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Classic Arcade Game Discussion / Re: There's more clubs than Donkey Kong
« Last post by homerwannabee on April 06, 2024, 12:08:49 pm »
Somebody should start an Intrepid club.  That would be awesome

  8) 8) 8)
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Classic Arcade Game Discussion / Re: There's more clubs than Donkey Kong
« Last post by Sock Master on April 06, 2024, 10:39:46 am »
Somebody should start an Intrepid club.  That would be awesome
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Classic Arcade Game Discussion / There's more clubs than Donkey Kong
« Last post by homerwannabee on April 06, 2024, 10:29:39 am »
As we all know, when it comes to clubs of people, Donkey Kong has the largest community. Biggest club by far.
It's nice to be part of the killscreen club.
Having said that, I also am happy to be part of other clubs.
Like the DKJr and DK3 club.
I also like being part of the good, but not very good club
of Pacman, Robotron, Ladybug, Moon Patrol, Galaga,Punchout, Super Punchout, Twin Cobra II, Nibbler, Wonderboy, Galaxian, Crazy Kong, Galaga 88, Space Invaders 95, and Zaxxon .
Even much smaller clubs like Sky Skipper, Tube Panic, and Arm Wrestling are clubs I'm happy to be a part of.

Sides, wouldn't it be cool to be able to talk about other games in depth other than Donkey Kong when you go to one of these arcade get togethers.
So, do it today.  Find an arcade/MAME game that you can be part of the good players club. All you need is about 50 to 100 hours to become a member of one of these good players clubs  8)
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Other High Score Lists / Re: Donkey Kong 3 Submissions
« Last post by CraigT on April 06, 2024, 01:46:36 am »
Difficulty 3 - 5-man
487,000
WolfMAME 0.184
6/4/24

Had a solid last man going, but lost control on the gold board which could have got me to over 500k. FailFish
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by jammvyy on April 05, 2024, 03:47:57 am »
Thanks John , It can imagine it being a tedious job :)
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by PaulGoes on April 04, 2024, 11:24:53 pm »
It's the 'blank' sprite and the code sometimes uses it as 'display nothing'.  Notably the oil fire before its lit but also in DK's sprites.  The game reserves 10 sprites for DK, but not all 10 are always needed.  When DK is in a pose that has fewer sprites, the extra sprite slots still display but using 'blank' and they have junk X/Y coordinates so they display somewhere off in space.  When DK moves, the junk coordinates also move along with DK.

That explains it. Thanks.
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by Sock Master on April 04, 2024, 07:08:27 pm »
And I noticed something that I cannot explain. These two pixels are also seen at the top left of the rivets stage, a little between the umbrella and the top left rivet. I do not know why it is there. I guess that that is the same sprite that is also used above the oil can. But why is it there?  And then when playing the pies board I see those pixels again, about the same spot, but they move left and right just like DK does. It looks like that that sprite (originally a blank one) is somehow drawn as part of DK? But why?  :-/

It's the 'blank' sprite and the code sometimes uses it as 'display nothing'.  Notably the oil fire before its lit but also in DK's sprites.  The game reserves 10 sprites for DK, but not all 10 are always needed.  When DK is in a pose that has fewer sprites, the extra sprite slots still display but using 'blank' and they have junk X/Y coordinates so they display somewhere off in space.  When DK moves, the junk coordinates also move along with DK.

Maybe I was thinking more about DK Junior when I mentioned inconsistent hitboxes.  That happens a lot in DK Junior, even to the extent that some hitboxes change over time and some sparks in Mario's Hideout even have different hitboxes than the other sparks.
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by jammvyy on April 04, 2024, 06:46:55 pm »
Sock Master
Technically speaking, it would be more complicated than a simple graphics swap because the sizes/shapes of some of the hitbox ranges wouldn't necessarily be constant or fit inside the tiles of the character/sprite data - so it would require some... calculated reprogramming but it would certainly be something that is possible to do.
[/quote] 
  Never mind me :)
if i win the lotto i can hire people to work chain to there desk (contract) to ad a new character :)
 
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by jammvyy on April 04, 2024, 06:36:12 pm »
To make a new hitbox is a complicated thing? or just not possible without dismantling the code? 
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General Donkey Kong Discussion / Re: I came up with a Donkey Kong hack idea
« Last post by jammvyy on April 04, 2024, 06:34:45 pm »
why is the hitbox confined to a small space , why can't the rest of the screen be used , is it hardware related :)
 
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