Author Topic: Crazy Kong kits and hardware development  (Read 12874 times)

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Offline Sock Master

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Crazy Kong kits and hardware development
« on: June 18, 2023, 11:38:10 am »
Hi All!

I've been doing a bit of thinking about Crazy Kong lately and I've been wondering...

How many people actually have Crazy Kong PCBs?
And..  How many would be interested in some of these Crazy Kong kits or hardware add-ons?

I'm going to try to add a Crazy Kong PCB to a Nintendo PCB switcher.  Of course, Crazy Kong is not compatible with the Nintendo Classic pinout, so I'm going to have to build a hardware adapter to do it.  Well, since I'm going to try to build one myself,
Would it be worthwhile to build more of them in case other people are interested in it?

It'd be an adapter that plugs into the edge connector on a Falcon Crazy Kong PCB and gives you a Nintendo Classic edge connector on the other end - with inverted video and all, so it could then plug directly into a Nintendo cabinet and/or Nintendo game switcher for use in a Donkey Kong cabinet.

Also..  since I'm looking into doing that.  Why not also look into a kit that would allow a Crazy Kong PCB to also play other versions of Crazy Kong, like Big Kong.
Are there also other variants of Crazy Kong aside from Big Kong that would be interesting to include?  I seem to recall there was another one but I can't remember what it was at the moment.

Anyway, it'd be interesting to hear some feedback.  Is it worth taking the time and effort to develop something here??  Any other ideas for things that I could include as well??

Thanks
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Offline Simpsons99

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Re: Crazy Kong kits and hardware development
« Reply #1 on: June 18, 2023, 12:40:54 pm »
there are many different Crazy Kong Sets that Run of the different board sets like Scramble .
Donkey Kong 880,500 Kill Screen
Donkey Kong Junior 1,073,800 Kill screen
Donkey Kong 3  1,596,000
Crazy Kong 566,600  Kill screen.


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Offline Sock Master

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Re: Crazy Kong kits and hardware development
« Reply #2 on: June 18, 2023, 12:57:51 pm »
there are many different Crazy Kong Sets that Run of the different board sets like Scramble .

I'm mainly talking about a kit or hardware for the Falcon or clones of the Falcon PCB.  It would be near impossible to make kits for all the other bootlegs of bootlegs of bootlegs - Scramble, Galaxian, etc.. versions of the game that get progressively more and more janky anyway.
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Offline f_symbols

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Re: Crazy Kong kits and hardware development
« Reply #3 on: June 18, 2023, 07:37:41 pm »
I have a PCB from D Dock that I never used.  Brazil Kong was big back in the day IIRC.  Would be interested in the things.

 <Tim>
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Offline VeryApe121

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Re: Crazy Kong kits and hardware development
« Reply #4 on: June 19, 2023, 07:59:33 am »
I have Falcon boards for both Pt. 1 and Pt. 2.....and let me say the adapters I have make it a pain in the ass....I think I got them from Mike's.  Without looking, I'm pretty sure I ended up with 3 or 4 things attached the board, including the mr video.

I'd totally get one if you had an all encompassing solution!
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Offline Simpsons99

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Re: Crazy Kong kits and hardware development
« Reply #5 on: June 19, 2023, 12:28:30 pm »
I personally have no interest in this
Donkey Kong 880,500 Kill Screen
Donkey Kong Junior 1,073,800 Kill screen
Donkey Kong 3  1,596,000
Crazy Kong 566,600  Kill screen.


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Offline xelnia

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Re: Crazy Kong kits and hardware development
« Reply #6 on: June 19, 2023, 01:10:06 pm »
I personally have an interest in this
"Do not criticize, question, suggest or opine anything about an upcoming CAG event, no matter how constructive or positive your intent may be. You will find nothing but pain and frustration, trust me. Just go, or don't go, and :-X either way!" -ChrisP, 3/29/15
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Offline muscleandfitness

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Re: Crazy Kong kits and hardware development
« Reply #7 on: June 20, 2023, 11:51:40 pm »
Brian Pls lol classic . <Allen> <Allen> <Allen> FailFish <Billy>
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Offline Sock Master

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Re: Crazy Kong kits and hardware development
« Reply #8 on: July 04, 2023, 05:36:33 pm »
So, I've cobbled together a really hacky hack prototype "Falcon Crazy Kong to Nintendo Adapter" and it works!
I've now plugged Crazy Kong into a 3-way Nintendo switcher and I can play Crazy Kong on my DK cab!

It turns out, though, that there are no less than four different pinouts for various Crazy Kong PCBs.  It'd be pretty insane to make PCB designs for all four of them unless there were enough people who were interested in each type.

So here's the question, if you'd like to do this, which type of Crazy Kong PCB do you have?

https://www.arcade-museum.com/pinouts-game/7430.html

Of the ones listed there in order:
1 - Crazy Kong (not sure which version)  44 pin edge connector with ground on pins 19/20/S/T and +5V on pins 17/18/Q/R
2 - Crazy Kong (Falcon single PCB)         36 pin edge connector with ground on pins 1/2/3/A/B/C and +5V on pins 9/K
3 - Crazy Kong (Falcon double PCB)        36 pin edge connector with ground on pins 16/17/18/P/Q/R and +5V on pins 10/J
4 - Crazy Kong (ORCA)                          44 pin edge connector with ground on pins A/B/1 and +5V on pins 3/E
5 - Something different still? Please describe it.

After I get this sorted out, I'll start looking into designing the appropriate adaptors and then into coming up with a kit that would let you play multiple versions of Crazy Kong so I can maybe have Crazy Kong, Crazy Kong Part 2, Big Kong and Crazy Kong with alternate levels all playable on the same PCB (this would plug into the Z80 on your CK PCB).

Thanks much for your feedback
« Last Edit: July 04, 2023, 05:41:32 pm by Sock Master »
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Offline xelnia

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Re: Crazy Kong kits and hardware development
« Reply #9 on: July 05, 2023, 03:08:31 am »
I have #2.
"Do not criticize, question, suggest or opine anything about an upcoming CAG event, no matter how constructive or positive your intent may be. You will find nothing but pain and frustration, trust me. Just go, or don't go, and :-X either way!" -ChrisP, 3/29/15
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Offline Sock Master

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Re: Crazy Kong kits and hardware development
« Reply #10 on: July 19, 2023, 09:43:53 am »
It's still way early but I'm making some progress with this.
I now have my Crazy Kong PCB running in my Nintendo cab along with a switcher and Mr. Video as well and I just did the first tests of loading alternate versions of Crazy Kong into the PCB - it's all very janky and hand-wired so far, but things are looking pretty good.

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Offline VeryApe121

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Re: Crazy Kong kits and hardware development
« Reply #11 on: July 20, 2023, 05:42:17 am »
Both of my Falcon boards are #2


So, I've cobbled together a really hacky hack prototype "Falcon Crazy Kong to Nintendo Adapter" and it works!
I've now plugged Crazy Kong into a 3-way Nintendo switcher and I can play Crazy Kong on my DK cab!

It turns out, though, that there are no less than four different pinouts for various Crazy Kong PCBs.  It'd be pretty insane to make PCB designs for all four of them unless there were enough people who were interested in each type.

So here's the question, if you'd like to do this, which type of Crazy Kong PCB do you have?

https://www.arcade-museum.com/pinouts-game/7430.html

Of the ones listed there in order:
1 - Crazy Kong (not sure which version)  44 pin edge connector with ground on pins 19/20/S/T and +5V on pins 17/18/Q/R
2 - Crazy Kong (Falcon single PCB)         36 pin edge connector with ground on pins 1/2/3/A/B/C and +5V on pins 9/K
3 - Crazy Kong (Falcon double PCB)        36 pin edge connector with ground on pins 16/17/18/P/Q/R and +5V on pins 10/J
4 - Crazy Kong (ORCA)                          44 pin edge connector with ground on pins A/B/1 and +5V on pins 3/E
5 - Something different still? Please describe it.

After I get this sorted out, I'll start looking into designing the appropriate adaptors and then into coming up with a kit that would let you play multiple versions of Crazy Kong so I can maybe have Crazy Kong, Crazy Kong Part 2, Big Kong and Crazy Kong with alternate levels all playable on the same PCB (this would plug into the Z80 on your CK PCB).

Thanks much for your feedback
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Offline Sock Master

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Re: Crazy Kong kits and hardware development
« Reply #12 on: August 24, 2023, 01:31:52 pm »
I have some updates!

I have a working prototype of a "Multi Crazy Kong" kit that plugs into the Z80 socket of a Crazy Kong PCB.  This is for Crazy Kong boards that are based on Crazy Climber hardware, not other bootlegs-of-bootlegs that are Galaxian or other hardware.
If your Crazy Kong board has a Z80 that is soldered directly to the board, you'd have to desolder it and solder in a socket.

I also have a working prototype of a Falcon Crazy Kong to Nintendo adapter which would allow you to add a Crazy Kong board to a Nintendo cabinet with or without a game switcher.   If your cabinet uses al the little connectors to connect to a PCB instead of the edge connector you'd have to buy a Nintendo Pin to Edge adapter from Mike's Arcade - https://www.mikesarcade.com/cgi-bin/store.pl?sku=DK-EDGE2PIN


And lastly, I also made a Crazy Kong version of Donkey Kong Remix -- Crazy Kong Remix to add to the Crazy Kong Multi Game kit.

The multi Crazy Kong kit also allows you to run your main PCB ROMs, so if your Crazy Kong board has some oddball version of Crazy Kong on it, you can still play it along with all the other games - or burn whichever extra version of Crazy Kong you'd like and plug it into your board.

The kit includes:

Crazy Kong Remix
Crazy Kong
Crazy Kong Part II
Big Kong
Crazy Kong (alternate levels)


Here's a video!

https://www.youtube.com/watch?v=aObLJF0ozcc
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Offline pcfreak324

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Re: Crazy Kong kits and hardware development
« Reply #13 on: September 10, 2023, 07:10:27 am »
Thank you Sock Master for your work! This is very appreciated!

Here are some alternate versions of Crazy Kong that might be worth taking a look at for your Multi Game kit:
  • Big Kong (Crazy Kong bootleg on Galaxian hardware) (MAME romset bigkonggx) - has a different Kong sprite for the ending compared to bigkong - maybe it is possible to use just this alternate sprite for your version of Big Kong?
  • Crazy Kong (bootleg on Scramble hardware) (MAME romset ckongs) - has custom music
  • Donkey Kong (Spanish Crazy Kong bootleg) (MAME romset ckongdks) - is in Spanish and has some difficulty adjustments (if I remember correctly you start on a higher level and the kill screen appears earlier)

Also a bugfixed version of Crazy Kong would be nice.

Here are a few patches I collected: https://misterfpga.org/viewtopic.php?t=7051

Would it be possible to use the fixed Kong sprite (from HBMAME romset ckongfix) for Crazy Kong Remix?
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Offline Sock Master

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Re: Crazy Kong kits and hardware development
« Reply #14 on: September 12, 2023, 12:19:59 pm »
Thank you Sock Master for your work! This is very appreciated!

Here are some alternate versions of Crazy Kong that might be worth taking a look at for your Multi Game kit:
  • Big Kong (Crazy Kong bootleg on Galaxian hardware) (MAME romset bigkonggx) - has a different Kong sprite for the ending compared to bigkong - maybe it is possible to use just this alternate sprite for your version of Big Kong?
  • Crazy Kong (bootleg on Scramble hardware) (MAME romset ckongs) - has custom music
  • Donkey Kong (Spanish Crazy Kong bootleg) (MAME romset ckongdks) - is in Spanish and has some difficulty adjustments (if I remember correctly you start on a higher level and the kill screen appears earlier)

Also a bugfixed version of Crazy Kong would be nice.

Here are a few patches I collected: https://misterfpga.org/viewtopic.php?t=7051

Would it be possible to use the fixed Kong sprite (from HBMAME romset ckongfix) for Crazy Kong Remix?

I'm currently working on creating a bugfixed version of Crazy Kong Part II that has the sort of visual improvements that are in Crazy Kong Remix.

Although it would be cool to include all the crazy variants of Crazy Kong, the versions for different hardware like Galaxian or Scramble wouldn't run on Crazy Kong/Crazy Climber hardware without reprogramming and it probably wouldn't be worth the extra time and effort to somehow shoehorn them in.  The kit has basically reached it's limits of capacity anyway so I'm stopping at the bugfixed CK Part II.

As for changing the graphics ROMs... I'm avoiding doing that even though I know I could have made the game look a lot closer to Donkey Kong if I did.  The type of EPROM chips used on Crazy Kong boards are very expensive and nearly impossible to actually get.  It'd be a much more expensive and more complicated kit if it also changed the graphics ROMs.
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