People draw a lot of conclusions about the DK code that I don't think they necessarily should.
Anyone who has worked with any sort of code, whether a programming language or even something as simple as HTML, knows that once you stick enough code together, parts are going to interact with other parts in unexpected ways to produce phenomena that are not intended or explicitly programmed, phenomena that not even the developers would be aware of.
A few years ago, a player who believed that he wasn't getting enough 800 smashes on the rivets stages might have been dismissed as imagining things.
And yet, lo and behold, the recent discovery
that the program is bugged in a way to cause just that problem.
I think we might be unknowingly dealing with a lot of things like that.
For example, most people say that the rivet screens on Donkey Kong are identical to the rivet screens on Crazy Kong, and that only the sprites (fireball vs. firefox) are different.
As someone who has played a lot of CK, I'm pretty adamant that the rivets play differently on CK, and in a way that makes them generally harder. The fire simply doesn't behave the same way. I can't quantify it, I just know that I die on the rivets far more often in CK than I do in DK, and am constantly ending up in tougher spots.
The closest I have come to consciously articulating it is that the fire in CK seems to take longer strides, and to climb ladders more readily. But I don't know.
Robbie Lakeman agrees that CK rivets is not the same as DK rivets. He also can't put his finger on it, but concurs that *something* is different.
People who know the code, however, seem to be of the opinion that there's no difference, only the sprites.
While it may be true that there's no *explicit* programming to make the rivets different in CK, some other unknown, accidental wrinkle might be causing that screen to run differently, for reasons similar to the ones that lead to the 800 smashes being unfairly distributed.
I would not be surprised if the same sort of thing were true of the wild barrels!