Would there be a cutoff for games being considered for this category? For example, even if you had a huge pace going, if you didn't even make it half way through the game, it doesn't count? 2/3 of the way?
That's a good point, Mike. I would probably recommend L12 as the bare
minimum requirement for levels
completed, although any choice is bound to be somewhat arbitrary.
Judging between an 850k game that ended on 18-2 (1,049,300 pace ) and a 940k game that ended on 19-6 (1,048,800 pace)?
One made it slightly farther into the game, another had a slightly higher pace? Who wins? What if it's even closer?
That's a much tougher one. I anticipate 2 main arguments:
The Purist Point of ViewAssuming the pace calculation has been precisely defined, and that both players have completed the minimum number of levels (or boards, or whatever), the higher pace wins, whether the difference is 200 points or 50K. Using a baseball analogy, let's say Player A and Player B are in a tight race for the AL batting title, so close that their averages must be extended to 4 decimal places. Player A has an average of .3428 (192 hits, 17 HR, 84 RBI). Player B's average is .3426 (227 hits, 48 HR, 135 RBI). Player A is the league batting champion. The fact that Player B has more hits, and superior power numbers, is completely irrelevant. Player B may very well be unanimously voted the league's MVP, but he does
not win the batting title.
The "Too Close to Call, We Need a Tiebreaker" Point of ViewIf Player A has a higher pace than Player B, but the difference is less than XXX, a tiebreaker is invoked. Player B wins the bounty if his/her score exceeds that of Player A by more than YYY, or has successfully completed at least ZZZ more stages than Player A, or both.
Personally, I favor the purist argument. It may be brutal, but if the rules are clearly defined, it is what it is. In my opinion, the tiebreaker parameters (XXX, YYY, and ZZZ) are too arbitrary and subjective.