Donkey Kong Forum

General Donkey Kong Discussion => General Donkey Kong Discussion => Topic started by: dd0ck on March 18, 2013, 07:09:16 pm

Title: MAME Version and Save States
Post by: dd0ck on March 18, 2013, 07:09:16 pm
So I never really played DK on MAME (only here and there) and I think my game's progressed a lot slower than it should have since I'm always tied down to this machine and I spend so much time away from it.

Anyway...

What version of MAME is required by TG or whoever to submit a MAME score for submission?

I also thought it would be cool if anyone had some crazy save states they could share.  Basically, I'm going to play here and there, while I commute or whatever and just want to hit the hard stuff hard. 

Are there any crazy situation save states to practice the worst Kong can throw at me?  Might as well practice that is what I was thinking.
Title: Re: MAME Version and Save States
Post by: John73 on March 18, 2013, 11:43:35 pm
With the "new" TG no one knows for sure if they will change the Mame version required.

The old TG required you use Wolf Mame .106 and only version .106.   The file is here: http://wolfmame.marpirc.net/ (http://wolfmame.marpirc.net/)  and look down in the list for wolfmameplus-106.exe

I get a "malicious" file warning when downloading this in Google Chrome, guessing if you have a virus scanner it may throw up a warning too.   This file is safe, so you can ignore the warning.

The save states as talked about in another thread will be different each time you play them because of the way randomization works within the program.

Some of the DK Guru's will be able to tell you more, but you could pretty much make a save state for every single level if you wanted to and then practice to your hearts content.   I assume that the game doesn't get any more difficult between level 5-21, but having read another thread this may not be the case.
Title: Re: MAME Version and Save States
Post by: dd0ck on March 19, 2013, 04:08:51 pm
Okay I'll look around the site.  I know the randomness is dependent on user input.  But you could still have a save state while in the middle of a tough situation is more what I was getting at.

Thanks!