Well folks, it's time. The game and bounty go live at 6pm EST tomorrow, Friday June 5th.
I saw one of you guys play it on Twitch and hate it ;-)
So what I will say is this:
Don't forget that for a very long time, people had no idea what the strategy was to get past the spring stage. Don't forget that strategies were born from people discussing how to attack the board. I've intentionally kept quiet about how to beat the stages because once that happens, everyone will know, and then it's less about your personal discovery and more about the robotic concentration it takes to apply your strategies for a solid 3.5-4 hours.
Regardless of whether or not you like it, I hope you guys all appreciate it in some way. I actually started the project in 2013, and could never get it to feel right. I think it feels right now. I spent a year moving around platforms, projectiles, and enemies pixel by freaking pixel. I played every aspect of every level relentlessly to make sure it was hard but not impossible, random but fair.
Good luck and I genuinely hope its one of you guys that wins it!