Author Topic: Donkey Kong Wildcard Tournament Rematch #2  (Read 65012 times)

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Offline ChrisP

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #60 on: February 16, 2013, 03:51:34 pm »
I'm not sure what you mean. Maybe I'm missing something.

Assuming that the recording of the original performance included sound, you'd still be able hear the game sounds and control panel or keyboard, from the original recording. You could then seamlessly add a mic to the stream and add whatever live "vocals" you wanted. A viewer would see and hear the game and the controls, and you talking with the chat about the score somebody got 20 minutes ago or whatever, and would just assume that you were talking while playing.

As long as your face weren't part of the shot, no chicanery would be apparent.

The only time suspicion would arise is if there were vocals but NO game/CP sound (ie, playback of a no-sound recording, or accidentally muting the system sound in XSplit). Because then the question would be "how can we hear this guy talking, but not his joystick knocking around?" No problem there if the joystick-knocking is in the recording.

And loading an INP undetectably is simple. Just write a bat file and double-click it. Nobody could possibly know what your shortcut actually does, and when MAME starts in playback mode it doesn't give any indication that it's playing an INP.
« Last Edit: February 16, 2013, 04:07:07 pm by ChrisP »
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Offline LMDAVE

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #61 on: February 16, 2013, 04:12:07 pm »
Chris, the INP doesn't record the microphone hearing the game and keystokes (meaning hearing the keys being hit by the player) and vocal reaction (unless you're talking about replaying a saved twitch session and replaying that?). I know on a keyboard you wouldn't really hear much anyway.

BUt, Brian made a good point about loading the INP. Wouldn't the stream show the person loading an INP? Most games start immediately from the INP loading up. SO if they were streaming from the beginning when they introduce their name, at what point and how are they going to load the INP?
« Last Edit: February 16, 2013, 04:13:45 pm by LMDAVE »
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Offline ChrisP

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #62 on: February 16, 2013, 04:39:07 pm »
Here's how you could fake an INP:
- Start the stream
- Introduce yourself
- You don't have to use the WolfMAME (or whatever-MAME) GUI to load an INP. Just make a bat file containing the command "playback dkong big-game.inp" and double-click it. Even if you DID use the GUI it's often totally impossible to make out what's happening on somebody's screen. (Anybody ever tried to read anything off of Dean's?)
- As the INP plays, simulate the keystrokes. You don't have to be dead on, or anywhere close to dead-on, since the sound of the keyboard is generally pretty faint.

That method may be a moot point anyway since you don't need an INP at all. With almost a month to go until the tournament, there's plenty of time to make hundreds of attempts on local recordings, and then, on the day of the tournament, stream your best and add a live mic.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Simpsons99

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #63 on: February 16, 2013, 04:46:40 pm »
nope the stream starts when the broadcasters starts it..    Now if the person loaded the inp starting the broadcast and paused it and started the stream..  I can see this happening..   But that would be really shaddy...    If someone posted a score within the first hour or so..  You know it takes 2 or 3 hours to really get a great score on this game .

Offline ChrisP

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #64 on: February 16, 2013, 05:14:31 pm »
A big game can happen right off the street. It usually doesn't, but it can. In fact, two of my four kill screens went exactly that way: I walked up to the machine, dropped my first quarter of the day, and two hours later I was at L22. No false starts. And I'd be pretty annoyed if I were accused of cheating just because I didn't happen to spend a half hour getting a game started.  ;D

As for cloaking an INP playback, or using a stream with double-audio, maybe it would be better if, rather than talking about it, I did a demonstration to show how simple it would be? This would be easier done than said.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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Offline craighiphopfish

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #65 on: February 16, 2013, 05:26:42 pm »
I think each contestant should sing the first 32 bars of "Afternoon Delight" by the Starland Vocal Band.  Either that or any Too $hort song from 1988-1995.  John, can you make this a priority?
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Offline marky_d

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #66 on: February 16, 2013, 05:27:56 pm »
It would be super-easy, no "INP" required. Just locally record a game with one of the screen capture programs and if you make sure you have the mic open, you will hear all the game/control/player sounds whenever you play it back. And while you play it back you could even interact with the chat live.
« Last Edit: February 16, 2013, 05:29:48 pm by marky_d »
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Offline ChrisP

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #67 on: February 16, 2013, 07:39:17 pm »
As for the sign, maybe it could be multiple choice?

Eric and John can give us a list of (visual) options to choose from on Friday evening, and we can do one or more of them depending on what's comfortable/feasible for our particular setup, like: "stick your hand into the shot and make 'x' gesture, OR enter 'YAY' as your initials, OR jump a spring on L2-2."

That way everyone can pick something they'll be happy with.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline stella_blue

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #68 on: February 16, 2013, 08:09:24 pm »

We're in complete agreement, Chris.  Misrepresenting a prerecorded INP as a live session is child's play.  Of course, the player would have to remember to disable the "Quit game with confirmation" option.  If left checked, pressing the <Esc> key causes a "Quit the game?" popup to appear while in playback mode.  For a recording in progress, the game immediately terminates without the confirmation (not that I'm trying to help anyone cheat).

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Simpsons99

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #69 on: February 16, 2013, 08:24:18 pm »
the odds of cheating are not good  . I really don'nt what the freaking out is all about .   I will not be doing a webcam with mine ...    I will not change my Intails from BEA   Becouse thats what really tells who you are.

Plus thats what Marp and TG goes by allso.

JohnTheLawnMan

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #70 on: February 17, 2013, 06:36:22 pm »
Thanks for bringing this up guys.  I'm gonna play around a bit with MAME and see if I can come up with a scenario to start the game that can eliminate the chance of cheating with INP's and whatnot.

We may end up having a crappy drawn out way to start a MAME game, but whatever is the best way to prevent cheating will be used.

Also, on page 3 of this forum is my post with the current list of players.  I'll keep updating that post as players register.

- John

Simpsons99

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #71 on: February 17, 2013, 10:05:50 pm »
Thanks for bringing this up guys.  I'm gonna play around a bit with MAME and see if I can come up with a scenario to start the game that can eliminate the chance of cheating with INP's and whatnot.

We may end up having a crappy drawn out way to start a MAME game, but whatever is the best way to prevent cheating will be used.

Also, on page 3 of this forum is my post with the current list of players.  I'll keep updating that post as players register.

- John
List has'nt been updated..  have you not gotten my e-mails?

Offline JCHarrist

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #72 on: February 17, 2013, 10:14:31 pm »
I made the registration list into a new sticky topic to make it easier to find.

https://donkeykongforum.net/index.php?topic=98.0
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Simpsons99

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #73 on: February 18, 2013, 07:11:38 am »
I've sent mine in 2 times now and i've yet to be added to the list.

I know of many players that wanted in from fb on vincent's post.

Heck i don'nt see Allen's posted on this .. You don'nt have a event without this guy!

Offline Milehighdt

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Re: Donkey Kong Wildcard Tournament Rematch #2
« Reply #74 on: February 18, 2013, 01:35:35 pm »
Quote
A maximum of 1 bounty may be claimed by each contestant for any one contest.

It is entirely possible that one person could fulfill the requirements for multiple bounties. As an example - someone beats Ross's score, gets over one million and killscreens in a game, that person would claim the one million bounty($100). Would that take the other two bounties off the table since no one else could be the first to complete them?

 If the bounties remain intact to be claimed by another I think a top five standings for each bounty should be tracked. The contest should also have a priority setting for each bounty to avoid any hard feelings about tie breaking. For simplicity I'll go with the order they were listed:

Quote
- $100 for the first person to break 1 million points (Daniel Desjardins is paying this bounty...thanks Daniel !!!)
- $50 for the first person to beat Ross Benziger’s DK wildcard rematch #1 score of 976,000
- $50 for the first person to reach a kill screen
- $50 for the person who gets the highest score on the first barrel board screen (1-1)
- $50 for the person where their last jump man lasts the longest in terms of number of boards

So 1 million is top priority and longest last man is lowest. If the final standings are

bounty 1    bounty 2     bounty 3     bounty 4       bounty 5
player A         A               A                    D                   A
                      C               B                    E                   D
                      E               E                    F                   B
                                       F                    C                   G
                                       C                    A                   C

With the priority setting: A gets bounty 1, C gets b2, B get b3, d get b4 and g gets b5. Easy

Without a priority set: A could say its its worth 50 to him to make sure C gets nada and claim bounty 2 (A holds grudges and C can be a pain) or D could be put in a situation to chose which friend gets a bounty based on what bounty he claims. Lots of potential problems can be avoided with a priority set.

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