I'm considering maybe putting together a demo version that would fit into DK's ROM footprint, that would load into MAME.
Barrels go to 100% controllable.
I would make one urgent request: for the love of what is holy, please remove "internal difficulty 3" wild barrels from the game completely. Whether DK, D2K, or this variant, these are an absolute scourge, and were the single worst design decision made by the original creators.
How did I know that Mitch would say this? FailFish
You have up to 500 words to defend the presence of these things in a game that is now played as a test of skill/focus (as opposed to simply eat quarters). Go!
If you practice dealing with them (the best way being the WBH) and come to know their precise nature you will almost never run into an unsurvivable situation.
If you practice dealing with them (the best way being the WBH) and come to know their precise nature you will almost never run into an unsurvivable situation."Almost never" my butt. Kappa
Are there any other similar issues that bother people?
This, so many times KreygasmAre there any other similar issues that bother people?
I don't recall... did you say you made jumping over 3 barrels worth 800?
I think it'd be cool to extrapolate it further in some way for 4, 5, and 6 barrels.
Jumping three barrels should not award 800 points. It should award 500 and show the correct sprite.
Jumping three barrels should not award 800 points. It should award 500 and show the correct sprite.
I think it's time DKF had an all-out debate about which was the actual intent here. Kappa
Wes is apparently in the same camp I am (that the typo was actually the sprite location reference, not the score value).
Dean, who is on the other side, made a good point about this the other night though: if it was meant to be 500, the "800" sprite would have been noticed and caught in testing. It would have been hard to miss (whereas the score going up by 500 would have been easy to miss).
On the other hand, I believe that the typo (sprite location "#7F" rather than "#7E") would have been much easier to make than accidentally typing "#05" when "#08" was the intention. But I don't know, as I have no clue what sort of programming tools they were using.
I am torn...
I've been quiet about DK Remix updates for a few weeks because I've been trying to work out how to get a plug-in board to boot up DK Remix on an unmodified DK board set.
Yesterday, I finally got a hand-wired prototype to boot up the game. Huge relief to see it working.
I still have a way to go because I'd also like the board to be able to save high scores, let you play original DK ROMs without having to remove it, maybe allow the possibility of supporting more than one extra game ROM, and hopefully allow saving high scores in regular DK too. Hopefully I can pull that off.
Additionally, I think there would need to be a way to prove that the version of classic DK is exactly the same as normal, as many players would like to submit using this hardware, i'm guessing.I've been quiet about DK Remix updates for a few weeks because I've been trying to work out how to get a plug-in board to boot up DK Remix on an unmodified DK board set.
Yesterday, I finally got a hand-wired prototype to boot up the game. Huge relief to see it working.
I still have a way to go because I'd also like the board to be able to save high scores, let you play original DK ROMs without having to remove it, maybe allow the possibility of supporting more than one extra game ROM, and hopefully allow saving high scores in regular DK too. Hopefully I can pull that off.
Would be very, very cool to get extra features on there.
Actually, the more I think about it, the more I feel that the ability to switch to classic DK might really be more of a requirement of this than a feature. It would be a hassle to have to remove the daughter card to go back to the normal game, and if you put a decent sized EPROM on there, there should be plenty of space for DK.
Geez, maybe you could even throw in those other games that run on DK hardware, like Herbie at the Olympics and that pool one. Or maybe not... :)
Thanks for the update! Looking forward to news on when I can officially order a pcb :)
take my money
I'm also not beyond putting this into my Junior PCB just to see what happens. :)
Is there any way to add the Pauline version into this mix?
I would like to add that one of the reasons it is not on mame is because MAMEDEV has to approve the rom for use on the software itself. It is not necessarily a reason beyond that, just not possible to play it at this point on mame.Ok Tanner. Hope it will be available soon. The fuzz seems to be all about the Remix. Actually I also thinks the Deranged-version sounds very cool. Still havent seen much footage from it tho - except from Ethan streaming it for a short while after playing like nine hours of Remix ;D ;D
I have scores submitted to TG and DKF high score lists with the D2k kit installed. I don't see how this would be different. That is just a guess though.I will be trying the same thing when I get mine
I got my shipping info for the DK remix board. I will try to install it on top of the D2k daughter board and see if it all works together.
I got my remix kit today
That's actually a good theory. I wonder if it would make a difference if one were to use a modern switcher, rather than the Nintendo PS?
As I've said though, I was surprised at the idea that this would even work at all, so I'm not disappointed that it doesn't always work for everyone. I'll give it another shot at some point. I wonder if people with the 4-board stacks are having better results?
It was mentioned that the Jump button can switch from Remix to D2K, then from D2K to PCB, then back to Remix. Did I hear that correctly? I was under the impression that once you switched to D2K, you were stuck.
Also John, you mentioned a Reset header on the DK PCB. I haven't pulled out my PCB yet (moving the cab is a pain), but looking at pics, I don't see it. Could you perhaps post a pic of where that header is?
I'm also curious how the heck you're able to get Free Play to work when running from the PCB ROMs, though I did notice that the green "CREDIT" text is not there at all when the PCB is set to Free Play.
The other thing I wanted to mention is my concern that somebody will dump your game from the Remix PCB and it will be MAMEd before you intend it to be. I've thought about it some more and for a few reasons I kinda like that it isn't MAMEd yet. As for you, once it's out on MAME, it can never go back, so until then you have more options and control over it. I don't know enough about your hardware setup to know whether it's even possible to dump the game, so maybe you're safe for now.
That's actually a good theory. I wonder if it would make a difference if one were to use a modern switcher, rather than the Nintendo PS?I would be very interested in the results from a test like this.
Also John, you mentioned a Reset header on the DK PCB. I haven't pulled out my PCB yet (moving the cab is a pain), but looking at pics, I don't see it. Could you perhaps post a pic of where that header is?I'm going to take a photo and post it up tomorrow.
I'm also curious how the heck you're able to get Free Play to work when running from the PCB ROMs, though I did notice that the green "CREDIT" text is not there at all when the PCB is set to Free Play.This is almost at the level of a magic trick, actually.
The other thing I wanted to mention is my concern that somebody will dump your game from the Remix PCB and it will be MAMEd before you intend it to be. I've thought about it some more and for a few reasons I kinda like that it isn't MAMEd yet. As for you, once it's out on MAME, it can never go back, so until then you have more options and control over it. I don't know enough about your hardware setup to know whether it's even possible to dump the game, so maybe you're safe for now.This is a big concern for me. I was just about at the point of breaking even on the initial costs of making the boards, but I'm in the process of doing something expensive that's setting that back a bit. (The big reveal of what and why will come in about 2 weeks, I think. But it's for good reasons, and it'll benefit everyone who has a Remix board.)
Ha, wow, right there the whole time! Thanks.
Well I know what my second coin switch is gonna be for now...
So I heard for the first time last night .. I am not going to get a Million points on Donkey Kong because I started Playing Remix .
:o I play thousands of games a Year .
Donkey Kong Is just 1 of them .
So I heard for the first time last night .. I am not going to get a Million points on Donkey Kong because I started Playing Remix .
:o I play thousands of games a Year .
Donkey Kong Is just 1 of them .
So my buddy Joe Krajnyak is going to start selling these kits stateside...cheaper/faster shipping...
More info on KLOV here: http://forums.arcade-museum.com/showthread.php?t=372402 (http://forums.arcade-museum.com/showthread.php?t=372402)
Can't wait for my DK Remix board to arrive. I took a little break from DK and submitting scores, but this Remix has sucked me back in. Can't wait to try it!
Can't wait for my DK Remix board to arrive. I took a little break from DK and submitting scores, but this Remix has sucked me back in. Can't wait to try it!
I totally understand that sentiment ^_^
I never had any desire to play DK ever and now I'm trying to obtain a 6 diget score on Remix to submit (I never would have thunk it lol) :P
I hope remix clears customs quickly for you!
Can't wait for my DK Remix board to arrive. I took a little break from DK and submitting scores, but this Remix has sucked me back in. Can't wait to try it!
I totally understand that sentiment ^_^
I never had any desire to play DK ever and now I'm trying to obtain a 6 diget score on Remix to submit (I never would have thunk it lol) :P
I hope remix clears customs quickly for you!
Me too. Any idea how long it usually takes? When should I expect to receive it?
Customs can be a funny thing. Think of it like a cap shoot. ;)
Customs can be a funny thing. Think of it like a cap shoot. ;)
For what it's worth, Joe, we actually do send inquiries your way, especially if they're in a rush. We've never had an actual customs issue and we typically get boards to U.S. customers within 4 to 8 days.
Customs can be a funny thing. Think of it like a cap shoot. ;)
For what it's worth, Joe, we actually do send inquiries your way, especially if they're in a rush. We've never had an actual customs issue and we typically get boards to U.S. customers within 4 to 8 days.
Customs can be a funny thing. Think of it like a cap shoot. ;)
For what it's worth, Joe, we actually do send inquiries your way, especially if they're in a rush. We've never had an actual customs issue and we typically get boards to U.S. customers within 4 to 8 days.
Ethan Daniels got the first Kill-screen and set the bar pretty high for a high score. Dean Saglio has been working on a score as well.
There is a thread for submitting scores here: https://donkeykongforum.net/index.php?topic=1536.0 (https://donkeykongforum.net/index.php?topic=1536.0)
I put together a DK Remix demo of two more boards; the reverse barrels stage and the alternate cement/pie stage.
I'm mostly curious to hear if the cement stage is fair or unfair. I think the rest of the stages in the game are pretty well balanced.
Yes, the new cement stage is more random because the fireballs can spawn in 4 places. No, the spawn points are not as easy to control and even then it's never 100%, but the hammers should be good for clearing the way. I'm curious how well the randomness plays out.
You can get the 2nd demo here:
http://users.axess.com/twilight/sock/dkremix/dkrdemob.zip (http://users.axess.com/twilight/sock/dkremix/dkrdemob.zip)
Thanks!
I put together a DK Remix demo of two more boards; the reverse barrels stage and the alternate cement/pie stage.
I'm mostly curious to hear if the cement stage is fair or unfair. I think the rest of the stages in the game are pretty well balanced.
Yes, the new cement stage is more random because the fireballs can spawn in 4 places. No, the spawn points are not as easy to control and even then it's never 100%, but the hammers should be good for clearing the way. I'm curious how well the randomness plays out.
You can get the 2nd demo here:
http://users.axess.com/twilight/sock/dkremix/dkrdemob.zip (http://users.axess.com/twilight/sock/dkremix/dkrdemob.zip)
The Demos were eventually taken down off John`s website. I *think* one of the two demos made it into mame but the other did not.
Thanks!
"Not Found
The requested URL /twilight/sock/dkremix/dkrdemob.zip was not found on this server.
Apache/2.0.63 (CentOS) Server at users.axess.com Port 80"
"Not Found
The requested URL /twilight/sock/dkremix/dkrdemob.zip was not found on this server.
Apache/2.0.63 (CentOS) Server at users.axess.com Port 80"
"Not Found
The requested URL /twilight/sock/dkremix/dkrdemob.zip was not found on this server.
Apache/2.0.63 (CentOS) Server at users.axess.com Port 80"
Does anyone still have a copy of the file?
Feel free to redirect me but is it possible to put the Xmas gfx onto the standard kit. I imagine it would be a gfx ROM swap but that's a guess.
Looks like we are now a year out and the cat has sprung the coop.
If I understand correctly I have to get a new remix board and a new rom board? Is it possible to upgrade or trade in my old one? And add the new roms