OK, here is another one I have some difficulty with. You know those situations where two barrels are heading toward Mario and there is sufficient space between them where you cannot jump over both of them. And if you jump over one, the early 1980 electronics are not sufficiently advanced where you can jump over the second one in time. One option is where the first barrel is about to hit Mario and you jump backwards and then there is enough time to jump over the second barrel. Is this how most DK players handle this situation or are there other options? Thanks.