Donkey Kong Forum

Streaming => General Streaming Discussion => Topic started by: xelnia on June 17, 2013, 06:27:51 am

Title: 4:3 vs 9:6
Post by: xelnia on June 17, 2013, 06:27:51 am
When I first started streaming I had the DK aspect ratio set to 4:3 (default) in WolfMAME106. After watching several streams (including a hilarious session on Allen's channel) I "learned" that 9:6 is the correct aspect ratio. Can I get a confirmation on this? Also, any other tips that MAME streamers have to offer regarding settings that might have slipped by us relatively new streamers would be greatly appreciated. Thanks!
Title: Re: 4:3 vs 9:6
Post by: danman123456 on June 17, 2013, 07:00:53 am
I have to look but I believe Jeff W said to use 4:3 and not 9:6 for Pauline. 4:3 is what I use and it looks fine to me but not sure what the "official" would be.

Make sure Frameskip is set to 0 if you haven't done that.
Title: Re: 4:3 vs 9:6
Post by: stella_blue on June 17, 2013, 08:25:35 am

I've been using 4:3 (the default), and I have frame skipping set to "Automatic" (also the default).

Should I override the default, and change the setting to "Draw every frame" ?

Title: Re: 4:3 vs 9:6
Post by: JNugent on June 17, 2013, 08:17:49 pm
There was a mention during my stream earlier today that my stream made DK look 'stretched'.  Jeremy recommended switching to 9:6, which I did.  I actually like this aspect ratio better, but it would be nice to hear from some more players regarding correct MAME settings.  Anyone?
Title: Re: 4:3 vs 9:6
Post by: xelnia on June 17, 2013, 09:04:04 pm
Pauline works just fine for me with 9:6.
Title: Re: 4:3 vs 9:6
Post by: ChrisP on June 17, 2013, 09:15:05 pm
Actual pixel aspect (8:7) for the win.

I can't stand narrow Kong!

4:3 is bad enough, but this 9:6 makes me grimace.
Title: Re: 4:3 vs 9:6
Post by: Scoundrl on June 17, 2013, 10:19:57 pm
ChrisP is right. The CORRECT aspect ratio is 8 by 7. The game is 224 x 256 pixels giving us an even 8x7 ratio.

-Ken
Title: Re: 4:3 vs 9:6
Post by: ChrisP on June 18, 2013, 12:19:59 am
Some say that, while the game runs internally at 224x256 (8:7), it's "intended" to be displayed at 4:3, but I don't know about that.

The H-SIZE and V-SIZE pots on the DK monitor are free-adjusting, so it's really whatever aspect ratio the user wants.

All I know is that if you adjust a real DK to fill the horizontal space, it always ends up looking much closer to the MAME 8:7 than the default 4:3.

This is actually a significant issue. Whatever you've gotten used to really affects gameplay if you have to switch, especially on springs. Even a minor aspect ratio difference can totally throw things off and take hours to adjust to.

In any case, I don't know where anybody's getting the idea that 9:6 is correct.
Title: Re: 4:3 vs 9:6
Post by: xelnia on June 18, 2013, 12:33:40 am
Chris, I just remember being in a stream where people were trying to get Allen to change his aspect ratio to 9:6, so I might be trying too hard to spread false information.  ;D

I'm having trouble displaying DK at 8:7 unless I run it fullscreen. I prefer to run it in a window and at 8:7 it looks far too wide. I've tried playing with all the Display/Advanced tab setting with no luck. So I might just stick with 9:3 until I can figure it out.
Title: Re: 4:3 vs 9:6
Post by: ChrisP on June 18, 2013, 12:43:14 am
8:7 definitely takes some getting used to if you're accustomed to 4:3, and the truth is, people should play however they're comfortable. I don't think there's a right answer.

But I'll tell ya, once you go fat, you never go back!
Title: Re: 4:3 vs 9:6
Post by: ChrisP on June 18, 2013, 12:49:59 am
It's worth considering that, if nothing else, the pixel art would have been designed at 8:7, since that's the "native" ratio, making a pretty strong argument for it being how things were intended to look.
Title: Re: 4:3 vs 9:6
Post by: danman123456 on June 18, 2013, 06:03:59 am
Pauline "works" at 9:6 but will have issues sometimes and you will notice "-" numbers. Jeff said it was designed for 4x3 and when I set that up it works flawlessly.

Scott (Stella) you have to have it set to Draw Every Frame for TG settings. Frame Skip Auto isn't allowed. That's the only reason I do it. For this contest I don't think it matters either way.

Dan
Title: Re: 4:3 vs 9:6
Post by: SQUIIDUX on June 18, 2013, 10:10:09 am
just asked chris about this in the stream, didnt notice this thread 9:6 works well for me on this 1920x1080 monitor looks less squished.
Title: Re: 4:3 vs 9:6
Post by: acrjoey on August 14, 2013, 05:53:40 pm
Ok I just got a new 1920X1080 monitor in today and 4:3 looks crazy on it. 4:3 looked perfect on my old 1600X1200 but this widescreen monster squishes the hell out of 4:3 I had to switch it over to 9:6 and the same is true for reversing it 9:6 looks horrible on my old monitor. I am wondering if the native resolution of your display plays a factor in how mame stretches games. If I sober up some I will set both monitors up side by side in 4:3 and show you the difference
Title: Re: 4:3 vs 9:6
Post by: John73 on October 07, 2013, 03:51:02 am
I somehow lost my copy of Pauline, and after several tries early today, I managed to download it again.

But I'm getting some really wacky results with it - incorrect board scores, sometimes reports a score of 1000 less than what I go, and it's then added on (most times) to the next board.  And then other boards it reports I score 30,000+

I never had this problem when I had it installed previously.

I'm running Wolf .106, and have "enforce aspect ratio" ticked. 

Any ideas?
Title: Re: 4:3 vs 9:6
Post by: stella_blue on October 07, 2013, 04:11:57 am

Hi John,

Sounds like you might be experiencing the same problem as Phil.  During his last few weeks of streaming DK, he was also seeing some bizarre results.

Are you running Pauline as you're playing, or while playing back a previously recorded INP?  If during playback, do you have any other windows open?  I've found that Pauline will fail to respond whenever MAME is not the active window.

Title: Re: 4:3 vs 9:6
Post by: John73 on October 07, 2013, 04:48:02 am
No I was only running as I was playing.  But I did have other windows open, though they were minimized.

I should add that I have recently purchased two new monitors, and am running in extended desktop mode - however I do have both Mame and Pauline running on the one desktop, not that I think that that would make a difference anyway.

It's odd that you should have troubles during playback when MAME is not the active window either.  I'll admit I don't know the inner workings of Pauline, but there is a Windows API call that is probably used to work out which Window should be looked at - whether that window has the focus (is the current active Window) should be neither here nor there.   I did see from the Readme files included with Pauline that it makes use of an open source OCR - so obviously if you put another window over the top of the game score it will cause problems.

I've been considering writing a very basic pace program to work with Android based mobile devices, and may yet still do it.  Which has got me thinking about the whole "pace calculation" issue, but I think these ideas would be better discussed in another thread.
Title: Re: 4:3 vs 9:6
Post by: corey.chambers on October 07, 2013, 08:54:15 am
Using two monitors will effect how you PC performs. It can cause lag in your programs because of the extra use of the video card. Are you pausing your game at all? If you pause your game this will mess with Pauline's attempt to determine if a new screen has changed. If you are doing this I would recommend that you always record your inp, but I suspect that you do this already and that this is not the issue.
Title: Re: 4:3 vs 9:6
Post by: John73 on October 07, 2013, 07:32:50 pm
Using two monitors will effect how you PC performs. It can cause lag in your programs because of the extra use of the video card. Are you pausing your game at all? If you pause your game this will mess with Pauline's attempt to determine if a new screen has changed. If you are doing this I would recommend that you always record your inp, but I suspect that you do this already and that this is not the issue.

I had previously used 2 24" Viewsonic LCD monitors without issue with Pauline, they both died and I recently replaced them with 2 21.5" Benq LED monitors.  The issue happens regardless of recording a game or not, obviously while recording with Wolf I'm not pausing.
Title: Re: 4:3 vs 9:6
Post by: Ohrami on December 03, 2015, 12:31:31 pm
hello necro

Turns out the correct aspect ratio to use in WolfMAME v0.106 is 32:21 if you have "Stretch using hardware" checked because 4:3 for some reason gives you a 1:1 window, so if you do the math then 32:21 translates into 8:7 and the window will be 224x256 when you first open the game.