Donkey Kong Forum

General Donkey Kong Discussion => General Donkey Kong Discussion => Topic started by: dknetter on March 23, 2020, 05:58:35 pm

Title: MAME (wolfmame?) exploit?
Post by: dknetter on March 23, 2020, 05:58:35 pm
I've been running DK on Wolfmame 0.106, as I understood this was the only acceptable version. Are all newer versions of Wolfmame acceptable as well?

When playing within a window (vs full screen) and resizing that window, the game play pauses. So if I click the edge of the window and hold down the mouse key, I could pause and take as long of a break as I wanted. Is this a known issue, or something that is detectable somehow? Upon testing this and playing it back, the pause is not apparent. Obviously this may have implications beyond DK.
Title: Re: MAME (wolfmame?) exploit?
Post by: NWnike on March 23, 2020, 08:46:52 pm
One of the rules of submission is that your recorded game speed must be at least 90% and that no intentionally altering the game speed is allowed. Whenever you adjust the window that you are referring to, the game play speed drops, therefore this is not a way to beat wolfmame.
Title: Re: MAME (wolfmame?) exploit?
Post by: dknetter on March 23, 2020, 09:32:40 pm
When I hit F11 during playback of a test INP file where I've done this, the listed recorded speed remains at 100% even during the portion where I've "paused" the game by selecting and holding the edge of the window. Is there some other recorded speed that is being looked at upon review of submitted games?
Title: Re: MAME (wolfmame?) exploit?
Post by: Flobeamer1922 on March 23, 2020, 09:46:48 pm
That's the same recording speed that's examined when reviewing a WolfMAME INP. Also, newer versions of WolfMAME are allowed.
Title: Re: MAME (wolfmame?) exploit?
Post by: dknetter on March 23, 2020, 09:49:36 pm
That's the same recording speed that's examined when reviewing a WolfMAME INP. Also, newer versions of WolfMAME are allowed.

If that is the same recording speed examined when when reviewing the INP submissions, this seems to be a legit problem. Can anyone else record/playback a test to verify what I'm seeing on my system? Again, running WolfMAME 0.106 and I'm on Windows 10.
Title: Re: MAME (wolfmame?) exploit?
Post by: xelnia on March 23, 2020, 10:25:27 pm
1) This is a known feature/bug.
2) It's detectable.
3) Any version of WolfMAME is acceptable, as long as it's version 106 or newer.
Title: Re: MAME (wolfmame?) exploit?
Post by: dknetter on March 24, 2020, 07:03:19 am
1) This is a known feature/bug.
2) It's detectable.
3) Any version of WolfMAME is acceptable, as long as it's version 106 or newer.

Thanks for confirming...I would have been surprised if I discovered something new here. I'm glad it's actually detectable somehow, because as I said the F11 record speed stayed at 100% when I watched through the parts I paused as a test. Perhaps the way of detecting is kept a bit secret so people don't look for a way to work around that?

Or is there some other way of reading the record speed, or of playing back INP files in general that I'm not aware of? When I playback a game to review deaths, I can only hit F10 to switch from normal to fast playback, but no pause, slow motion, rewind, etc. Maybe I'm missing some playback features?
Title: Re: MAME (wolfmame?) exploit?
Post by: JasonV91 on March 24, 2020, 06:37:47 pm
0.106?  FailFish

 :)
Title: Re: MAME (wolfmame?) exploit?
Post by: francoisadt on March 26, 2020, 04:18:57 am
1) This is a known feature/bug.
2) It's detectable.
3) Any version of WolfMAME is acceptable, as long as it's version 106 or newer.

Thanks for confirming...I would have been surprised if I discovered something new here. I'm glad it's actually detectable somehow, because as I said the F11 record speed stayed at 100% when I watched through the parts I paused as a test. Perhaps the way of detecting is kept a bit secret so people don't look for a way to work around that?

Or is there some other way of reading the record speed, or of playing back INP files in general that I'm not aware of? When I playback a game to review deaths, I can only hit F10 to switch from normal to fast playback, but no pause, slow motion, rewind, etc. Maybe I'm missing some playback features?

Mame experts like Xelnia (and on the MARP Forum i.e. Barry Roodeveld) will know, but there is a way (and tool) to analyze the .INP if any other keys than navigation were pressed like a PAUSE key and the time it was executed.