Donkey Kong Forum
Other Classic Arcade Games => Classic Arcade Game Discussion => Topic started by: maximumsteve on November 23, 2020, 07:13:12 pm
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https://realotakugamer.com/4-days-4-nights-no-dice-perfect-pac-man-outruns-billy-mitchell?fbclid=IwAR3_Qx8JODsok3FTG2FZw6sUP3vwXWNemYAhQshEWaDGuR41halo9Cdckkc
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"Shortly after his failure, Mitchell attempted to place the blame on the cabinet and insisted it malfunctioned as seen in the clip below"
lol
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Ha ha ha ha ha ha! <pacman> <blinky>
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(https://www.jonathanrosenbaum.net/wp-content/uploads/2020/07/200-7.gif)
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5?
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Seven days now. The best he's done throughout the past seven days is 1,877,070. He's been racking up the hours, but not the score.
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why are 200+ people watching nothing? i don't get it.
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He got the extra dots on a Ms Pac/Galaga anniversary board. They're calling it a new high score.
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Yep, and he didn't acknowledge in his tweet that he did it on a Ms. Pac/Galaga 20-year reunion cab, so someone who doesn't know any better could look at it and assume he got NWR on the standalone game. He blocked me not too long after I made a response to his tweet that included the information about the nature of his score that he intentionally left out.
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Since his stream titles always included "WR attempts" I assume he knew there would be extra dots. Was this somehow done by Namco by mucking with the ROM intentionally to allow this? Some issue with differences in hardware? Does anyone know? I assume the extra dots aren't present on original arcade hardware.
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Since his stream titles always included "WR attempts" I assume he knew there would be extra dots. Was this somehow done by Namco by mucking with the ROM intentionally to allow this? Some issue with differences in hardware? Does anyone know? I assume the extra dots aren't present on original arcade hardware.
It's just an inaccuracy with the version of Pac-Man included on the reunion game. The Ms. Pac-Man/Galaga 20-year reunion game was created by a company called Cosmodog. Per their website, they had this to say about its development. "...and Namco was unable to come up with the source code. So, we wound up disassembling and reverse-engineering pretty much all of both games." While they did a mostly competent job, it's clearly imperfect, as the Pac-Man split screen has ten hidden dots instead of nine like there should be.