Author Topic: Summer Yolympics 2024  (Read 599 times)

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Offline Zerst

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Summer Yolympics 2024
« on: June 01, 2024, 04:20:21 pm »
It's time for Summer Yolympics 2024!
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Registration - https://www.cagtournaments.com/SummerYolo24
Game Nominations - https://forms.gle/jkjQxi7RnosoH1yF6
Ban List - https://docs.google.com/document/d/1u175ba2KP-9oAELlYpF6AG2J-KHzIdpypy4bPlJd4JI
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Nominations End: 05 Jun
Voting Phase 1: 05 Jun - 12 Jun
Voting Phase 2: 12 Jun - 19 Jun
Player Registration End: 19 Jun
Draft: 20 Jun ~ 25 Jun
Game Reveal: Approx 26 Jun
Tournament Start: 29 Jun @ 23:00 UTC
Tournament End: 03 Aug @ 23:59 UTC
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Yolympics is a multi-game, team-based competition. Players will compete on many games during the event, and their rank will be measured by their performance across the multiple titles in competition. This is a team-based event, meaning the team with the best overall performance will win. Within each team, their top N scores for each game will earn leaderboard points.
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Summer Yolympics 2024 will feature 20 games:
-- Four games with the most votes from each of four categories based on release year (16)
-- Four games with the most votes from a Wildcard category (4)

The year-based categories will use a ban list that includes games from ALL past Yolympics events.
The Wildcard category will use a ban list that includes games from the past FOUR Yolympics events.
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Adjudication: MAME INP or Video Link
MAME Versions Accepted: WolfMAME 0.183, 0.261, 0.264
No Sandbagging: Scores must be submitted within 24 hours of play.

Autofire:
There are many arcade games that effectively require long periods of button mashing - often for the full duration of play.
For some games, such as Track & Field, mashing is a primary measure of skill. For other games, such as many shmups, it is not.
Due to the risk of Repetitive Stress Injury involved in this hobby of leisure, Yolympics has adopted a balanced approach to autofire.

Autofire is generally not allowed, but may be permitted at the organizer's discretion on a per-game basis, following the below guidelines:
1. Skilled play involves button mashing for a substantial portion of the game.
2. Button mashing is not a primary measure of skill for the game.
3. The use of autofire does not trivialize the game.
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