I will improve my score again soon, and by improve, I mean get further in the game at 1.25M pace. What bothers me the most is a miss timed jump over a blue snapper on the top of the jungle stage. Or a wall of red snappers raining down on you on the blue chains. Or just some stupid death due to trying to cut a corner, or trying something new in a game that goes bad. Any ways, I will say it again, experience will become my friend over time, I need to develop a greater familiarity.
It is my understanding that only one input is registered at one time. He said in another post that if it offered no advantage that he would continue to use it for psychological reasons. He said that his stats with one button was about the same. As I do not want to discredit his score, I only brought it up as an example of how the game could be played differently by people and wondered if from here on out maybe we should have a rule about double mapping explicitly stated in the criteria. I mean, if the game was meant to be played with one jump button, then it should be one. I mean what if I mapped qwertyuiop, the entire top row of letters on my keyboard as jump buttons and then just slid my finger easily across them. Just try it, run your finger across the top of this top row and see how much easier it is. You can easily do ten inputs a second if you really wanted and if we calculate about 10 frames per second, we are talking about getting one input per frame, if timed right. Well, either though I would have less of an issue with 2 buttons, since scratching one button may yield the same results, the potential of the ten button press tempts even me to try it out, and there is no telling who might use it. I don't recall, but do we have a rule against auto-fire explicit for both DK and DKJR?