Lately I have been experimenting with different pie factory strategies to gain a higher average for that board. Where I currently stand gaining some points on that board would be crucial. I also need to prevent losing thousands of points from a bad setup. This could easily be the difference between a 57k-60k level and a 60k-63k level. While getting these points I have to take some risks and not lose points to the timer. I was messing around with certain strategies when I was having issues with the board. The prime case being a pie spawning out right away, the pie blocking me to the hammer, and fireballs coming down at the same time. Even if I could grab the hammer in that case chances are i lose points to the timer. So this is what I started doing. If I saw the pie come out, I would maybe split a fireball or two just so i could have access to the hammer. Depending on the scenario, I could even smash the split fireball and send it back so they would all be on the left side of the board. If the early pie doesn't come out and the board looks clean, than I may look for the free pass. I used that strategy in both my 1.144 and 1.158 games and averaged about 8700 points per board.
So this is the new strategy I just worked on recently. Since I forfeit the free pass almost every time now to use the bottom hammer, I decided to just split the fireballs and go for the hammer. This eliminates the possibility of having the occasional free pass with the previous strategy, but it also eliminates the possibility of that first pie getting in the way of the hammer, which might result in wasted time. Also with this strategy there is the possibility of having a good hammer and clearing the board with around 5800 on the timer. Other strategies i used may end the board with 5500 or 5600 on the timer after grabbing the bottom hammer.
Once I split the fireballs and go for the hammer this is when I read the board and decide how to play it out. The best case scenario is seeing three pies coming out right away and I can smash them and go the left before the conveyor switches directions. While using the hammer I try to set up in case a fireball comes down so I can smash it on the ideal side and have a clear path to the top. Even in some cases the hammer ends while the conveyor is going right and I can quickly grab the umbrella and go to the hat and clear the board with 5200 left on the timer. If I get no pies, I will wait until the conveyor is about to change or descending fireballs which is the standard strategy.
The other day I played an all out type of game which ended at level 13-1 and these were the results:
https://www.youtube.com/watch?v=80Wq6oyDvWQhttp://imgur.com/azwyZ54,QnDt46I,lz2VZZxFor this game I had an average of 9200 points on the pie board with some aggressive play and good hammers. I decided to pursue this further and play an aggressive game while running boards just to get a bigger and more accurate sample to fit my claims. This is the link to that game. It ended at 20-2 at just a million pace.
https://www.youtube.com/watch?v=6D7c0Xlal-AThese were the results on another Jry Chart
http://i.imgur.com/QnDt46I.jpgThe average was only around 8600 points, but in my opinion the randomness wasn't entirely favorable in that game. Since I wanted a bigger example of of pie averages, a Jry chart was created based on both games. For the average of both games combined, I averaged 8800 points per pie board and the lowest pie board in the entire experiment was 7300 points. This is the average comparing the experiment and top pie factory averages in full games expressed in this Jry Chart:
http://imgur.com/vD3kyfCJry math informed me that the average on pie boards in the other sample games were at about 8200-8300 points which would basically be averaging a free pass. Having about 600 points higher per pie board would approximately result in another 10k for a full game. After conducting this experiment, I have concluded this will be a advanced strategy I will pursue at reaching my potential for this game. I would not recommend this strategy to anyone who is in pursuit of their first kill screen, 1 million game. or even 1.1. It is a very aggressive style that puts you at constant risk and even doing things that aren't normally recommended(Top hammer smashes over the gap). I would like to hear opinions from other players and maybe give it a try. If a player like Dean is trying to max out the game, I would recommend giving this a try. Anyone who has interest in this strategy, I suggest watching every pie board in both games to get an understanding on how I play the board and handle different scenarios.