Donkey Kong Forum
Related Games => Donkey Kong Junior => Topic started by: Ninglendo on May 09, 2013, 11:47:52 am
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http://www.twitch.tv/ninglendo/c/1840246 (http://www.twitch.tv/ninglendo/c/1840246)
Thought I would post this here in case anybody had an interest in the NES version of DK Jr. Around 6 minutes is when the million point game starts. Since there is hardly any good gameplay of this version if are wanting to start this is a good place to learn. You can see the basic strategies and my revised hideout strategy (damn those invisible sparks!). All in all one of the better ports out there even if it feels and plays differently. :D
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Did you scrap the idea of going for the record? What is it, I don't remember...over 3m right?
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Just over 2 million. I stopped playing because I have more of an interest with the arcade version. It is too hard (for me anyways) to focus on both with all the differences. Maybe after I get a KS on arcade Jr. I will try my hand at this port again. I just need a little more practice and for my local arcade to fix their damn Jr. cab.
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Nice work, Glen! Keep us updated.
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Thanks Ben. Kind of took a break from NES scores for a bit. Working on a split screen for Turbo Pac-Man right now. Since it is one of the few games that my local arcade has that is in pretty good shape. After that my plans are either going back to Wrecking Crew or start learning Lode Runner. I guess I'll just do whatever feels right at the time. ;) Also if anyone has any questions about this port with strategies and tips I will be more than happy to share the knowledge I learned from playing. :)
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How can you get a millon points in 6 mins?
I have never been able to do the spring jump on nes
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How can you get a millon points in 6 mins?
He is saying 6min into the video the game starts.
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ahh o.k.!
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How can you get a millon points in 6 mins?
I have never been able to do the spring jump on nes
Well good news for you Brian cause the super jump on the springboard actually works in this version. Instead of tapping the button you hold it down when Jr hits the bottom of the spring. Bad news is the collision detection and glitches in this game are brutal and there is a really nasty one with the super jump. So once I get to L=5 I prefer to take the "long way" cause it is too risky with the super jump. Since there is 133 loops before you reach a kill screen I believe it is best to play conservatively and just try to clear boards as safely as possible. That is why on later hideouts I will wait a couple 1000 bonus time sometimes just to make sure I won't get screwed by one of those invisible sparks. Note: If you are playing this version on the Wii Virtual Console I hear that there is no problem with sparks turning invisible.
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Good stuff Glen! Interesting to see the differences in the versions. 133 loops? Holy crap.
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just to make sure I won't get screwed by one of those invisible sparks.
What causes those? Too many sprites?
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From my experience it seems that way. The best way that I have found so far is to wait til Mario does what I like to call a "pump fake" There will be so many sprites on the screen that when Mario pumps the spark wont show up. That tells me once it makes its way around the first platform that the sparks have a very good chance of all being visible by that time. It works about 95% of the time it seems.