Hi,
As anyone else who has joined this forum I have always been obsessed with Donkey Kong (and Crazy Kong).
I first played it in the early 80s and it was real love.
When I was 10 years old, I also tried to program it in Basic on C64, well that was not a real success story
Then, a few months ago, I took back that project, and started coding it from scratch (compiled for Win)
I tried to simulate the game as much as possible, I spent so many hours recording videos and counting frames and pixels so that this new version could replicate the behaviour of the original game.
The game is now completed and it is being played mainly by friends.
They find it too difficult, which sound hilarious to whom knows how to play the original DK.
FYI, the game is not an amateur programming stuff like many other remakes out there. It was coded with every pixel placed at the right place.
One major difference in the code is about the timing used for some events. The original game triggers events on a base 8 logic (in example when enemies change the sprite's frame) so that although the arcade game runs at 60 fps, events are synced every 64 frames. I decided to sync it on the same 60 fps.
I wonder if I can post the game video/link here and get some hard gamer play it. What I am most interested in, is to know, ffrom expert players, what should be changed/improved to make it look even more similar to the original.
High Scores: https://donkeykongredux.000webhostapp.com/DonkeyKongRedux.php
Game Home Page: https://80s-arcade-games.itch.io/donkey-kong-redux
Video showing the two new levels: