Level | 1 | 2 | 3+ | |
# of Birds | 6 | 8 | 10 | |
| | | Semi-Top | |
| | | Low | |
| | Semi-Low | Semi-Low | |
| | Top | Top | |
| Low | Low | Low | |
| Semi-Top | Semi-Top | Semi-Top | |
| Low | Low | Low | |
| Semi-Low | Semi-Low | Semi-Low | |
| Low (Tracker) | Low (Tracker) | Low (Tracker) | |
| Low | Low | Low | |
This is a basic chart to the kind of bird you will get when playing the blue chains. Interestingly enough there only appears to be one bird that is not set, which is the second to last bird which is a tracker, all the rest are set in their pattern. The time interval between bird release decreases from level 1 and maxes out on level 4. If you smash a bird, the pattern will change, and will stay that way until another bird is smashed.
Practical Usage:
1) If you are waiting to push up the last key, and you see a bird come out on the very top or semi-top (just under the top position) then the next bird will always be low so you can push it up and miss getting hit. This is assuming that no birds have been smashed or if they have you know that it is still safe.
2) If you see a Semi-Low bird which is just above the low position, then the next bird will always be on top or a tracker. So never try to push up on a semi-low bird.
3) When I am ambitious again I will show which bird combos are possible to get two fruit smashes on the initial pattern. The longer the board plays the spacing will change due to slight pauses that might occur in Mario's release of the birds.
Level 1 Double Bird Smash Possibilities:
Left Fruit:
4th into the 1st from the right
Last in the Beak
Right Fruit:
2nd into 1st from Right
4th into 3rd from Right
5th into 4th in Beak
6th into 5th in Beak
Level 2 Double Bird Smash Possibilities:
Left Fruit:
5th in the tail hang off right
Right Fruit:
3rd from Right then push all the way to the top
more to come