Author Topic: DKOO #6 will be the last Donkey Kong Tournament  (Read 19544 times)

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Offline Fly

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #15 on: November 20, 2014, 01:49:37 pm »
Just for the record Fly, Slipnot sucks  ;D

So Fly, when are you gonna starting learning some DK????

You just jelly cuz you didn't get to party with them on their tour bus like I did.  <thefinger>

No DK for me. I know misery loves company but you've got plenty of that around here already.

Besides, I know DK. I just don't play DK. So no need to learn what I already know.

That, and I like to watch.  Kreygasm Kreygasm Kreygasm

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Offline tessler1134

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #16 on: November 20, 2014, 02:48:13 pm »
LOL Fly :)

See if you did not work on Sunday's we could have gone to the nekrogoblikon show  <thefinger>
Eric Tessler

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Offline Dustin(tiptop)Myers

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #17 on: November 21, 2014, 03:09:38 pm »
I want to do it. I need to buy a laptop so I can stream my cabinet.
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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #18 on: December 07, 2014, 11:33:14 am »
Eric, I wanted to offer a clarification to your original post. I started the HSL but Jeremy Young and Scott took over when I stepped down. Those two are presently verifying scores and updating the list for now.

Offline stella_blue

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #19 on: December 07, 2014, 12:17:53 pm »
Eric, I wanted to offer a clarification to your original post. I started the HSL but Jeremy Young and Scott took over when I stepped down. Those two are presently verifying scores and updating the list for now.

Until midnight tonight (EST), to be more precise.

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Offline tessler1134

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #20 on: January 15, 2015, 08:03:22 pm »
A quick update: the DK contests will continue after a short break. They will possibly be in a different format and/or variations. Stay tuned  ;D ;D ;D
Eric Tessler

DK personal best arcade: 966,000 (kill screen, 133 minutes)
DK arcade, KO 2: 900,500 (kill screen, 113 minutes)
DK arcade no hammer: 369,000
Crazy Kong arcade kill screen: 562,000
DK 3 arcade: hard: 1,111,600; easy: 1,640,000
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Offline VON

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #21 on: January 15, 2015, 08:30:34 pm »
A quick update: the DK contests will continue after a short break. They will possibly be in a different format and/or variations. Stay tuned  ;D ;D ;D

So much love for you guys.  I didn't play as much as I would have liked in this tournament, but even when I can't play I get very excited for these events, as they bring everyone together for a few days of laughs... and pain.

Whatever happens with the DK contests going forward, please know that we are all already deeply grateful for everything you've done.

Offline tessler1134

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #22 on: January 15, 2015, 08:33:27 pm »
Thanks Ross!!!!

I want to add some different things to the contests and make them a bit longer...we will see what happens  ::) ::) ::)
Eric Tessler

DK personal best arcade: 966,000 (kill screen, 133 minutes)
DK arcade, KO 2: 900,500 (kill screen, 113 minutes)
DK arcade no hammer: 369,000
Crazy Kong arcade kill screen: 562,000
DK 3 arcade: hard: 1,111,600; easy: 1,640,000
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Offline danman123456

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #23 on: January 15, 2015, 08:46:23 pm »
Cool I'll get with you Eric because I was running with setting up another one for April or May just so you know since you and John said it was over. I have some prizes from my CAG collection I was gonna put up in lieu of dinero :)

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Offline tudose

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #24 on: January 15, 2015, 09:05:40 pm »
awesome news. these tournaments are great in keeping the community together and also expanding it as well. love it <Walter> <Billy> <Wiebe> <Tim>
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Offline marinomitch13

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #25 on: January 15, 2015, 09:09:36 pm »
Yeah, what Phil said. It seems like there were some new people streaming and mingling in the chats this time around. It's fun to watch these tourneys unfold. You never know who will set PBs and perform exciting last games. Kreygasm

Thanks for all your work, Eric and John! (And Robbie, for watching all those 1-1's! Kappa)
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Offline ChrisP

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #26 on: January 15, 2015, 09:33:55 pm »
This is just a personal opinion, because I'm curious who does and doesn't agree:

I think that these tourneys have an ideal time frame. One day is too short (as we learned in the early events), but I really think that seven days is too long. This one just kept going and going, and as a result, the finish was a little anti-climactic, not nearly as exciting as it usually is. And most of us by then were simply tired, of both playing and watching.

I said in the shoutbox that as it went on, it felt like a kegger that had started at 8 PM, but rather than ending at 3 or 4 in the morning, stretched into noon the next day. We love the kegger, and we can't wait for the next one, but at some point you just wanna go home and go to bed!

Tournament-style DK seems to work best in a tighter window, both for spectating and competing.

One of the fascinating and exciting things about DK - and what makes it such a great tournament game - is that anything can happen in the short term. First there's what the game is dishing out, but there's also all the physiological/psychological/emotional stuff going on within the player... and the way the first interacts with the second).

Everybody having to get in all of their attempts in a compressed span of time is what really brings out the tension and drama, I think. In a weekend, you have to work harder and fight against fatigue and frustration, and an RNG that might be very ornery. Over a full week though? There's a lot of time - maybe too much time - to take it easy and regroup. And it offers the randomness too much space to normalize. If you do that, the best players are just going to win every single time (which is already kind of a problem as it is). A shorter format allows for surprises and crafty maneuvering from the less-elite players, while the big guys try to put together their risky, more exhausting, more luck-dependent big games.

There's also something to be said about having it over on Sunday. Nice to wake up on Monday and have the tourney done and past, and to be able to start the week fresh without it still hovering.

IMO: from my experience and observation, I think that three days seems just about ideal. Something like Thursday 6PM though Sunday 9PM would be wonderful.

However, with a totally different format (ie, something other than a simple "high score wins" contest), a longer time frame might indeed work. So I'm interested in hearing and helping come up with possible ideas.
« Last Edit: January 16, 2015, 12:32:28 am by ChrisP »
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Offline ebinsugewa

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #27 on: January 16, 2015, 12:54:58 am »
These are really fun, and hopefully the new incarnation is just as good. It's nice as someone who won't be near a KS for a long time to still be able to enjoy playing in the event, and it's a good reason to quit making excuses and actually play as well as try to get better at the game. Thanks for all the hard work of everyone involved.
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Offline marinomitch13

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #28 on: January 16, 2015, 01:15:53 am »
I'd have to agree with you, Chris, three days is probably the best length of time for something like the DKOs. Though, I have no clue what sort of tourney Eric has in mind for the future. We'll just have to wait and see and everything! :-)
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Offline tessler1134

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Re: DKOO #6 will be the last Donkey Kong Tournament
« Reply #29 on: January 16, 2015, 01:21:43 am »
Chris and all, I agree -- 3 days seems like the perfect time period. I only extended it to a week since it was the last one with John and I wanted as many people to participate as possible. I also wanted to give other players a reasonable chance to beat the world record  ::)

PS: My hands are fucking sore from jumping so many barrels  <confused>
Eric Tessler

DK personal best arcade: 966,000 (kill screen, 133 minutes)
DK arcade, KO 2: 900,500 (kill screen, 113 minutes)
DK arcade no hammer: 369,000
Crazy Kong arcade kill screen: 562,000
DK 3 arcade: hard: 1,111,600; easy: 1,640,000
Member for 11 Years DK Killscreener