Donkey Kong Forum
General Donkey Kong Discussion => General Donkey Kong Discussion => Topic started by: homerwannabee on March 11, 2013, 04:30:32 pm
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I think it would be cool to have a thread dedicated specifically to all the mysterious occurrences to Donkey Kong. These would be mainly known as the glitches of the game. I will start us off with a rarer occurrence on Donkey Kong that I have only seen twice in the over 1300 games I have played. It's a glitch where the game actually awards you an extra man, and then a few seconds later takes that man away.
5th man awarded, and then taken away on Donkey Kong glitch (http://www.youtube.com/watch?v=c9J4bwIvdFg#)
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Dean had a very interesting glitch recently, I hope he posts it here! Someone (Dustin, I think) also had a cool glitch in another thread where Jumpman got stuck in a girder near the top of a ladder. We also need to get a video of Andrew G.'s ladder glitch climb.
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I will start us off with a rarer occurrence on Donkey Kong that I have only seen twice in the over 1300 games I have played. It's a glitch where the game actually awards you an extra man, and then a few seconds later takes that man away.
Yeah, I've seen that glitch numerous times in my games. Dave frequently comments on it during his online DK sessions. It seems to happen when you complete a stage while simultaneously in VERY close proximity to a fireball.
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Dean had a very interesting glitch recently, I hope he posts it here!
In Dean's game, on a barrel stage, he performed a short wall jump at the right edge of the first girder. The points were awarded, not at the apex of the jump, but a moment later as he was running left along the girder. Moreover, the "100" sprite appeared in an unusual location.
Of course, the actual video would be far superior to my explanation.
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Yeah, I saw it. The '100' sprite was down in the bottom right corner -below the girder almost. Still so weird. Even after him playing it back several times.
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theres also that 100pts glitch on the elevators...
i had something happen the other day that felt kinda x-filey, but i dont think was abnormal...i found myself next to kong about to start humping with a freezer on my right and the rivet still in place, there was 1400 on the timer and i just bounced it out with the fireball dancing next to me, it didnt come out of the freeze cycle or cross the rivet...
8)
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theres also that 100pts glitch on the elevators...
Can you elaborate? I'm not familiar with that one.
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theres also that 100pts glitch on the elevators...
Can you elaborate? I'm not familiar with that one.
I think he's talking about this...
Donkey Kong (arcade) 100pt "Glitch" on Elevator stage demonstrated (http://www.youtube.com/watch?v=ylKnnjafhOk#)
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Haha. That's just leeching the spring you silly goose! :P
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You will have to turn it up because of the poor audio/video quality, but this is a known hardware glitch on DK machines. I haven't had it happen in a long time, but my machine went on a run last year making inappropriate game sounds. A couple of times I heard the "snort snort snort" sound in the middle of a rivet screen. I have had that happen on another machine as well.
Donkey Kong (arcade): Level ending music plays toward the end of L=2 (http://www.youtube.com/watch?v=wwBqD-r6KpE#)
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Eric Tessler needs to post the film of his 1hr game from Logan's Hardware last year. The sounds on that machine were completely off. It was actually quite hilarious!
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Haha. That's just leeching the spring you silly goose! :P
Yeah, I know...that's why I put quotes around "Glitch". A while back some people were asking about it on coinopspace..they thought it was a glitch.
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I've had the 'snort snort snort' happen in the middle of a rivet stage twice on my machine.
Yesterday when I was about to start playing, I opened up the front door to push the service button to add a credit and the speaker started making a high pitched white noise sound.
You'll have to turn up your sound to notice it...it was actually a lot more annoying than it sounds in the recording.
http://www.twitch.tv/mikegmi2/b/376631702 (http://www.twitch.tv/mikegmi2/b/376631702)
I eventually just opened up the back and turned the volume down, then back up again and it was gone.
Maybe it was an alien...or a ghost?
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Yeah, the extra man thing happens when you finish a board and technically die at the same time. A flag is set thinking you died, but before the program run the death routine, the finishing the level takes priority and you move on. But, since the death flag was set, on the next baord it thinks you died before, so the beginning of the board shows one extra man. Because the game like for it to look like Mario came from up top to appear on the board at the bottom after a death.
Another minor glitch would be if you die on rivets level 5 or more, the "How high can you get" reverts back to 125m instead of 150m.
I'd like to see that Dean glitch, but looks like he didn't highlight it. There's a 3 hour plus gameplay on March 8th if someone wants to go find it and higlight it.
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Dean's glitch - http://www.twitch.tv/up2ng/b/375012036 (http://www.twitch.tv/up2ng/b/375012036)
203:25 - restarts game
203:45 "This game is a massive waste of time"
203:55 *Glitch*
203:57 "Whoa!"
204:00 "That's the first time I've seen that!"
204:10 "That looked like a glitch!"
204:27 *Death*
204:28 "I'm gonna replay that to see how...to see what exactly happened there."
204:40 *Replay with commentary*
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I'd like to see that Dean glitch, but looks like he didn't highlight it. There's a 3 hour plus gameplay on March 8th if someone wants to go find it and higlight it.
Hey Dave, I checked the video you've referenced, and have isolated the item of interest.
http://www.twitch.tv/up2ng/b/375012036 (http://www.twitch.tv/up2ng/b/375012036)
You should watch from 2:03:30 to 2:11:30 for the relevant portions of the session.
The glitch occurs on Level 1-1, after a restart. Dean plays it back a couple of times, before archiving the INP file. We then get a few more playbacks, some using frame advance mode, for a more detailed look.
EDIT: Oops, I see that Jo already beat me to it.
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The only odd thing I appear to see about that Dean glitch is score placement. He wasn't awarded points for the first part of the barrel jump because he was too close, what he was awarded was catching the back side of the barrel after coming off the wall....similar to if you double jump a barrel on the same girder, the second jump is points against the backside of the barrel. Also, once bouncing off the wall things are not completely normal. But, it is an odd thing I never saw.
EDIT: Actually, tried every which way I could to jump a barrel like that to recreate that and no dice...even tried releasing controls in the air and repressing when landing. Still jump normal 100 pts for the first jump. That is crazy.
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Someone needs to go over and check for gummy substances on Dean's computer's motherboard...
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It's interesting to see, but what might be telling is WHERE on the screen it happens.
That also just happens to be the spot where Jumpman can fall through the floor to clear the screen on the original ROMset.
I don't understand what caused that, but it might be related to what causes this.
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This is exactly what I commented about on Dean's stream that night, Chris^ I don't remember if you were there or not, but it was all I could really come up with as some sort of connection that might be involved in the glitch's explanation.
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I got a "snort snort snort" in the middle of a rivet screen today, which is weird because I haven't had it happen in well over a year. I thought I'd post it in case no one has had it happen to them...it starts when the score rolls to 13k.
snort (http://www.youtube.com/watch?v=pDpLtN9XVeM#)
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those dam holoprizes are quite common...thats an annoying glitch, if you insist on going back for them it can cost you!
8)
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Mark's machine creeps me the f out.
It's possessed!
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Dean's glitch - http://www.twitch.tv/up2ng/b/375012036 (http://www.twitch.tv/up2ng/b/375012036)
203:25 - restarts game
203:45 "This game is a massive waste of time"
203:55 *Glitch*
203:57 "Whoa!"
204:00 "That's the first time I've seen that!"
204:10 "That looked like a glitch!"
204:27 *Death*
204:28 "I'm gonna replay that to see how...to see what exactly happened there."
204:40 *Replay with commentary*
Blargh.
Allow me to be the first to share in the collective blame for not highlighting this. The video is a-gone...
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It's ok, Dean saved the INP (I made him!). Maybe he can play it again for you on another stream, then you can make your own highlight of it. :)
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Here you go Mitch! :P
Jumpman goes for the 3rd girder in attract mode
http://www.twitch.tv/f_symbols/c/2234616 (http://www.twitch.tv/f_symbols/c/2234616)
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Here you go Mitch! :P
Jumpman goes for the 3rd girder in attract mode
http://www.twitch.tv/f_symbols/c/2234616 (http://www.twitch.tv/f_symbols/c/2234616)
Hey Ethan, I absolutely love the accompanying musical selection!
Is that "I'll Play the Blues for You", by Albert King?
If so, can you help me out with the particular version? Is it the first track (7:17) from the album of the same name?
I've got to add this to my "bluesy" collection as soon as possible.
Great stuff.
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Whoah.
I've seen him climb the short ladder, but never the middle one.
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I think I deleted my old "Mario goes up" on the attract screen highlight. I know when he finishes with the hammer and is on a ladder, he'll go up. The furthest I think I've seen him get is to the 3rd girder and actually jump a barrel. One day he'll do it and have a clear run, because I'm curious what'll happen after that run to the right that usually drops him off the 2nd girder. It would be cool for someone to find the "stack" in the program that has all his programmed moves for the attract screen just to see how far they went with it.
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Whoah.
I've seen him climb the short ladder, but never the middle one.
Yeah, Chris, that is exactly why I had him highlight it! I hadn't ever seen him climb the middle ladder either.
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Hey Ethan, I absolutely love the accompanying musical selection!
Is that "I'll Play the Blues for You", by Albert King?
If so, can you help me out with the particular version? Is it the first track (7:17) from the album of the same name?
I've got to add this to my "bluesy" collection as soon as possible.
Great stuff.
Scott,
Unfortunately, the background music was from a "TV music channel"; so i'm not sure of the version, it was Albert King. I personally recommend the extended version of the song, because blues solo's are tits.
Albert King - I'll Play The BLues For You (extended version) (http://www.youtube.com/watch?v=6SP5JHLqXM8#)
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Scott,
Unfortunately, the background music was from a "TV music channel"; so i'm not sure of the version, it was Albert King. I personally recommend the extended version of the song, because blues solo's are tits.
[noembed]Albert King - I'll Play The BLues For You (extended version) (http://www.youtube.com/watch?v=6SP5JHLqXM8#)[/noembed]
Nice. Shortly after replying, I also tracked down that same YouTube clip and immediately knew it was the one.
"It ain't how many notes you play, it's how you play them." - Albert King
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One little weird DK occurance on pie factory that I never really hear pointed out (mainly because it doesn't affect gameplay at all) is that the pies on upper conveyors sometimes will change direction (instead of just moving towards the oil can they'll reverse and go out the screen) until mario reaches a certain height I think, then they'll always just go towards the oil can.
Not sure why I just decided to post this since it was something I've always seen.
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One little weird DK occurance on pie factory that I never really hear pointed out (mainly because it doesn't affect gameplay at all) is that the pies on upper conveyors sometimes will change direction (instead of just moving towards the oil can they'll reverse and go out the screen) until mario reaches a certain height I think, then they'll always just go towards the oil can.
Not sure why I just decided to post this since it was something I've always seen.
I've never noticed that before, Dave. Now that it's been mentioned, I will certainly be looking for it.
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That could be the cause of the "double pie" phenomenon I have noticed. The change direction go offscreen and then immediately change back?
Dan
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Keep in mind, I'm talking about the upper pies, not bottom pies when they change direction you get side by side one. I'm talking about upper pies changing direction.
OK, I went to one of my vid. You really don't see a good one until 28:09,
But it happens at 7:02 (pie sticks it's nose out then reverses)
Same at 14:43
But 28:09 is a good one, look at the upper left pie at 28:09 in this vid.
http://www.twitch.tv/lmdave/c/1591875 (http://www.twitch.tv/lmdave/c/1591875)
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Yeah im talking about the upper pies. Ive had a situation where 2 pies were touching each other. The one where they go to the oil can.
Dan
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OK then that must be a case of them reversign and changing back and creating a double up top. As long as I've been seeing the reversing up top, I never caught a double pie up top that I know of.
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ha i never noticed this, guess its pretty common tho...funny the things you can not notice after hundreds of games!
Dave in your vid at 28.03 i think the pie reverses a tiny bit then changes its mind, just as you jump for the hammer...
8)
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looks like it reverses at regular timed intervals, when kong passes the centre of the screen (smashing barrels or climbing back down the 2nd ladder throws the timing in relation to kong), but cancels if your half+ way up the 2nd ladder, or at the top of a jump on the conveyor...
8)
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Cool, I knew it had something to do with how far up you went to cancel it, but didn't figure out all the details like you just did.
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Here is a rather interesting situation where a fireball was smashed at the exact same time that a rivet was crossed; only the 100pt sprite value was shown on the screen (the 800pt sprite was not generated)
Thanks go to Marky_D for noticing this one...
http://www.twitch.tv/f_symbols/c/2332990 (http://www.twitch.tv/f_symbols/c/2332990)
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As others have pointed out, it looks as though the "800" sprite actually does appear for a frame, and then is replaced by the "100" sprite. So, it would seem that two point-award sprites cannot be rendered at the same time. Now I was wondering what would happen during a "true" simultaneous award? Is it even possible? Those who play/watch DK Junior are aware of the extra-point glitch that occurs on the Hideout at the second apple, where the game gets confused when it tries to award points for a smash and a jump at the exact same time, causing the game to award 1200pts for the jump. I wonder if something similar would happen in DK?
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I managed to grab a screen of the correct frame using the twitch viewer and print-screen this morning. It appears it can/does render both, if only for a single frame.
(http://i1083.photobucket.com/albums/j389/bilythekid_lvdc/simu-points_zps6a0949f9.png)
Here is an image of the point counter from this exact frame; it shows that the 800pt smash was awarded just prior to the 100pts.
The score counter went from 272100 to 272900 and then almost instantly to 273000 (Look at the the "2" and the "9" in the score)
(http://i1083.photobucket.com/albums/j389/bilythekid_lvdc/pointcounter_zps20c1aecf.png)
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I think what you are seeing there is phosphor persistence. The pixels in a CRT monitor can't turn off instantaneously. There's a certain amount of "lag" before they completely disappear. Notice how the 800 looks a little faded compared to the 100. That's also what you are seeing in the score. As it changes from one value to another, the old value is still visible for a fraction of a second.
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I had a bit of practice today (note the reserve lives) and I had that sound glitch again, this time it played the end of rivets jingle on a barrel smash haha.
2014 02 20 153728189 (http://www.youtube.com/watch?v=0EldEfJ0aic#ws)
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I had a bit of practice today (note the reserve lives) and I had that sound glitch again, this time it played the end of rivets jingle on a barrel smash haha.
2014 02 20 153728189 (http://www.youtube.com/watch?v=0EldEfJ0aic#ws)
Haha that's awesome. I'd rather listen to that for hours and hours instead of the barrel smash sound effect. Kappa
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Wht da! Haha, that would almost throw me off if I were trying to focus.
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It's been quite a while, but I had the sound glitch happen again this morning. 800 bonus music :)
! No longer available (http://www.youtube.com/watch?v=zqz8y4aqGZg#)
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dq all day <mad> Kappa
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Secretly playing on the island again...
What is marky_devious up to? <stirpot>
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Ummmmmm that reaction was hilarious! <Allen>
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I recently played a game where on L-04 barrel stage I made it all the way up to the top girder, after climbing the ladder my jumpman inverted. I was still able to jump barrels and climb the final ladder, Just odd seeing him stand/jump on his head. Anyone else have this happen?
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Only after about 10 beers