Author Topic: DK remake with 4 new levels  (Read 4255 times)

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Offline ReProgrammer

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DK remake with 4 new levels
« on: April 05, 2019, 11:08:54 am »
Hi,
As anyone else who has joined this forum I have always been obsessed with Donkey Kong (and Crazy Kong).

I first played it in the early 80s and it was real love.

When I was 10 years old, I also tried to program it in Basic on C64, well that was not a real success story  ROFL

Then, a few months ago, I took back that project, and started coding it from scratch (compiled for Win)

I tried to simulate the game as much as possible, I spent so many hours recording videos and counting frames and pixels so that this new version could replicate the behaviour of the original game.

The game is now completed and it is being played mainly by friends.

They find it too difficult, which sound hilarious to whom knows how to play the original DK.

FYI, the game is not an amateur programming stuff like many other remakes out there. It was coded with every pixel placed at the right place.
One major difference in the code is about the timing used for some events. The original game triggers events on a base 8 logic (in example when enemies change the sprite's frame) so that although the arcade game runs at 60 fps, events are synced every 64 frames. I decided to sync it on the same 60 fps.

I wonder if I can post the game video/link here and get some hard gamer play it. What I am most interested in, is to know, ffrom expert players, what should be changed/improved to make it look even more similar to the original.

High Scores:                     https://donkeykongredux.000webhostapp.com/DonkeyKongRedux.php
Game Home Page:            https://80s-arcade-games.itch.io/donkey-kong-redux


Video showing the two new levels:









« Last Edit: June 20, 2019, 03:45:45 pm by ReProgrammer »
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Offline GalacticDancin

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Re: DK remake with 2 new levels
« Reply #1 on: May 16, 2019, 01:31:09 pm »
That Pac Man level looks fun.
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Offline DaLar

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Re: DK remake with 2 new levels
« Reply #2 on: May 16, 2019, 08:23:14 pm »
Member for 11 Years IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer

Offline TheSunshineFund

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Re: DK remake with 2 new levels
« Reply #3 on: May 17, 2019, 08:51:19 am »
I like it
In the summer that you came
There was something eating everyone
And the sunshine fund was low
We couldn't greet you with a simple hello
Member for 11 Years DK Masters - Rank D Twitch Streamer IGBY 2014 DKF Team Member CK Killscreener Blogger DK Killscreener DKJR Killscreener

Offline ReProgrammer

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Re: DK remake with 2 new levels
« Reply #4 on: June 20, 2019, 03:43:25 pm »
Hi all,
I just released the final version of the game, it now features 4 extra levels.

In my dreams the game could have a section here in this pro players forum, I could compile a build which would save scores for players from this community only.

Please have a look at the 4 new custom levels, I haven't had the time to record video yet.

High Scores:                     https://donkeykongredux.000webhostapp.com/DonkeyKongRedux.php
Game Home Page:            https://80s-arcade-games.itch.io/donkey-kong-redux




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Offline DaLar

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Re: DK remake with 4 new levels
« Reply #5 on: June 22, 2019, 07:15:57 am »
  <blinky>


Wonky hitbox on MarioBros girders! (newest board type).
Member for 11 Years IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer