3 years? Well better late than never I guess. At least JC won't ask me to make a new topic (
)
Been playing this a bit recently and I've noticed a couple of things (I can't yet explain) which have aroused my curiosity, if you will.
-Enemy types are predictable. Seems to be a constant number of each enemy that comes out of a certain spawn point (maybe each spawn point is the same constant?) before the next one appears.
-Spawn points spawn the same enemies. Some only spawn the fast & nasty fuckers. Some spawn the others. Some do both. Some may do all 3 types.
What I'm getting at is, if you can predict with high confidence what enemy will spawn next, it will give you the upper hand. Safely anticipating those fast bastards seems crucial to me.
^this stuff could depend on each loop of the game and internal difficulties, adding to the complexity.
Jry also pointed this out to me, the spawn point in the picture never spawns an enemy.
I'd love to incorporate this into my gameplay. This section is one of the trickiest in the game.
Anyway not much new information but hopefully a few thought provoking questions. This game is annoyingly annoying and with the right information I don't think would be all that difficult to score largely
Lit