Related Games > DK and DKJR Remix
Donkey Kong Spooky Remix
YesAffinity:
Great hack, John! I haven't gotten too far in level progression yet, but the early levels all seem to be similar to regular DK remix, BUT the animation changes are enough to throw things off. Curious - was something done to the logic on L02-3 to make a different pattern for clearing the level more viable than what would work on regular DK remix?
Sock Master:
--- Quote from: YesAffinity on October 02, 2018, 09:09:43 pm ---Great hack, John! I haven't gotten too far in level progression yet, but the early levels all seem to be similar to regular DK remix, BUT the animation changes are enough to throw things off. Curious - was something done to the logic on L02-3 to make a different pattern for clearing the level more viable than what would work on regular DK remix?
--- End quote ---
It's *mostly the same but the placement of a few things has been changed in a couple of screens. The difference on L02-3 is Jumpman starts in the center instead of a bit to the left.
*some exceptions may apply but the ghosts told me not to say
YesAffinity:
Any plans to release this as a kit? :D
blackraven15:
We are working on looking into it tonsee if it's possible...
John has literally been playing with eproms all day especially for this quest.
We def need time for R and D if it's plausable
YesAffinity:
I'm sure it's way more complicated than my simple suggestion to do so, but it would be great if kits could be released and shipped ahead of tourney's. I'm sure there are plenty of others here that would also be excited about the opportunity of playing on their cab for the tournament. <stirpot>
Anyway, not to detract from this thread, just talking while I'm thinking here. :)
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