Author Topic: Donkey Kong Terms/Acronyms  (Read 53098 times)

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Offline mikegmi2

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Re: Donkey Kong Terms/Acronyms
« Reply #60 on: February 28, 2013, 05:59:47 am »
It clearly spells Mike:
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Offline marky_d

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Re: Donkey Kong Terms/Acronyms
« Reply #61 on: February 28, 2013, 10:31:35 pm »
Crystal castles was the one I was talking about , the other? marble madness?

I was thinking of Tetris.
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Offline marky_d

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Re: Donkey Kong Terms/Acronyms
« Reply #62 on: February 28, 2013, 11:58:28 pm »
Warping or Warp to L=5: This means to run through the more difficult early screens quickly and safely, sacrificing a few points for the purpose of getting the momentum for a long game going. This tactic is often used in a tournament setting, or perhaps playing in an arcade where a limited number of plays are feasible or a time limit must be adhered to, and time cannot be wasted restarting multiple times.
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Offline ChrisP

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Re: Donkey Kong Terms/Acronyms
« Reply #63 on: March 01, 2013, 12:02:49 am »
This tactic is often used every single time I play.  ;D

The start levels can kiss my butt. Warping 4 lyfe!
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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #64 on: March 12, 2013, 12:58:30 pm »
Added PPP and Warping (Thanks guys).

I know there were more suggestions somewhere, but I seem to have forgotten where they were on the forum (or what they were -if they were suggested in a twitch chat). Scott, I think you may have had other good ones. If you can remember them, post them here and I will add them!

Also, Chris P. has used 'Tailboner' to describe clearing the final rivet while landing on your knee/butt. I seem to recall that there was another, more widely used term for this (was it 'The Rockstar' or something?). I think it was coined by Ross or Dave, but I'm not sure. Please let me know what that term is, as I will add it to the list and have both of the names as options.
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #65 on: March 12, 2013, 01:16:00 pm »
Added PPP and Warping (Thanks guys).

The exact wording I used for PPP was "pixel perfect positioning", describing your difficult rivet maneuver.

Both "placement" and "precision" work just as well, if not better.   :)

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Re: Donkey Kong Terms/Acronyms
« Reply #66 on: March 12, 2013, 02:35:39 pm »
'the tail buster' was described in the how to win at donkey kong book...

 8)

Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #67 on: March 13, 2013, 07:30:16 am »

As promised, Mitch, a few additions:

The "Blue Screw"

A blue barrel that is immune to a hammer smash, either by rolling down a ladder or as a haphazardly tossed wild barrel, rendering the top hammer less productive than it normally would have been.

The "Whiff"

An attempted hammer grab that hauls in nothing but air.  Most effective when spoken using a Dan Patrickesque vocal inflection.

JRTFBDN

A "tough love" phrase of encouragement, advising a player to complete each stage using a low-risk, conservative approach.  Normally reserved for players in the Southern Hemisphere during online streaming sessions.

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Offline TheSunshineFund

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Re: Donkey Kong Terms/Acronyms
« Reply #68 on: March 13, 2013, 08:00:58 am »
JRTFBDN

What's the DN stand for?
In the summer that you came
There was something eating everyone
And the sunshine fund was low
We couldn't greet you with a simple hello
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #69 on: March 13, 2013, 08:39:07 am »
JRTFBDN

What's the DN stand for?

I wasn't really sure if "DN" was one word, or two.

D = A nickname for Richard
N = Nose

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Offline TheSunshineFund

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Re: Donkey Kong Terms/Acronyms
« Reply #70 on: March 13, 2013, 09:34:51 am »
JRTFBDN

What's the DN stand for?

I wasn't really sure if "DN" was one word, or two.

D = A nickname for Richard
N = Nose

I'd probably go with one word since it is essentially a type of nose.  However, for the purposes of the acronym list it is likely more efficient to keep as is  8)
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #71 on: March 13, 2013, 10:08:59 am »
I'd probably go with one word since it is essentially a type of nose.  However, for the purposes of the acronym list it is likely more efficient to keep as is  8)

Agreed.  It's also less ambiguous.  Using "D" by itself opens the door for multiple suffix possibilities:
  • Head
  • Face
  • Nose
  • Weed
  • Less

I'm sure there are plenty of others in use.

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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #72 on: March 15, 2013, 08:22:20 am »

Hey Mitch, I'm surprised we let this one slip through the cracks:

Overhead Smash

Smashing a barrel or fireball as it descends a ladder, by standing at the base and quickly changing direction, causing the hammer to immediately snap to an overhead position.  A risky move if not timed properly.

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Offline marinomitch13

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Re: Donkey Kong Terms/Acronyms
« Reply #73 on: March 15, 2013, 02:24:58 pm »
Added 'blue screw', 'whiff', and 'overhead smash'. I'll add the other one to the Staalisms thread.

Scott, I'm not so sure that changing direction affects whether or not the hammer snaps to the up position. I tested it a bit with frame-skip, and the hammer just seems to change on it's own constant timing. I vaguely remember a discussion about this on the old TG forums, I believe, where it was concluded that you can't control the hammer cycle like that. I may be wrong. Can anyone pipe in and let us know for sure?
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Offline stella_blue

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Re: Donkey Kong Terms/Acronyms
« Reply #74 on: March 15, 2013, 03:40:09 pm »
Scott, I'm not so sure that changing direction affects whether or not the hammer snaps to the up position. I tested it a bit with frame-skip, and the hammer just seems to change on it's own constant timing.

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