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Donkey Kong 3 High Score List Submission Rules

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xelnia:
Donkey Kong 3 High Score List Submission Rulesfor all scores submitted to the Donkey Kong 3 High Score Lists.
Please review the rules below and read about Donkey Kong 3 difficulty settings before submitting.
Submission Thread
Rules last updated: March 17, 2020, 11:26 PM MST, by xelnia

A. Game Settings

Difficulty 1 - Marathon
​Arcade​​​​MAMENumber of Players Per Game: 3​​​Lives: 3Extra: 30,000 PTS.​​​Bonus Life: 30000Additional Extra: 30,000 PTS.​​​Additional Bonus: 30000Difficulty: Easy (1)​​​Difficulty: Easy / 1
Difficulty 1 - 5-man (TGTS)

​Arcade​​​​MAMENumber of Players Per Game: 5​​​Lives: 5Extra: NO EXTRA​​​Bonus Life: NoneAdditional Extra: NO EXTRA​​​Additional Bonus: NoneDifficulty: Easy (1)​​​Difficulty: Easy / 1Difficulty 2 - Marathon

​Arcade​​​​MAMENumber of Players Per Game: 3​​​Lives: 3Extra: 30,000 PTS.​​​Bonus Life: 30000Additional Extra: 30,000 PTS.​​​Additional Bonus: 30000Difficulty: (2)​​​Difficulty: Medium / 2
Difficulty 2 - 5-man (TGTS)

​Arcade​​​​MAMENumber of Players Per Game: 5​​​Lives: 5Extra: NO EXTRA​​​Bonus Life: NoneAdditional Extra: NO EXTRA​​​Additional Bonus: NoneDifficulty: (2)​​​Difficulty: Medium / 2Difficulty 3 - Marathon

​Arcade​​​​MAMENumber of Players Per Game: 3​​​Lives: 3Extra: 30,000 PTS.​​​Bonus Life: 30000Additional Extra: 30,000 PTS.​​​Additional Bonus: 30000Difficulty: (3)​​​Difficulty: Hard / 3
Difficulty 3 - 5-man (TGTS)

​Arcade​​​​MAMENumber of Players Per Game: 5​​​Lives: 5Extra: NO EXTRA​​​Bonus Life: NoneAdditional Extra: NO EXTRA​​​Additional Bonus: NoneDifficulty: (3)Difficulty: Hard / 3Difficulty 4 - Marathon

​Arcade​​​​MAMENumber of Players Per Game: 3​​​Lives: 3Extra: 30,000 PTS.​​​Bonus Life: 30000Additional Extra: 30,000 PTS.​​​Additional Bonus: 30000Difficulty: Hard (4)​​​Difficulty: Hardest / 4
Difficulty 4 - 5-man (TGTS)

​Arcade​​​​MAMENumber of Players Per Game: 5​​​Lives: 5Extra: NO EXTRA​​​Bonus Life: NoneAdditional Extra: NO EXTRA​​​Additional Bonus: NoneDifficulty: Hard (4)​​​Difficulty: Hardest / 4
B. Platform

1. Arcade

* Arcade scores should be done on an original Donkey Kong 3 PCB.
* 4-way controls are required.
* High score save kits are allowed. However, should any of these kits prove to affect gameplay, scores may be invalidated after the fact.
* Multi-PCBs (x-in-1) are allowed.
* You MUST show the DIP switch settings either before or after your game, for EVERY submission.
2. MAME

* The only acceptable MAME platforms are WolfMAME versions 0.106 and newer, and Retro Uprising's Score Mode.
* The only acceptable romset is dkong3
* Pausing the game is not allowed.
* Intentionally altering the game speed is not allowed.
* Any modifications to WolfMAME, Retro Uprising, or the dkong3 romset will result in disqualification.
* Auto-fire is not allowed.
C. Evidence

1. Arcade

* For a player's FIRST submission to DKF, they must show the inside of their cabinet. We must be able to see: 1) 4-way controls, 2) PCB name/label, 3) DIP switch settings, 4) ROM chips, 5) the Z80 processor location. Subsequent submissions will only require the showing of DIP switches, unless the player uses new hardware.
* Video evidence must show the complete gameplay, from beginning to end.
* Players must make a reasonable effort to make their video evidence permanent.
* Scores done at live events will be accepted if it can be reasonably determined that game settings and platform requirements have been met.
* Video evidence that only shows the end of a game must include, in the same video, an immediate restart and demonstration of the Game Settings. Do not power cycle the cabinet before restarting.
* For scores done on a multi-PCB (x-in-1), only complete gameplay videos will be accepted.
2. MAME

* All MAME submissions must include an INP in a zip archive. If WolfMAME 0.106 is used, the corresponding WLF file must also be submitted in the zip archive.
* Players must make a reasonable attempt to make their INP evidence permanent.
* Retro Uprising submissions must also include a screenshot of the moderator information used to verify Retro Uprising submissions. This shows game time, recorded speed, and pause information.
* The average recorded speed in the INP must be at least 90%.
* Please submit only one attempt per INP.
D. Special

* You may submit the score after the first 5 lives of a marathon score as 5-man TGTS score.
* Screenshots and photographs are not sufficient evidence for a score.
* Any score may be rejected if video quality is poor.
* Any score may be rejected if a player uses a technique or method not mentioned here, if it violates the spirit of the game and the spirit of fair play.

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