Author Topic: Rivet stage.  (Read 19275 times)

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Offline mikegmi2

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Re: Rivet stage.
« Reply #15 on: February 11, 2013, 12:13:54 pm »
It's been stated in other threads, that the weave pattern is actually safer than the star.  It yields less points, due to the fact that you don't take the left side hammer...but instead weave to the top and then grab the middle hammer immeditely.

The weave often lets you get to the middle hammer without any trouble from firefoxes...but sometimes you get trapped in the same manner that you get trapped in star pattern attempts.

My best tip for rivets is to not be scared of the firefoxes.  Elaborating, whether or not Jumpman's actions have any sort of influence on firefox movements...I always will run in the direction of my objective...towards a hammer, towards a rivet...until I have to turn back.  Reason being, if you expect cooperation from the firefoxes...meaning assume they will run away from you if you are running towards them to grab a hammer or whatever...it puts you in a better position for when they 'do' cooperate...since you'll already be 'on your way' to going wherever you wanted to go.

It's one of those coincidental/accidental/random things in this game that seem to work out if you believe in them...if that makes any sense.  For example, I'll go out on a limb and admit that I sort of believe you can steer firefoxes down ladders just like barrels can be steered.  It's much less of a % chance, but sometimes it feels like you can do that.

Same thing with running at a firefox...its almost like sometimes they don't want to kill you (have you ever point pressed the 1-1 fireball that comes out of the oil can, only for it to turn around and run away from you over and over every time you are trying to jump away from it, resulting in 0 points because the hit detection is off since it is running away from you)...and if you run at them they will turn around and run the other way...sometimes this makes the difference between being able to get to the middle hammer from the left hand side during the weave pattern...or sitting there waiting for them to run away themselves...only for your timer to get to low...creating a panic situation where you have to jump firefoxes...which normally results in death.

Run toward your objective until you must retreat...even if it means jumping over a rivet hole to the middle section of girders where 2-3 firefoxes are running around...you might be surprised when they all run away and let you grab that middle hammer...and even if they don't, you're that much closer to the hammer...just in case they do run away 2 seconds later.

--To better answer your original question, the first 5-10 seconds are key in making a decision as to how you might want to approach a rivet stage.  Aside from the obvious star or weave patterns, if firefoxes all spawn toward the top and run left, its often best to freeroll...take out the bottom rivets on both sides first...until a couple firefoxes get lured down...then go for the upper rivets.  Try to box out as many firefoxes as you can while freerolling...keeping them to the left and right sides if you're in the middle...on in the middle/left sections if you're on the right side, etc.  Being patient, and letting firefoxes come down as far as possible...and as many as possible...is key.  You must balance being patient with your bonus timer clock left, though.  There comes a point where you simply have to go for it.  Good example of this is Ross' Wildcard Rematch 21-6 run.
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Offline marinomitch13

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Re: Rivet stage.
« Reply #16 on: February 11, 2013, 06:33:31 pm »
I agree with Dave. Stick with the Star Pattern. If you are ultimately unable to get back down to the bottom hammer, just grab the top one at an advantageous moment (when you think you'll be able to get a relatively good number of fireball smashes). I, personally, try super hard to get back down to the bottom hammer (partially because I'm stubborn and I like the thrill, but partially because I am very confident in my own rivet screen abilities), though, going to plan B with taking the top hammer is not a bad strategy at all.

As far as the Weave Pattern goes, it can be very risky if your top hammer is lacking. Often times you can get stuck near the top-right rivets just like you get stuck near the top-left rivets many times during the beginning of the Star Pattern. Actually, a failed Star Pattern where you go for the top hammer right away is very similar to the complications you can get with the Weave Pattern -and it may actually be safer, as it gives any fireballs that are below you more room and and extra option of a ladder to climb to prevent you from being trapped.
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Offline VON

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Re: Rivet stage.
« Reply #17 on: February 11, 2013, 07:22:55 pm »
It's been stated in other threads, that the weave pattern is actually safer than the star.  It yields less points, due to the fact that you don't take the left side hammer...but instead weave to the top and then grab the middle hammer immeditely.

I actually wouldn't advise new players try to employ the weave.  The weave is only safer when you're experienced in knowing when to grab the top hammer and how to maneuver in a way that increases the probability of a high number of fireball smashes (yes, fireball whispering is real, deal with it), and even armed with the knowledge, it takes practice to execute the weave consistently and it is easy to screw up.  The star will break down more often, due either to too much or not enough middle platform fireball activity, but I believe as a default tactic the star will allow for more levels to be cleared by dumb luck. What is important to recognize, however, is that no pattern should be default.  To master the rivets, a player must learn to read the level from its outset and determine which course of action is best based on initial fireball movement.  Expert rivet play requires familiarity with the nuances of many different approaches, and playing each rivet as it comes will yield a greater level average than playing exclusively one way.

My best tip for rivets is to not be scared of the firefoxes.  Elaborating, whether or not Jumpman's actions have any sort of influence on firefox movements...I always will run in the direction of my objective...towards a hammer, towards a rivet...until I have to turn back.  Reason being, if you expect cooperation from the firefoxes...meaning assume they will run away from you if you are running towards them to grab a hammer or whatever...it puts you in a better position for when they 'do' cooperate...since you'll already be 'on your way' to going wherever you wanted to go.

This is excellent advice!

Offline marky_d

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Re: Rivet stage.
« Reply #18 on: February 11, 2013, 07:38:17 pm »
My best tip for rivets is to not be scared of the firefoxes.  Elaborating, whether or not Jumpman's actions have any sort of influence on firefox movements...I always will run in the direction of my objective...towards a hammer, towards a rivet...until I have to turn back.  Reason being, if you expect cooperation from the firefoxes...meaning assume they will run away from you if you are running towards them to grab a hammer or whatever...it puts you in a better position for when they 'do' cooperate...since you'll already be 'on your way' to going wherever you wanted to go.

This is excellent advice!


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Offline homerwannabee

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Re: Rivet stage.
« Reply #19 on: February 13, 2013, 07:12:06 am »
It's really strange that this is the board people have problems with.  My success rate as mentioned in another thread is 92.3 percent.  Barrel, and Pie boards are 80 percent for me.

Here is what works for me. 

1)Take advantage of the freezing fireballs.  If a fireball is starting to freeze where the hammer is climb the ladder, and take your chances.

2)Wait it out if there is a traffic jam on the top hammer.  Don't really start worrying until the timer hits 2000

3) You don't have to get the top hammer to finish the screen.  If the bottom hammer is unsuccessful, and you only have the top two right rivets to get, sometimes you can focus on just quickly going to the right side, and clearing the second highest rivet, and then jumping back, and quickly going to the top to jump over the top rivet.

4) Don't give up on the star pattern too quickly.  If the fireball is climbing the the very left ladder try to get him to go to the top, and then you take the path as quickly as possible to get the bottom hammer before the fireball comes back down again.

5) If the fire ball hogs the left side real quick, and the firefoxes have not spawned completely sometime if you don't get the bottom hammer, and rush to the right side you can get two firefoxes trapped on the left side.

6) If the timer is down to about 1500 it's time to go throw caution into the wind.  Remember if the time runs out your dead anyways, and so at the point it's time to climb the ladder even if the firefoxes are still hogging that spot.  You chances maybe slim, but having the clock run out on you is always a zero chance of completing the board.

7) Do the beginning of the star pattern as quick as possible until you reach the bottom hammer.   Just being a half second too late can mean the difference between success, and death.

8 ) Be smartly bold.  If you feel like you have an opening go for it because you may not get another opening again.
« Last Edit: February 13, 2013, 07:14:30 am by homerwannabee »
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Offline marinomitch13

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Re: Rivet stage.
« Reply #20 on: February 13, 2013, 08:29:12 am »
These are good points George. I also don't seem to have too much trouble with rivets (it's conveyors that get me!).

I, personally, have found your 4th point about not abandoning the star pattern to be most helpful at making me progress from a 300-400k player to a 700k+ player. Maybe it has to do with the fact that fireballs tend to go right, but I just don't seem to get trapped as much in the top left corner when I am insistent on sticking with the star pattern than I do in the top right corner when I abandon the star and go for the top hammer right away. Maybe this right-ward tendency of the fireballs both 1) keeps them from pestering you as much as they could when you are to the left of the top hammer in the middle (standing on the ladder trying to get a fireball on the left to climb), and 2) from even climbing the top-left middle ladder as often as they would the top-right middle ladder when you are forced to climb up to the top platform to avoid them.

I used to get trapped quite frequently in almost complete-screwings sorts of ways, but then I resolved to test out being more persistent about sticking with the Star Pattern, and it has seemed to work. But, like all rules, there are exceptions, so every now and then I still have to concede to seemingly hopeless probabilities and take the top hammer.
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Offline JNugent

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Re: Rivet stage.
« Reply #21 on: April 24, 2013, 11:04:21 am »
For me lately, I use the star pattern on the first three rivet boards.  After that, I use the weave every time.  I find it to be safer for running boards.  I have been having more success with the weave, although less points.  But like I said, I'm running boards at this point. 

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corey.chambers

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Re: Rivet stage.
« Reply #22 on: May 06, 2013, 08:35:31 am »
I have seen games where a player will use both the Star and Weave patterns. For players that consider the location of where the firefoxes spawn, what criteria do you use to determine which pattern you will initiate?

Offline muscleandfitness

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Re: Rivet stage.
« Reply #23 on: June 14, 2013, 10:23:55 am »
I dont think there is no way out on the rivot lev its all luck sorry. i hate this lev. if it was that easy no every one would just brease through it. fu. friends united.
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Offline ChrisP

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Re: Rivet stage.
« Reply #24 on: June 14, 2013, 02:20:22 pm »
Allen should write a book about Donkey Kong strategy.

Let's not pretend we wouldn't all read it.

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