I sometimes hear about a "hard rom" for Donkey Kong, and the general consensus was that it isn't actually all that hard?
Since I've been digging through Donkey Kong's program code inside and out, I figured it might be fun to make a DK ROMset that actually does ramp up the difficulty in significant ways.
Where's what I added:
-Internal difficulty now goes up to 7 instead of 5.
(one consequence of that is that barrels become 100% steerable.)
-Internal timers will keep speeding up all the way through to L=22.
-Fireballs/Firefoxes will reach faster top speeds. (and also start at a higher speed at L=01)
-Spawn rates are faster.
-Wild barrels are twice as frequent.
-There are a couple of new types of wild barrels.
-*Any* barrel hitting the oil can will spawn a fireball.
(this is not quite as bad as it sounds as normal barrels will usually roll off the screen before getting to the oil can.)
-Cement tray/Pie spawn rates will keep increasing through to L=22
-Elevators will reach higher speeds.
-Springs have more random variance.
-Spring release rate will reach higher speeds as Level goes up.
-The number of Fireballs/Firefoxes will eventually go up to EIGHT (!!)
-At the Kill Screen, the game flips into murderous mode.
-The selectable number of lives will be 3,5,7 or 9.
It's still classic Donkey Kong. It starts out a little harder, but not overly so but by L=07 it gets really tough.
I thought it might be interesting.
You can download the files here:
http://users.axess.com/twilight/sock/dkremix/dkongde.zipThis only includes the changed files. Simply replace your original ROMs with these.
Thanks.