Donkey Kong Forum
Related Games => Donkey Kong Junior => Topic started by: Donkey Kong Genius on January 30, 2014, 01:47:34 am
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As many of you know by now I seem to have a natural knack for Donkey Kong Junior. This was by far a surprise to me. However, I wanted to create this thread so that I can post my score updates that are not necessarily new personal best scores. About a week ago or so I achieved the world record for the fastest score of one million points from starting to play the game, with a score of 1,010,400 Killscreen. A few days later I got 1,008,900 points at a 1.1M pace. I actually had two extra men at 950K at this pace but I was tired and lost control of the game. I knew that I needed to press the game more for my future attempts. Because of this almost 1.1+ score, I wanted a better challenge. I am now playing at a 1.25M pace, and this is the pace I will play at from now on. If I can get to the end with two extra men that I can sack on E.3, then that could account for an extra 70,000 points and may give me the opportunity for 1.32M.
My first submission after only two or three attempts is 429,800 losing last man on 9.1. I died at the top, miss timed a jump with the blue snapper coming at me. Not one of my better moments. There was 4500 left on the ticker and the two yellow fruits on the right.
Because the pace is new to me, I will need to fine tune a few things and get some practice with it. When to press, and when to give up some points for safety reasons. Knowing exactly how I want to play. I am confident that in the next month or two I would like to be able to submit a new high score. Until then I will use this thread to show my progress.
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As many of you know by now I seem to have a natural knack for Donkey Kong Junior. This was by far a surprise to me. However, I wanted to create this thread so that I can post my score updates that are not necessarily new personal best scores. About a week ago or so I achieved the world record for the fastest score of one million points from starting to play the game, with a score of 1,010,400 Killscreen.
JC can do user name changes I think for a very nominal fee, probably less for just adding the "Jr" to the user name.
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About a week ago or so I achieved the world record for the fastest score of one million points from starting to play the game, with a score of 1,010,400 Killscreen.
I would caution against thinking in terms of the speed at which one achieves something in days/weeks/months, because time as measured in anything other than gameplay-hours is highly problematic. Introduce MAME savestate practice into the equation and it gets even more problematic.
Actually, if you don't have the record in gameplay-hours you're probably close to it (it's either you or Graham Wolfe), but day/month/year-counting can be very misleading because of all the variables involved.
If I got a Junior kill screen tomorrow it would have "taken me almost a year", but I literally have not played more than a game or two of Junior since the run that ended with the last key on E-4 about 20 pixels from going in, and that was seven months ago. ;D And THAT was after learning the game on a non-standard ROM, etc. Variables forever.
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You can claim it's misleading, but it's still a heck of an accomplishment no matter how you slice it. Getting 1 million in 3 weeks time is epic. If it's because of a lot of time spent playing the game during those days than you can say he worked his tail off those 3 weeks to pull off what no one else has done in three weeks time. My whole point is it really doesn't matter how he got there, just that he got there. It's still an awesome achievement.
Also, I see where you are going with that goal Corey! LOL
That would place you just above me with a slightly higher MAME score which thus would make you the MAME world record holder. I remember when I passed Donald Hayes for the official world record on Donkey Kong Junior score of 921,900. It may not have been higher than the Donkey Kong Junior Arcade record, but it was still a cool day for me anyways.
So it would be cool for me to see you beat that score. I will always be fond of my Donkey Kong Junior MAME score even if one day it gets knocked out of the top 10 simply because it was the result of almost a couple of thousand hours of time to get there.
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I don't know the exact amount of game-play hours but I can tell you it is not very much. I mainly only played when I streamed in the evening, and I usually only got to do one or two attempts. And every other day really did not get much attention at all. I spent time watching games while I fed the baby, and I feed the baby a lot. And yes, George, I think that with the right game, and me playing at my best, that I may have a chance at the record. But I will need to fine tune a few things and just keep at it to get more experience. I think that is the main factor right now, experience. I will keep updating my scores as I inch closer to it with this pace.
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I collected all of the available data that I have concerning how long it took me to get one million in terms of hours.
Twitch Broadcasts 11.031 hours
minus non-playing (5%) .55 hours
Total broadcast time: 10.481 hours
Assuming 10% off streaming play
Grand total of 11.53 hours.
This includes the near 3 hours it took to get my score. As far as I know Twitch has not deleted any of my broadcasts. I got the score on day 19. And some of those days I did not play at all or very little. It is possible that Twitch deleted something, it is also possible that my 5% and 10% assumes are not 100% accurate. But that is the best I can share. Understand that I work full time and have three children, and most of the time I get very little time for gaming.
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From what I can see, Graham submitted his first million on Sept. 4. and got his 1.29M on Sept 17th. This last score should be around the 10 week mark- that is what he told me. Therefore, he did his first million around week 7 or 8. If I wanted to beat his progress to 1.2M+ then I will need to get my new score soon. In his 1.2M game, almost 1.3M, he got to the end with two men to sack, so he was playing at about 1.23 pace or so. That may be what I end up with near the end of my 1.25 attempts.
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That's pretty impressive. Looking forward to seeing if you beat Graham.
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Agree with all the statements above. Getting 1M in 3 weeks is very impressive. While I agree that how fast you improve at a game is generally a good indicator of your natural talent at that game, it's not necessarily accurate. A good example would be Dean. I don't think Dean has ever gotten 1M or a killscreen on Jr. However, he plays the game for a world record, not for a killscreen. Therefore he's going to improve "slower" than his scores would indicate. Furthermore, some improve rapidly in the beginning and then hit a roadblock that they can't surmount. Other people hit a roadblock early on, but bypass it and then the sky's the limit. Most people's roadblock on Jr is the springboard stage. Using Dean as an example again, I'm fairly confident that if he got past that roadblock, he'd have the WR in no time.
Also, it's hard to claim a WR when most people don't have any accurate stats on how long/much they've played. I can claim I killscreened Jr in the fewest games-- 38. Would that be accurate? Probably not. Who knows how much time I practiced using save states, how many games I played on different computers/machines, or how many of those 38 were restarts? Who knows how many games it took Graham to killscreen Jr.? No one keeps track of those things.
(http://i1350.photobucket.com/albums/p762/hankchien/dkjr_zps3380b5be.jpg)
Having said that you are clearly naturally talented at Jr. I look forward to hearing about your future exploits.
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I'm more disappointed in the lack of DK3 starts according to that pic.
BOTA!
Then again...it took me 3 games of DK3 to break 1m. Therefore, I suspect you are already at 2m. Weeeeeeeeeeeeeeeeeeeeeeee
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I'm more disappointed in the lack of DK3 starts according to that pic.
BUSTED! 3 games, but only at 100K. I got some work to do =).
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All of this is true Hank. I can only offer as much evidence as I can. And if someone comes along with strong evidence that they did it in less hours or across so many days, I will no longer make the claim.
Another issue that I have been thinking about in connection to my progress vs. Grahams is that he admits here on the forum that he double mapped the jump button to use on the spring board screen. We don't know whether he used this in his 1.29M game or not. https://donkeykongforum.net/index.php?topic=495.msg8939#msg8939 (https://donkeykongforum.net/index.php?topic=495.msg8939#msg8939) He said this 3 days before he got his first million. Did he ever stop using this method?
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Yikes, it would be one thing to do that on casual kill screen-type runs, but that would be a major no-no for 1.2M+ scores. Being able to guarantee a good spring jump would be huge when playing at high pace.
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Whether it offers an advantage or not, he does not think that it did. No matter, it is not really needed though. There was no official rule against it in the submission rules, though I do believe that Marp and TG did not allow it as far as I know. But again, how do you check?
Tonight I got 465,400 at the usual 1.25M pace. 3 dumb deaths. One was just something I should have done well on, the other two were just in the realm of a learning experience. And one that I don't mind because there was a wall of red snappers coming down at me on the blue vines. Level was 9.3. Yup I died on a hideout, just was not my night. I will try again sometime soon. This might take awhile but at least this is a small increase.
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Whether it offers an advantage or not, he does not think that it did. No matter, it is not really needed though. There was no official rule against it in the submission rules, though I do believe that Marp and TG did not allow it as far as I know.
This is expressly against MARP rule 2.c which states:
At Marp, it is not permitted to use more than one key or button in MAME for the same arcade machine button simultaneously.
Example1: You map keys Q,W,E,R,T,Y to Hypersports running button 1 and smash them simultaneously, to get unhuman button pushing speed ---NOT OK
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Well of course it offers an advantage. Missing the superjump on a high-pace run can throw the whole board into the shitter. (That's why Dean hates it so much, to the point of almost considering the game unplayable :D ) If double-mapping the jump key made Graham able to hit it every time then he never has to deal with that problem.
And if he didn't think it gave him an advantage, or facilitated his gameplay in some way, why bother doing it?
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You map keys Q,W,E,R,T,Y to Hypersports running button 1 and smash them simultaneously, to get unhuman button pushing speed
Is that really possible? Do they all register simultaneously?
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Nice going Corey.
I just had a quick watch of grahams inp then but ill give it a good look at later.
It appears Graham missed the first jump on 9 different levels.
Atleast 5 levels took 3 or more attempts to get on the platform.
ill get better stats later
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I will improve my score again soon, and by improve, I mean get further in the game at 1.25M pace. What bothers me the most is a miss timed jump over a blue snapper on the top of the jungle stage. Or a wall of red snappers raining down on you on the blue chains. Or just some stupid death due to trying to cut a corner, or trying something new in a game that goes bad. Any ways, I will say it again, experience will become my friend over time, I need to develop a greater familiarity.
It is my understanding that only one input is registered at one time. He said in another post that if it offered no advantage that he would continue to use it for psychological reasons. He said that his stats with one button was about the same. As I do not want to discredit his score, I only brought it up as an example of how the game could be played differently by people and wondered if from here on out maybe we should have a rule about double mapping explicitly stated in the criteria. I mean, if the game was meant to be played with one jump button, then it should be one. I mean what if I mapped qwertyuiop, the entire top row of letters on my keyboard as jump buttons and then just slid my finger easily across them. Just try it, run your finger across the top of this top row and see how much easier it is. You can easily do ten inputs a second if you really wanted and if we calculate about 10 frames per second, we are talking about getting one input per frame, if timed right. Well, either though I would have less of an issue with 2 buttons, since scratching one button may yield the same results, the potential of the ten button press tempts even me to try it out, and there is no telling who might use it. I don't recall, but do we have a rule against auto-fire explicit for both DK and DKJR?
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"Psychological" nothing! Even if it only registers one input at a time, you can physically alternate between two buttons faster than you can hit a single button repeatedly. As long as you get the on/off action, you can definitely get more hits in when using two separate buttons. Try this in a newer MAME with the input viewer turned on. Try hitting your "button 1" input key while watching the viewer, then double-map the "1" input and alternate between keys. No matter how fast you can tap the single key, you can tap two a lot faster (watch as the "1" blinks on and off like crazy once it's double-mapped), and with less effort.
In any case, double-mapping would not be a factor in DK since there is no point in the game at which rapid button-pressing is an imperative, except perhaps for "hammer expiration insurance", but you don't need to hit it particularly fast in those spots.
So maybe a rule for Junior but not for DK?
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When I first started playing DK on mame I originally started with auto-fire on which enabled me to maximize my jumps next to kong and if I needed a fast jump upon landing, holding the jump button would also all you to maximize the input. This auto-fire issue may be more dangerous in DK because of this reason. But I think my case stands with the qwertyuiop mapped for jump in order to place some kind of rule on mame. Is there a way to map more than two buttons for jump in Junior? Perhaps I should ask that first.
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I made two videos of my recent scores. No, I have not gotten a new high score yet, I am still scoring in the 400K range for my 1.2M+ attempts. These are just videos of my 22,700 Level 1 score w/ 12,700 on 1-1, and my 106,700 After 3 Levels score. I had 69,600 going into the first Hideout. I really wanted 70K but that is good enough. These are by no means the highest that I will get, I am just starting to keep track of these scores.
Donkey Kong Junior 12,600, 22,700 Level 1 (http://www.youtube.com/watch?v=VRBGMTh2VP0#)
Donkey Kong Junior 106,700 After 3 Levels (http://www.youtube.com/watch?v=__8KeNlPhrY#)
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Well, I had a decent run this evening. I got a new best at the 1.25M+ pace. I scored 554,900. I had two deaths that were very stupid, so I just need to get rid of those. One death, I think was avoidable. Another death was totally screwed but I could have just waited for the snappers to go down instead of putting myself in a risky situation. This could have been a good game. Lesson learned, and plenty more of those to come. I had 72,900 going into the first hideout so I finally passed the 70K mark there. I was pleased with this. I had a start of 167,300 after 4 levels which is also a new best and is around what I would like to have going into level 5. As long as I keep pushing up my pb at this pace, getting more experience with the game over time, I can foresee eventually getting to the end.
Here is the first 4 levels of this game. Not played the best.
Donkey Kong Junior: 72,900 going into first Hideout, 167,300 Start (http://www.youtube.com/watch?v=cieP8rLcOp0#)
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Earlier in the thread I had shared that if you missed the first opportunity to get the second fruit smash on Mario's Hideout to remember that the fast spark cycles 9 times. Here is the video to show what I mean. So, if one missed the first pass for some reason, you can still press points while waiting for the next opportunity.
Donkey Kong Junior: Hideout Mistake Fix #1 (http://www.youtube.com/watch?v=fxoISuKCfN0#)
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See video description:
Donkey Kong Junior: Hideout Mistake Fix #2 (http://www.youtube.com/watch?v=DzeP5_--3ww#)
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Point pressing on top in case you miss fast spark with 2nd and 3rd fruit:
Donkey Kong Junior: Hideout Mistake Fix #3 (http://www.youtube.com/watch?v=duE6FAOYTQo#)
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Here is a variation of the second fix to smash the fast spark with the third fruit.
Donkey Kong Junior: Hideout Mistake Fix #4 (http://www.youtube.com/watch?v=PTvnD7ffhnE#)
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Got 791,800 this evening at 1.25M pace. For the most part I was pleased with the game. I will need to work on a few things before I make another attempt. I got to work out a way to address one of the bird patterns for sure. I am inching closer to my goal. I don't have an estimated time for a new score but I can't imagine it being too far off.
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I got 888,000 at 1.2M+ this morning, night, whatever time it is. My last two deaths were dumb. I dropped off a vine a bit too high, and then system lag caused my last death. I was so upset. Any ways, I am getting closer to my goal. Keep tuned.
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I know this idea has been posted before, but I wanted to make a video of it for my youtube account. This shows how to time the quad smash with the top fruit on the hideout. I had worked out a reference point from a time when I got the quad smash unintentionally. After speaking with Mark and seeing his post on the forum I liked his reference point for the same timing better. This video demonstrates that reference point.
Donkey Kong Junior: Hideout Quad Smash Timing (http://www.youtube.com/watch?v=PaM9uaq5UAw#)
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Over the next week I will be creating some more videos that shows all the major variations of how I am addressing the blue chains both for lower levels and level 4+, and also to compile the springboard videos into one. Should be fun to make. I will post them here as soon as I am done.
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I have completed my Level 3 Blue Chain Strategy Video. Here it is...
Donkey Kong Junior: Level 3 Blue Chain Strategy (http://www.youtube.com/watch?v=tokd_ye9_3w#)
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Just got 14,100 points on the first jungle board. Love it!
Donkey Kong Junior: 14,100 on First Jungle Board (http://www.youtube.com/watch?v=EwraZ7UtdaE#)
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So I just beat my personal best with my 1.2M point attempts with a score of 1,016,200. No where to go but to 1.2M now. My last death was my fault and the others were just stupid deaths. My games are usually the only game I play that day so I usually am not warmed up. I hope to do better now.
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Level | 1 | 2 | 3+ | |
# of Birds | 6 | 8 | 10 | |
| | | Semi-Top | |
| | | Low | |
| | Semi-Low | Semi-Low | |
| | Top | Top | |
| Low | Low | Low | |
| Semi-Top | Semi-Top | Semi-Top | |
| Low | Low | Low | |
| Semi-Low | Semi-Low | Semi-Low | |
| Low (Tracker) | Low (Tracker) | Low (Tracker) | |
| Low | Low | Low | |
This is a basic chart to the kind of bird you will get when playing the blue chains. Interestingly enough there only appears to be one bird that is not set, which is the second to last bird which is a tracker, all the rest are set in their pattern. The time interval between bird release decreases from level 1 and maxes out on level 4. If you smash a bird, the pattern will change, and will stay that way until another bird is smashed.
Practical Usage:
1) If you are waiting to push up the last key, and you see a bird come out on the very top or semi-top (just under the top position) then the next bird will always be low so you can push it up and miss getting hit. This is assuming that no birds have been smashed or if they have you know that it is still safe.
2) If you see a Semi-Low bird which is just above the low position, then the next bird will always be on top or a tracker. So never try to push up on a semi-low bird.
3) When I am ambitious again I will show which bird combos are possible to get two fruit smashes on the initial pattern. The longer the board plays the spacing will change due to slight pauses that might occur in Mario's release of the birds.
Level 1 Double Bird Smash Possibilities:
Left Fruit:
4th into the 1st from the right
Last in the Beak
Right Fruit:
2nd into 1st from Right
4th into 3rd from Right
5th into 4th in Beak
6th into 5th in Beak
Level 2 Double Bird Smash Possibilities:
Left Fruit:
5th in the tail hang off right
Right Fruit:
3rd from Right then push all the way to the top
more to come
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For those who care, which may be few, here is the other timing on the potential Quad Smash on Mario's Hideout. There are only two potential timings, I posted one earlier in this thread, now this is the second one.
Donkey Kong Junior: Hideout Quad Smash Timing #2 (http://www.youtube.com/watch?v=1TKbLrPmx_M#)
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Here are the two videos I promised.
Donkey Kong Junior: 172,900 Point Start (http://www.youtube.com/watch?v=2HHnScEfe_A#)
Donkey Kong Junior: 23,500 Level 1 (74,700 going in first Hideout) (http://www.youtube.com/watch?v=XXvFZpf7yA8#)
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Very nice work here Corey, you've really stomped all over this game in such a short period and you've certainly inspired me to start playing Junior again and will attempt to try and make my way to my first kill screen in the next couple of weeks when work isn't quite so hectic. I peaked in March last year with 837,500 (19-1) and then stopped playing..... and not played since.
I like your enthusiasm man, excellent stuff!!!
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Thanks! I look forward to that killscreen game of yours, and then your first million. A score of 837,500 at 19-1 means that you were getting some extra points along the way and not just running boards. Christer Kristensson got a score of 645K and hit the killscreen so you definitely got some more points per board. Maybe your first killscreen will be your first million. :D
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Let's hope so! I made a mistake, it was 18-1 I wiped out on....level D, is that right? I can't remember as it's been so long. I played yesterday for the first time and managed 351k and it almost feels like I'm starting all over again after playing DK for so long it takes a while to get back into.
If I got my first KS with 1M...I'd be ecstatic with that!! and a badge would be extra cool!! :D
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Ha, yep it's 18-1, here's how the game ended, I thought I'd deleted this video from Youtube through sheer embarrassment :-\
Donkey Kong Junior Arcade - Level 18 - The End! (http://www.youtube.com/watch?v=My5TDptonKU#)
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Sorry to see that. One does not generally go up those vines while the red snappers are at the top. Very adventurous though. I like the end with the frantic joystick movements. All that hard work and the snapper gets you anyways. :( Better luck next game. :)
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I just watched all of your youtube videos. I can definitely foresee a killscreen in your future.
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Thanks man. I started to rush the game as you can see, just basically lost it. Haha!! Yeah the frantic Joystick movements I find funny, I didn't know what the hell I was doing!
I will stick with Junior now and see if I can put up a decent score and also see if I can hook up a webcam again.
I appreciate your encouragement, top man!
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Not much to do about your j.r ambitions Donkey Kong Genius but if I were you I should go for 1 million on DK3 to get the triad badge. My most, probably never reachable, badge. :'(
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As of now I am yet to hit 300K on DK3. It will come in time if I can do. For now, I have been taking a break from playing a lot, and have been doing some more reading. I was thinking about going back to school for my Masters. I have also been under the weather so I don't really do well when I try.
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Corey should get a laugh out of this. (yeah it's from a save-state)
https://www.youtube.com/watch?v=sYSyaONhdg4 (https://www.youtube.com/watch?v=sYSyaONhdg4)
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WOW! HUGE!!!!
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HAHA Wow love that 6 or 7 smash. :D
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I have seen a 6 smash before from Ben and George, and it is fun to see it every time it happens. I am more interested in the general pattern that is being used. I tried it 15 times and finished with 4400 twice and once with 4500. I have never done that with the pattern that I use. I will play with this, because it is actually faster. Thanks!
Here is the one by Ben:
http://www.twitch.tv/syscrusher/c/2085212 (http://www.twitch.tv/syscrusher/c/2085212)
Here is the one by George:
Donkey Kong Junior 6 enemies killed in one fruit smash! (http://www.youtube.com/watch?v=D2_ZL4Y3xwk#)
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Dat smash... Kreygasm
It moooved!
I bet it moved for you too when you saw that setup...
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Wow, that's one big smash Mark!
Excellent!
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Time for me to hijack my own thread back. I got 1,275,200 on Junior this evening. Here is the stream. Beat <Wiebe> and <Billy>. If I can get 1.1 on Donkey Kong then I will be the first to do that and beat both <Wiebe> and <Billy> on both games. That would be something.
http://www.twitch.tv/clchambers00/c/3908765 (http://www.twitch.tv/clchambers00/c/3908765)
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Love it. Great work Corey!
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Well done great game. <Allen> it
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That's a big game!
Great work Corey!!
I really need to get into this!
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Nice work, Corey!
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Congrats Corey, big score indeed. The last couple of levels were fun to watch. I didn't realize you had a shot at Billy's score until the end of E-2, and I guess you didn't realize it at all haha. That's cool you passed Billy and Steve in the same game.
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I just watched that level D jungle clip. Holy crap you almost got chomped there, nice save! That was as close as it gets.
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love it! congrats again, corey. great stuff
rip <Billy> <Wiebe>
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Grats Corey,
great stuff
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If I can get 1.1 on Donkey Kong then I will be the first to do that and beat both <Wiebe> and <Billy> on both games. That would be something.
Indeed. One of my favorite McCartney songs, and a mainstay on my DK playlist.
[noembed]
Paul McCartney - That Would Be Something (http://www.youtube.com/watch?v=VHTCWY7Lvpk)
[/noembed]
Kongrats on the Top 5 Junior score, and good luck on the 1.1 "DK Double" (not to be confused with the BK Double). :)
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Nice!!! Want me to play but the DK WR is first and then DK Jr 1.3!!! (Well DK3 is first on my list).
Great stuff Corey. Nice game.
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Well DK3 is first on my list).
"Don't Play! Don't Play" - <Wiebe>
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i better beat mark on sat night or at this rate you will beat him before me ! great effing job. bro. 8)
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Corey has a serious knack for this game. Even moreso than Graham Wolfe! ;D
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Thanks guys. Here are some stats about my game last night:
Final Score: 1,275,200
Points per deaths
1) 5,500 on lv 4 Jungle - dropped from too high
2) 1,600 around 800k - hesitated on a springboard
3) 29,800 sack on E.4
4) 2,000 Killscreen
Total: 38,900
Score minus death points: 1,236,300
Start would have been: 175,000
Level average from 4 thru E: 62,655
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For those interested. Here is another quad smash video:
Donkey Kong Junior: Hideout Bottom Quad Smash Timings (http://www.youtube.com/watch?v=rtycgDeUR4I#)
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Wow, that is some score! It took me years to get to that level, and you can Graham do it in a couple of months!
I bet Steve Wiebe, and Billy Mitchell have no clue that there are now 5 people who have higher scores than them in Donkey Kong Junior.
Again congrats. You earned it! 8)
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Thanks, for the time being I think I will try to press for a 1.35 score, and yes Kasper knows what that means. I just need to learn to do what needs to be done to get those extra points per board.
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Here is the youtube version of my score which includes hardware verification and thanks for people at the end.
Donkey Kong Junior Arcade Killscreen - 1,275,200 (High Score) (http://www.youtube.com/watch?v=FpGf9qzePEM#)
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Guys, I've just had my biggest game yet!
No kill screen but I did hit the big 1M - 1034,000
Wiped out on level C - 4. I recorded the whole game on my webcam so i'll upload some of the game at some point soon. A pity the KS didn't happen this time but the score is more important right now....but I will be trying again soon!
Really happy right now!! :D
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Kongrats mate, well done! BibleThump Kreygasm
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Great improvement, well done :)
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nice one Jonesy, well played m8!
8)
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Lovit, mate! DKjr getting some love these days.
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Nice Score! One Million is Huge. Keep at it and get 1.1M+
I wanted to post this video here. I was practicing on the blue chains and got three birds with one fruit. Sure it has been done before but I had not done it yet.
Donkey Kong Junior: Three Birds w/ One Fruit (http://www.youtube.com/watch?v=OFqldSqP7U4#)
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I wonder if it is possible to finish the spring board with all smashes and get 5700 on the bonus timer. Anyways, until the world reveals that feat here is the 5600 version.
Donkey Kong Junior: Complete Springboard 5600 Bonus Timer (http://www.youtube.com/watch?v=zzey_POGzfU#)
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Thanks guys. Wasn't having a great game and started my last life at 566,400.
Just need to spend more time on the cab.
Nice, quick spring board pattern Corey.
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Time for you to update your signature line. ;D
Here are some variations that I will be using on the blue chains for level 4+ in my 1.3M attempts. Be sure to watch in HD for the ultimate experience.
Donkey Kong Junior: Level 4+ Blue Chain Strategy (http://www.youtube.com/watch?v=o0gpkc5k8Ag#)
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Guys, I've just had my biggest game yet!
No kill screen but I did hit the big 1M - 1034,000
Wiped out on level C - 4. I recorded the whole game on my webcam so i'll upload some of the game at some point soon. A pity the KS didn't happen this time but the score is more important right now....but I will be trying again soon!
Really happy right now!! :D
Almost 500k on your last life...well done. It looks like you were also on pace for 1.15m for a first killscreen! Kreygasm
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Good call Corey! 8)
Thanks Mark. Yeah I didn't see the score coming at all, just slowed the game down and got stuck in.
Towards the end of the game I started to rush slightly as I was relieved to break the 837k cloud that's been haunting me for almost a year! Probably wasn't a good idea to stop playing last year but i'm enjoying the game again now.
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Big score there Jonesy Kong! Just a little bit more, and you'll be in the top 10! It's amazing to think that just 5 years, and 7 months ago Ike Hall had for a time the official TG Donkey Kong Junior record at 1,033,000 points. Things have certainly changed since then.
The top 10 list now actually has become much more significant. When I started playing Junior seriously back in June of 2010 873k was the 10th place score. Half of the top 10 scores were from the 80's. Now all but one of the top 10 scores have been achieved in the past 4 years. If someone ever gets the ball into motion I could even see a Junior Off. 8)
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Hey George, thanks man
Pretty amazing how the scores have changed in recent years. I don't think there can be much more room for many more points at the very top of the Junior ranks.
I have uploaded a video to youtube basically showing where the lives were lost and some pretty big mistakes, especially the first life :( I did learn a lot from this game though and I look forward to trying to whoop this score in the coming weeks/months and aim to slot into the top 10. The muting/beeps are swearing cover ups but some may have slipped through the net ???
http://youtu.be/cNrXuGSJESg (http://youtu.be/cNrXuGSJESg)
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Another timing video to bless the masses. This video should assist in the timing of the double bird smash with top fruit on level 2 springboard.
Donkey Kong Junior: Double Bird Smash Timing Level 2 Spring (http://www.youtube.com/watch?v=G3TPA6bEMbk#)
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This may be the worst video that I have ever made that has little to no practical application.
Donkey Kong Junior: Hideout Jump Timing (http://www.youtube.com/watch?v=3xdZIzpxjTU#)
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I felt it Corey.... I felt it man! Haha! ;D
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I got a nice three smash with the second fruit on level 3 hideout. I didn't have it in a video yet so here you go. In about a month I will be starting graduate school and that will drastically limit my time to play any games :( Hopefully I can get a game or two in there and keep trying to learn how to play around 1.3 pace.
Donkey Kong Junior: Level 3 Bottom Hideout Potential (http://www.youtube.com/watch?v=saanS6-mtPE#)
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Here is a good level 3 hideout, but note how I died at the very end of the video. I get stuck on Mario's mechanism.
Donkey Kong Junior: Level 3 Hideout Strategy w/ Stuck Death (http://www.youtube.com/watch?v=UeuIr63DTgU#)
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It is perhaps my 3rd or 4th attempt at 1.35M. I decided to do it on mame, that way I can just get the WR on mame while pushing up my score. I got 769,600 this evening but at a really good pace. With deaths I was on track for 1.35M. I just got to do it on a good night without headache, and being tired. I only played because I was bored.
Here is the highlight of this attempt. As usual I will post updates to improving my pb at this pace.
http://www.twitch.tv/clchambers00/c/3966407 (http://www.twitch.tv/clchambers00/c/3966407)
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Here is a good level 3 hideout, but note how I died at the very end of the video. I get stuck on Mario's mechanism.
While in obvious pain from being stuck in the gears, he gets electrocuted. Awesome!
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Proof of just how malicious mario really is. So mean to the baby monkey.
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It is perhaps my 3rd or 4th attempt at 1.35M. I decided to do it on mame, that way I can just get the WR on mame while pushing up my score. I got 769,600 this evening but at a really good pace. With deaths I was on track for 1.35M. I just got to do it on a good night without headache, and being tired. I only played because I was bored.
Here is the highlight of this attempt. As usual I will post updates to improving my pb at this pace.
http://www.twitch.tv/clchambers00/c/3966407 (http://www.twitch.tv/clchambers00/c/3966407)
As the current MAME record holder I wish you the best. Been the record holder for 3 years now, and it's probably time for some new blood. The MAME game definitely needs to be closer to the Arcade record.
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Are you not going to try and up your score George? You must be due some Junior action! :D
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I will try when I can, George. I am capable of doing it. I have about a month before I start school, and I will be switching gears to transition and ready for it by reading more and stuff like that. But when I can put in an attempt I will. Not sure how many I can put in until I start school, or how much I could do while in school.
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Even though I was tired I wanted to play a little Junior before I went to bed. I got to level 10 without dying and just could not play any more. I did want to highlight one blue chain because I was surprised that I survived at all. It may not look like much but when you pull it off in an actual game, it is rewarding.
Donkey Kong Junior: Blue Chain Escape (http://www.youtube.com/watch?v=ZoTLw5zSmho#)
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Got my best score at my new pace. Got to 941,600 aiming for about 1.343M. I was playing closer to 1.314M but I had some points for deaths. 4 very stupid deaths, just need to focus and I can get this new MAME World Record!
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I increases my best at Mame WR pace. Not by much. Really dumb deaths. I am trying too hard. I think if I just relax and do well, I should be able to just bust through this 900k block and be done with this. Got to 959,200 this evening.
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Another 900k game aimed at about 1.35M. I was tired but played any ways. Messed up 4 times on just basic stuff.
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Did I see that correctly yesterday where you had a 183k start, followed by a 74k level? That's big.
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Indeed! I just played the way I normally do and by the end of level 5 or so I had close to 20k over where I wanted to be. Unfortunately, I lost all those points and then gained them back. It was a strange game.
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Here is the highlight for my best after 5 levels. I don't want to talk about level 6. FailFish
http://www.twitch.tv/clchambers00/c/4824051 (http://www.twitch.tv/clchambers00/c/4824051)
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New best after 3 levels: 115,200
I got lots of points from bird smashes but some of the other boards were not played as well as they could. I am happy with some of these mini challenge bests.
http://www.twitch.tv/clchambers00/c/4832049 (http://www.twitch.tv/clchambers00/c/4832049)
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I am a little behind in sharing some good Junior footage. Today I wanted to post four new youtube videos.
1) My new MAME World Record for Donkey Kong Junior
2) Two 5 apple smashes on the jungle board
3) Showing that a 1600 bonus is possible on the hideout - just for fun.
4) My highest arcade score so far
MAME Donkey Kong Junior World Record Corey Chambers 1,323,200 (http://www.youtube.com/watch?v=r0965dy-Pzg#)
Donkey Kong Junior: 5 Apple Smash on Jungle Board (http://www.youtube.com/watch?v=FIq8IV1Xcjs#)
Donkey Kong Junior: Hideout 1600 Bonus Possible (http://www.youtube.com/watch?v=5rmW36KJEIU#)
Donkey Kong Junior Arcade - 1,306,300 (My Highest Arcade Score) (http://www.youtube.com/watch?v=C2vasSsoYnA#)
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Wow, and you died on level E 2, you probably could have had 1.35 million if you finished. That would have been a huge huge score!
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Yeah George, thanks, that 1.3 on arcade was my first real attempt at the record but I shamefully lost soooooo many points that it would only be about 1.35M. So far my attempts have been ok, but I am still transitioning to arcade and the psychological fact of sacking two guys on level 4 hideout. The idea of being on my third guy bugs me to no end. I will continue to make adjustments and hopefully get a new score soon.
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That E-2 springboard was an easy one. For some reason I was so nervous that my brain was not working right. Watching it now that I am calm, I look like a complete idiot. I am familiar with that pattern so I forgot how to handle it nor saw the simple solution. I keep thinking about it so I need to get a new big score to redeem myself. :D
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Over the course of many months I have compiled a lot of data concerning Donkey Kong Junior and have done some original work on the game. I have not played Donkey Kong Junior much lately but I still plan on pushing for 1.4M even if I never get the arcade world record.
This evening I put together a Donkey Kong Junior mini-wiki on the Donkey Kong Wiki: http://wiki.donkeykonggenius.com/Donkey_Kong_Junior (http://wiki.donkeykonggenius.com/Donkey_Kong_Junior)
I can foresee having time in the future to begin writing up more information on Donkey Kong Junior. Nothing as extensive as the Donkey Kong Manual but something a lot more detailed than the introductory walk-through information. As always feel free to contribute.