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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by jammvyy on April 04, 2024, 06:34:45 pm »
why is the hitbox confined to a small space , why can't the rest of the screen be used , is it hardware related :)
 
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 06:05:14 am »
OMG I looked above the unlit oil can on the barrel stage and thought there was dust on my monitor. But there are actually two pixels that make up the hitbox that makes you die when you jump there.  ;D

And I noticed something that I cannot explain. These two pixels are also seen at the top left of the rivets stage, a little between the umbrella and the top left rivet. I do not know why it is there. I guess that that is the same sprite that is also used above the oil can. But why is it there?  And then when playing the pies board I see those pixels again, about the same spot, but they move left and right just like DK does. It looks like that that sprite (originally a blank one) is somehow drawn as part of DK? But why?  :-/
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 05:56:33 am »
Just played with it a little and find the barrels funny. Only such a small hitbox, they look less intimidating in their hitbox shape. The hitbox difference between fireballs and firefoxes is also interesting. Most people think they are the same, but they are not.

I also noticed the wobbling up and down of the fireballs and firefoxes. So there is a difference between the actual Y-position (that the code uses) and the sprite Y-position (that is displayed). That might have impact (code hitbox is slightly different from sprite hitbox)? Is that what you meant sock master?
 
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 05:31:10 am »
The version with the hitboxes and the sprite outline.
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 05:30:21 am »
The version with the hitboxes only.
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 05:29:18 am »
Two years ago I started a romhack like that, but never continued. Mainly because I wasn't absolutely sure that I got the hitboxes right. But when you play it, it seems they are right.

I did simple adjustments of the sprites to display the hitboxes. I do not remember hitboxes that were bigger than the sprite boundaries, but I might be mistaken. And, sock master, maybe you can explain what you mean by hitbox ranges not being constant.

I created two prototype versions. The first one only displays the hitboxes. The other one displays the hitboxes and the outline of the original sprite. I will provide both versions in the next messages.

[The top displays DUEL, because I took a template versioon of that romhack as basis for this one]
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Other High Score Lists / Re: Donkey Kong 3 Submissions
« Last post by xelnia on April 03, 2024, 10:05:30 pm »
Difficulty 4 - Marathon
1,234,200
WolfMAME 0.184
1/4/24

Difficulty 3 - 5-man
469,700
WolfMAME 0.184
3/4/24

Verified and updated on the DK3 HSLs! Congrats!
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Other High Score Lists / Re: Donkey Kong 3 Submissions
« Last post by homerwannabee on April 03, 2024, 08:04:50 am »
Difficulty 3 - 5-man
469,700
WolfMAME 0.184
3/4/24
Very good five man score. In 2005, Dwayne Richard who's an absolute legend put up a 473k record score.  Although he's 8th now, anyone who can a score around that is doing a great job
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Other High Score Lists / Re: Donkey Kong 3 Submissions
« Last post by CraigT on April 03, 2024, 07:51:40 am »
Difficulty 3 - 5-man
469,700
WolfMAME 0.184
3/4/24
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General Streaming Discussion / Re: List of Classic Arcade Game Streamers
« Last post by Simpsons99 on April 02, 2024, 04:37:34 pm »
From  jammvyy Recent remarks in chat box .. I would like my stream removed from active streamers Thank You!
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