Yea, I felt foolish for not recognizing how the fireballs behave in D2K
There were several things in both DK and D2K that made me facepalm when I finally got around to noticing them.
This thread is about those things.
Here are a few of my examples:
I had actually kill-screened the game before I even became conscious of the fact that you could vertical-jump two adjacent barrels. It seems like a rookie fundamental but it was one of many things that a player can go far and get away with not knowing, and I did. Somewhere far back in my learning I had decided that you always had to forward-jump barrel combos unless their pixels overlapped by a third or more, and just never questioned it again.
Even after seeing players do it, I would quickly forget about it, not realizing how important it really was, and how many lives I would save once I finally started recognizing/putting it into practice.
I actually STILL struggle with it. I have to remind myself constantly that this or that combo is safe to vertical-jump. One time Hank was watching me stream, I was at million-plus pace, I lost a last man on a needless forward-jump, and he said "why didn't you just vertical jump?" I didn't have a good answer.
A couple other things that took me longer than they should have:
- That the conveyor switches directions when Kong hits the edge
- That you can't die from a timeout while in the air (thanks Ben!)
- Mentioned in another thread: that after L2 in D2K, DK doesn't throw any blue barrels except the first
I'll see if I can think of more. What are your "I can't believe I didn't notice that before"s?