOP Spaceman
Elite Member
Posts: 482
®
Re: Pac-Man Kill Screen Explained
«
Reply #2 on:
November 13, 2017, 07:28:20 am »
Yer, this was good.
$ @
& P I % %%
As someone who doesn't have much technical understanding I could still follow most of it alright
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