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General Donkey Kong Discussion / Re: The history of DKF badges (part 1)
« Last post by Dk_madness on April 30, 2024, 05:22:18 am »
Thanks sir for the great read! Good stuff
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General Donkey Kong Discussion / Re: The history of DKF badges (part 1)
« Last post by VON on April 29, 2024, 10:58:50 pm »
Awesome fun. Thank you.
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Classic Arcade Game Discussion / Re: CT 16
« Last post by krehztim on April 29, 2024, 09:29:41 pm »
Crap T16 creeping 1 week closer. Great collection of games IMO, many genres. Everyone needs a week to be driven to madness. Everybody - sign up.
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General Donkey Kong Discussion / Re: The history of DKF badges (part 1)
« Last post by Rev John on April 29, 2024, 08:45:15 pm »
Thanks for the interesting read!

I think we need a badge for clearing 1-1 without jumping.
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Classic Arcade Game Discussion / Re: what happened to Marp?
« Last post by Simpsons99 on April 29, 2024, 04:01:00 pm »
With Marp gone mostly ...  Starting to think what else is there now?  Was thinking Console gaming might be something to do for scores or something now... I was trying to find sites for speed running console games or anything console related.. Did not really find anything.
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Player Blogs / Re: Dk_madness Gaming Goals
« Last post by xelnia on April 29, 2024, 01:44:28 pm »
Please go good, sir.
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Crazy Kong / Re: Crazy Kong on Donkey Kong hardware
« Last post by xelnia on April 29, 2024, 01:43:55 pm »
I think CK's charm is the jank. If you clean everything up, then it feels like we just end up with DK Japan? So, if this is more like "I want to be able to play CK on arcade but only have a DK PCB" then it seems appropriate to preserve as much as possible (and then have a long discussion about score legitimacy).
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Crazy Kong / Crazy Kong on Donkey Kong hardware
« Last post by Sock Master on April 29, 2024, 12:51:00 pm »
This is maybe a bit of a strange topic, but...

Years ago, people would occasionally ask me if it would be possible to get Crazy Kong to run on Donkey Kong hardware.  At the time I would answer, no, not really.  Maybe.. sort of, but at best it would be something more like regular Donkey Kong, but with the game rules from Crazy Kong applied to it - same numbers of barrels, fireballs, elevators, etc... but using Donkey Kong graphics and sounds.

Things have changed now.  Recently, I created the multi-Crazy Kong kit with Crazy Kong Remix..  This *is* for Crazy Kong boards, but in order to create this kit, I went all out and reverse engineered/disassembled/decompiled Crazy Kong game code so now I have working Crazy Kong source code which would make it possible to recompile/assemble the game on different hardware.

Now, Donkey Kong hardware and Crazy Kong hardware are two different things, with different memory maps and different hardware features, but having source code opens the door to modify the code to run on alternate hardware.   So, much how CK was DK but heavily modified to run on Crazy Climber hardware instead of Donkey Kong hardware.   I could, in theory anyway, modify CK to port it back to DK hardware.

I'm not saying I'm actually doing this, but the ideas is now kinda percolating in my head.

There are problems, and a lot of questions that would need to be answered, though.

CK is full of bugs and weird graphical issues and other oddities.   *IF* I were to tackle a project like this...  how important is it to keep all the weird glitches?  Do we really want to retain the ugly "Kong" graphics like the way he appears on the Pies stage?  Exactly, exactly the same, right down to the missing pixels in his head??   The weird way the hat, purse, umbrella and hammers don't actually appear in the locations that they are actually in?   (you know what I mean..  hat appears "here" on the screen, but you have to go "there" to actually pick it up.)    Or how Jumpman floats a pixel above and to the side of his actual location?

We could duplicate most of that weirdness.. but the question is, would we really want to?  It's all jank. 

We can't actually duplicate it all exactly, by the way.  In general DK hardware is more capable than CK hardware, but in a few circumstances, CK hardware does some things that DK hardware can't.   Like color.  DK's background graphics have more limitations with how color is applied so I couldn't actually reproduce the weird glitches like the colors of the background glitching/changing when you pick up a prize.

Also sound is totally different.  There's no way DK hardware could reproduce CK's sound, unless I added a sound chip to the kit.  That's possible, but it's going to be a custom kit with a lot of time and effort going into developing it.   So, would it be worth all that effort?  Or just leave it be as an interesting idea but not worth pursuing.

Anyway, that's all I guess!  I'm just interested in hearing some opinions about these things.

Thanks!
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Player Blogs / Re: Dk_madness Gaming Goals
« Last post by Dk_madness on April 29, 2024, 09:31:16 am »
Well after a long break, I’m back for more DK torture and mayhem.

The DK masters quest is going slow but still ongoing. I’ve slowed in the DK3 play for now as all my concentration is focused solely on DK 1.13. I feel a slight improvement in my game play, at least enough for a new pb. I’m starting to add some minor tweaks to my barrel play in hopes to increase my average there. Not very consistent yet, but I’m seeing a nice improvement so far. My island average went from roughly 10k-11.5k to now low 12k - low 14k. Not sure how that will translate into an actual run though. Much time still needs to be spent on elevators.

Even though DK3 has been put on the back burner, I was lucky enough to run across a new DK3 pcb. Looking forward to completing the diff 3 RBS in the near future and maybe, just maybe a bigger easy marathon score. Wait and see I guess.

Crazy Kong will be next in my sights as now I have acquired the adaptor necessary to play on my cab. 750k will be a fun challenge I hope to achieve.

Last but not least, we have Jr. I’ve learned so much by watching the pros, but watching and playing are two different beasts. I just hope to have a pcb when the time comes. Relearning this one will definitely be challenging.

Oh, I almost forgot… I’ll be gunning for that No Hammer record one of these days Kappa

So other than that, it’s been pretty quiet around the dkmadness house. I will just be grinding away at that Rankyyy A!

Intel next time…..
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General Donkey Kong Discussion / The history of DKF badges (part 1)
« Last post by ersatz_cats on April 29, 2024, 06:20:43 am »
Hey folks! I wrote some fun words about the history of badges here at Donkey Kong Forum. (This also may be foreshadowing to a future write-up on a very particularly impressive badge-related achievement.)

https://perfectpacman.com/2024/04/29/badges-part-1/
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