Author Topic: New high score save kit?  (Read 15697 times)

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Offline Jonesy

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New high score save kit?
« on: October 16, 2015, 07:40:18 am »
Any of you guys seen/heard of/used one of these?

Permanently saves all scores, practice mode, high score upload to your personal scoreboard at www.arcadehighscores.com

http://shop.arcadehighscores.com/product_info.php?products_id=8&MODsid=riob8c3cp15cocc8si93qaoah0


« Last Edit: October 16, 2015, 07:44:44 am by Jonesy Kong »
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Offline YesAffinity

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Re: New high score save kit?
« Reply #1 on: October 16, 2015, 01:30:19 pm »
This statement makes me a bit dubious:

*requires special DK/PAULINE-DUAL-GFX-ROMSET

It also says to see more info in the manual on the download page, but I didn't see a download page.  I was probably being dense, but if you can manage to find the manual, please upload it.  I'm curious to see what all this involves.
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WCopeland

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Re: New high score save kit?
« Reply #2 on: October 16, 2015, 02:10:00 pm »
The practice mode feature seems very interesting, though I have a hunch it doesn't begin at L5.
I suspect the noted required romset is heavily modified and not suitable for legitimate score submission.

Offline jwade614

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Re: New high score save kit?
« Reply #3 on: October 16, 2015, 02:39:22 pm »
Quote
Features:

permanent saves all scores
choose level-lineup (US/Japan)
Practice-Mode (only barrel/only elevator/only conveyor/only rivets / Japan Lineup starting at L-05, US-Lineup starting at L-05)
different game-versions (DK original, Pauline Edition) *
Freeplay / Attract-Mode
Software-Dips and settings menu at startup
separate Highscoretable for each mode (US/JAPAN/Practice)
Highscore-Upload to your personal scoreboard at www.arcadehighscores.com
This version of the savekit features highscore-upload to the internet. You can display your own arcade-scoreboard and you can compete against other arcade players with our savekits.

Easy to install. You can download the manual here!

* requires special DK/PAULINE-DUAL-GFX-ROMSET (check out the downloadpage)

 
This Product was added to our catalogue on Tuesday 29 September, 2015.

The special romset is required only for the "different games versions" feature, no?
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WCopeland

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Re: New high score save kit?
« Reply #4 on: October 16, 2015, 02:42:34 pm »
I think you're right -- I just misread :)

Offline YesAffinity

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Re: New high score save kit?
« Reply #5 on: October 16, 2015, 11:55:31 pm »
Ha, me too.  I would still like to see the manual, tho.  I think that will shed some more light on the subject.  That and purchasing/trying one.
Matthew 21:22

DK Arcade PB (verified): 970,200 KS
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DK L1-1 PB (verified): 11,400
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Donkey Kong Direct Feed How-To - http://donkeykongforum.net/index.php?topic=1413.0
^Now outdated, see instead: http://donkeykongforum.net/index.php?topic=2471.0
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Offline Jonesy

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Re: New high score save kit?
« Reply #6 on: October 17, 2015, 04:08:19 am »
This statement makes me a bit dubious:

*requires special DK/PAULINE-DUAL-GFX-ROMSET

It also says to see more info in the manual on the download page, but I didn't see a download page.

I can't see a download page either unless it only becomes available once registered?

*Edit - I've now registered and there is still no download page!  FailFish*
« Last Edit: October 17, 2015, 05:37:12 am by Jonesy Kong »
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Tyrem

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Re: New high score save kit?
« Reply #7 on: November 17, 2015, 11:30:48 pm »

I can't see a download page either unless it only becomes available once registered?

*Edit - I've now registered and there is still no download page!  FailFish*

Hey guys! I am one of the creators of the savekit. Sorry for the dead link.
You can contact us under service@sellfix.de or under jochenhippel@gmail.com. We are more than happy to answer all your questions. :)

Greetings from Germany!
Stefan

Tyrem

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Re: New high score save kit?
« Reply #8 on: November 17, 2015, 11:51:58 pm »
The link should work now. :)
Please feel free to ask us anything about the kit that you would like to know guys! :)

Stefan

Offline ChrisP

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Re: New high score save kit?
« Reply #9 on: November 18, 2015, 06:07:12 pm »
Curious about the hardware/software that this uses to upload scores. I assume it has wi-fi built in and connects to wireless routers? How is the score data captured and sent?
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Tyrem

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Re: New high score save kit?
« Reply #10 on: November 19, 2015, 12:48:47 am »
Curious about the hardware/software that this uses to upload scores. I assume it has wi-fi built in and connects to wireless routers? How is the score data captured and sent?

no, we are not going wireless. you connect the kit via lan-cable.
i have my cabs connected to a router. the good thing is that you don´t have to configure every single cab. you just plug them in and every game works. upload starts after every time you enter a score.

for technical questions you can reach Jochen under jochenhippel@gmail.com. I will ask him to come to this board to help you guys out here, too.

Tyrem

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Some answers to questions from member Tilt
« Reply #11 on: November 19, 2015, 04:36:18 am »
Hey guys.

Tilt asked us some questions about the savekit yesterday. I will post Jochens mail to him here. Maybe this answers some of your questions, too. :)

-----------------
Hi Tanner,

i hope i can answer all your questions.
The Savekit itself was done by me about 6 months ago and i must say that i am not sure about "all" the changes right now without checking the source-code. 

but this one i am sure of: the highscoresavekit changes a lot in the code, but nothing in the game logic itself.


the game itself is interrupt-based, that means if a certain non-game-related-code is "inserted", it should only delay the rest of the code for some clockcycles. this will not delay the next interrupt (if this code is short enough - which it is in our case)

inside the main code there are the following changes:
* freeplay-attract mode with some attract sound modifications
* after pressing start button, it is checked if the "online-Tournament" mode is "on". if yes, the last or the 2 last scores in the table will be set to default.
* when donkey kong climbs up the ladder, the "scores are ready to upload"-flag will be deleted
* before every level, the level-lineup-routine will check the virtual dip switch and sets the next level in order what you chose in the main menu.
* when a sprite-number is set for the main player, the routine checks the virtual dip if pauline-mode is "on". if yes, it converts the number and the color to Pauline
* if pauline-mode is on, the text "help" is one line lower because mario is smaller than pauline
* the initials are extended to 12 digits and code is added for "up" and "down" when registering your name, time extended to 60 seconds.
* highscore save after entering the initials
* highscore-upload flag is set (depending on the Online-Mode)

the "biggest" change is in my opinion the "switchable-paule-mod"

question #2+3

right now it is not possible. (we didn#t intend to produce a savekit that is accepted for a competition)
but i can make a special version that can do that (if there is a demand).
for example: in the main-menu, you will choose if you want to have the original code, or the "special" code (with practice) etc).
i can offer a byte by byte comparison of the code (if needed)
i can also offer the source-code for the "original" one, that everybody (e.g. TG) could check the changes of the original code.
this means some work for me and i hope you understand, that i will do this only, if there is a demand for it

-----------------------------------------------------------------------------------------------------------------------
here some additional informations about the practice-modes:
there are the following practice-level-linups:

only barrel (starting from level1 -> 21) (the game will start with L=01, but only the barrel stage)
only pie factory (starting from level1 -> 21) (the same as barrel)
only elevator (starting from level1 -> 21) (the same as barrel)
only rivet (starting from level1 -> 21)(the same as barrel)

american lineup (starting from level 5->21, = barrel,pie factory,barrel,elevator,barrel,rivet) (the game will start with L=05)
japanese lineup (starting from level 5->21, = barrel,pie factory,elevator,rivet) (the game will start with L=05)

in all of these practice-modes you can slow down the game by pressing both start buttons. (that is for timing purposes). pressing the buttons again it'll go back to normal speed.



i hope i could answer some questions.
if there are more questions, feel free to ask.


Greetings
Jochen

Offline tilt

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Re: New high score save kit?
« Reply #12 on: November 19, 2015, 05:42:35 am »
Thank you!  I think this answers the questions, none of the main logic is affected by using this kit.  I will look into getting this kit, as the american lineup appears to start at level 5 on the practice mode.  The software reset feature is also very nice.
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Offline marinomitch13

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Re: Some answers to questions from member Tilt
« Reply #13 on: November 19, 2015, 11:04:35 am »
in all of these practice-modes you can slow down the game by pressing both start buttons. (that is for timing purposes). pressing the buttons again it'll go back to normal speed.

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Offline ChrisP

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Re: New high score save kit?
« Reply #14 on: November 19, 2015, 07:17:19 pm »
So this baby can pull score data directly from the game's memory, eh...

Are you guys thinking what I'm thinking?

Write some new software for this, connect it to a PC, and voila, you could do pace calculation/game stats.

Sirs, this is definitely a product worth considering! You might not have any idea what I'm talking about, but we all number-crunch our DK games, so an automated data feed directly from the game's memory would definitely sell around here.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener