Author Topic: life after the "Kill Screen"  (Read 6840 times)

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Offline Mary McManus

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life after the "Kill Screen"
« on: August 26, 2013, 01:44:13 am »
There was a good artical here using a tactic to climb through ladders using rapid up/down joystick movement in hopes of clearing L=22-1. (BurgerTime has a similar trick, when tapping the joystick up in rapid fashon, Peter Pepper climbs the ladders faster than normal.....for you BurgerTime fans)

I tried this DK ladder trick and with a joystick,its tough on the wrist but do-able, however even when done flawlessly there still is not enough time to reach the top before the Kill Screen kicks in.

I'm sure some of you already know  this but to those that  don't, the DK L=22-1 Kill screen is clearable.....when using the original Japan set 3 roms.

Level= 22-2 (pie factory) is clearable but does have a short timer and you cannot really play for points (Kill screen effect sets in when the bonus is abut 3600.

Level=22-3 (Elevator) is also clearable but again does have a short timer ..........The springs , or "spring" rather, are SUPER Slow..only "one" spring bounces out every few seconds.....nothing like L=4 and up.

Level=22-4 (Rivets)  This would be the actual "Kill Screen"....there is not enough time to pull all 8 rivets even if the foxfires were abscent....6 rivets is about it. When the  bonus timer reaches about 3600 the kill screen kicks in.
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Offline Shane_NC

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Re: life after the "Kill Screen"
« Reply #1 on: August 26, 2013, 01:56:17 am »
That's pretty interesting I never knew that about the Japan Romset. I'm not sure if you have seen it but Jeff Harrist did a great video on mame where he demonstrated (i believe with frame advance and break down) a perfect climb up the broken ladder in combination with perfect barrel placement that he could move up in the air at a constant speed without stopping for barrels. Mario died Just short of the TOP.. was an epic video, hopefully someone will repost it.. It seems with 200 secs more on clock it would be clearable but HIGHLY HIGHLY improbable to pull off in a real setting on arcade or even mame.
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Offline Martin Laing

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Re: life after the "Kill Screen"
« Reply #2 on: August 26, 2013, 01:57:04 am »
Awesome! A bit twilight zone.
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Offline ChrisP

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Re: life after the "Kill Screen"
« Reply #3 on: August 26, 2013, 02:06:22 am »
Use cheat.dat and mess around on L23-L30.

It gets even weirder...
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Offline Mary McManus

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Re: life after the "Kill Screen"
« Reply #4 on: August 26, 2013, 02:58:07 am »
That's pretty interesting I never knew that about the Japan Romset. I'm not sure if you have seen it but Jeff Harrist did a great video on mame where he demonstrated (i believe with frame advance and break down) a perfect climb up the broken ladder in combination with perfect barrel placement that he could move up in the air at a constant speed without stopping for barrels. Mario died Just short of the TOP.. was an epic video, hopefully someone will repost it.. It seems with 200 secs more on clock it would be clearable but HIGHLY HIGHLY improbable to pull off in a real setting on arcade or even mame.

Even if someone did pull it off, they  would have to do it 3 times,once for each barrel board. With a joystick I could barely get 1/4 of the way up on one try. Even then,the L=22-6 rivets would be the actual kill screen anyway.


just a thought..........if one is on a conveyor belt board and is delayed by a retracting ladder in the down position, this same maneuver might be usefull to climb up even when the ladder is down,   if it works on the retracting ladders?
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Offline marinomitch13

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Re: life after the "Kill Screen"
« Reply #5 on: August 26, 2013, 09:00:47 am »
BurgerTime has a similar trick, when tapping the joystick up in rapid fashon, Peter Pepper climbs the ladders faster than normal.....for you BurgerTime fans

I'm gonna have to look into this!
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Offline marky_d

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Re: life after the "Kill Screen"
« Reply #6 on: August 26, 2013, 09:05:42 am »
Oh, you didn't know that Mitch? Yeah it's true!
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Offline marinomitch13

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Re: life after the "Kill Screen"
« Reply #7 on: August 26, 2013, 09:11:30 am »
Awesome! However, I'm assuming it's not as practical as like revving the pedal is (or whatever the trick is to make you constantly go fast) that people use on Outrun. Or is it?
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Offline stella_blue

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Re: life after the "Kill Screen"
« Reply #8 on: August 26, 2013, 09:28:58 am »
Awesome! However, I'm assuming it's not as practical as like revving the pedal is (or whatever the trick is to make you constantly go fast) that people use on Outrun. Or is it?

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