Donkey Kong 3 High Score List Submission Rules
Rules last updated: March 17, 2020, 11:26 PM MST, by xelnia
A. Game SettingsDifficulty 1 - Marathon | Arcade | | | | | MAME |
Number of Players Per Game: | 3 | | | | Lives: | 3 |
Extra: | 30,000 PTS. | | | | Bonus Life: | 30000 |
Additional Extra: | 30,000 PTS. | | | | Additional Bonus: | 30000 |
Difficulty: | Easy (1) | | | | Difficulty: | Easy / 1 |
Difficulty 1 - 5-man (TGTS) | Arcade | | | | | MAME |
Number of Players Per Game: | 5 | | | | Lives: | 5 |
Extra: | NO EXTRA | | | | Bonus Life: | None |
Additional Extra: | NO EXTRA | | | | Additional Bonus: | None |
Difficulty: | Easy (1) | | | | Difficulty: | Easy / 1 |
Difficulty 2 - Marathon | Arcade | | | | | MAME |
Number of Players Per Game: | 3 | | | | Lives: | 3 |
Extra: | 30,000 PTS. | | | | Bonus Life: | 30000 |
Additional Extra: | 30,000 PTS. | | | | Additional Bonus: | 30000 |
Difficulty: | (2) | | | | Difficulty: | Medium / 2 |
Difficulty 2 - 5-man (TGTS) | Arcade | | | | | MAME |
Number of Players Per Game: | 5 | | | | Lives: | 5 |
Extra: | NO EXTRA | | | | Bonus Life: | None |
Additional Extra: | NO EXTRA | | | | Additional Bonus: | None |
Difficulty: | (2) | | | | Difficulty: | Medium / 2 |
Difficulty 3 - Marathon | Arcade | | | | | MAME |
Number of Players Per Game: | 3 | | | | Lives: | 3 |
Extra: | 30,000 PTS. | | | | Bonus Life: | 30000 |
Additional Extra: | 30,000 PTS. | | | | Additional Bonus: | 30000 |
Difficulty: | (3) | | | | Difficulty: | Hard / 3 |
Difficulty 3 - 5-man (TGTS) | Arcade | | | | | MAME |
Number of Players Per Game: | 5 | | | | Lives: | 5 |
Extra: | NO EXTRA | | | | Bonus Life: | None |
Additional Extra: | NO EXTRA | | | | Additional Bonus: | None |
Difficulty: | (3) | | | | Difficulty: | Hard / 3 |
Difficulty 4 - Marathon | Arcade | | | | | MAME |
Number of Players Per Game: | 3 | | | | Lives: | 3 |
Extra: | 30,000 PTS. | | | | Bonus Life: | 30000 |
Additional Extra: | 30,000 PTS. | | | | Additional Bonus: | 30000 |
Difficulty: | Hard (4) | | | | Difficulty: | Hardest / 4 |
Difficulty 4 - 5-man (TGTS) | Arcade | | | | | MAME |
Number of Players Per Game: | 5 | | | | Lives: | 5 |
Extra: | NO EXTRA | | | | Bonus Life: | None |
Additional Extra: | NO EXTRA | | | | Additional Bonus: | None |
Difficulty: | Hard (4) | | | | Difficulty: | Hardest / 4 |
B. Platform1. Arcade- Arcade scores should be done on an original Donkey Kong 3 PCB.
- 4-way controls are required.
- High score save kits are allowed. However, should any of these kits prove to affect gameplay, scores may be invalidated after the fact.
- Multi-PCBs (x-in-1) are allowed.
- You MUST show the DIP switch settings either before or after your game, for EVERY submission.
2. MAME- The only acceptable MAME platforms are WolfMAME versions 0.106 and newer, and Retro Uprising's Score Mode.
- The only acceptable romset is dkong3
- Pausing the game is not allowed.
- Intentionally altering the game speed is not allowed.
- Any modifications to WolfMAME, Retro Uprising, or the dkong3 romset will result in disqualification.
- Auto-fire is not allowed.
C. Evidence1. Arcade- For a player's FIRST submission to DKF, they must show the inside of their cabinet. We must be able to see: 1) 4-way controls, 2) PCB name/label, 3) DIP switch settings, 4) ROM chips, 5) the Z80 processor location. Subsequent submissions will only require the showing of DIP switches, unless the player uses new hardware.
- Video evidence must show the complete gameplay, from beginning to end.
- Players must make a reasonable effort to make their video evidence permanent.
- Scores done at live events will be accepted if it can be reasonably determined that game settings and platform requirements have been met.
- Video evidence that only shows the end of a game must include, in the same video, an immediate restart and demonstration of the Game Settings. Do not power cycle the cabinet before restarting.
- For scores done on a multi-PCB (x-in-1), only complete gameplay videos will be accepted.
2. MAME- All MAME submissions must include an INP in a zip archive. If WolfMAME 0.106 is used, the corresponding WLF file must also be submitted in the zip archive.
- Players must make a reasonable attempt to make their INP evidence permanent.
- Retro Uprising submissions must also include a screenshot of the moderator information used to verify Retro Uprising submissions. This shows game time, recorded speed, and pause information.
- The average recorded speed in the INP must be at least 90%.
- Please submit only one attempt per INP.
D. Special- You may submit the score after the first 5 lives of a marathon score as 5-man TGTS score.
- Screenshots and photographs are not sufficient evidence for a score.
- Any score may be rejected if video quality is poor.
- Any score may be rejected if a player uses a technique or method not mentioned here, if it violates the spirit of the game and the spirit of fair play.