7 correct. And the forum warns me that you posted while I was responding, so I don't need to question how you got Space Panic, but not Crazy Climber.
I've never owned a
Space Panic but I just recognized the lettering and color scheme. I tend to forget about Taito's
Crazy Climber since I rarely see it and the
Crazy Climber I owned was a standard Nichibutsu upright from Japan.
[Krull is] not a good game for competition
How so? I know of no scores on MAME or the arcade machine that suggest marathonability. Competition between Ian Sutton, Matt Hall, and Don Hayes seemed pretty good when I used this for GEGOTW several years ago.
The cave screen can be leeched indefinitely with sufficient skill since you are awarded an extra life every 30k. The tactic isn't banned. It could be, but since the level doesn't have a hard timer there is no way to judge if a player is staying on the screen to rack up some extra points or just having trouble bypassing the beast to get to the princess. It's a judgement call made by whoever is watching.
The "glaive trick," wherein the player gets one or more of his glaives stuck on the cave wall so that the beast stops firing, is a banned tactic, but simply running around the screen and surviving isn't. With no timer, and extra lives awarded every 30k, it presents a problem. You are awarded points for glaiving the beast, and those points ramp quickly if you're able to keep hitting him. At what point does it become leeching?
This is McAllister messing around on my
Krull using that very tactic:
The other levels of the game have similar point pressing opportunities but those levels continue to ramp in difficulty until it becomes impossible to survive.