Donkey Kong Forum

Kong League => Kong League => Topic started by: PaulGoes on March 01, 2020, 06:53:34 am

Title: Donkey Kong - Kong League Championship - rom-hack
Post by: PaulGoes on March 01, 2020, 06:53:34 am
A few weeks ago WFLIMusic asked me if I could create a Kong League Championship edition of Donkey Kong. The idea was to have a Donkey Kong version with a shorter gameplay by introducing the famous Kill Screen at an earlier level. This version could be used in one-on-one or head-to-head games and tournaments.

I loved the idea and created a quick prototype to test if it is possible to recreate/simulate the integer buffer overflow that causes the Kill Screen. After ten minutes I was able to make the game to Kill Screen at any level that I configured (even on level 1, although this is obviously not very useful!).

The past two weeks I turned the prototype into a useable rom-hack: Donkey Kong - Kong League Championship.

(https://github.com/PaulGoes/DonkeyKong-KL-Championship/raw/master/Image%20-%20Title%20Screen.jpg)

The game defaults to a Kill Screen at level 11. But this is configurable using the dip switches that normally control the bonus life threshold. The bonus life threshold is now fixed at 7000. The following dip switch settings control the Kill Screen level:


The selected Kill Screen level is shown in the level progress screen:

(https://github.com/PaulGoes/DonkeyKong-KL-Championship/raw/master/Image%20-%20How%20High%20Can%20You%20Get.jpg)

As an extra the game detects it when the player loses his/her last life because of the Kill Screen. Then it doesn't display the normal 'GAME OVER' message but displays a 'KILL SCREEN REACHED' message instead and plays an accompanying melody.

(https://github.com/PaulGoes/DonkeyKong-KL-Championship/raw/master/Image%20-%20Kill%20Screen%20Reached%20message.jpg)

As you can see I also branded the game as 'Kong League':

One additional thing. During the design I restricted myself to the following constraints:

I playtested the rom-hack and am confident that I reached a version that is playable and ready to release to you. So attached you find the dkong.zip for the v1.00 of this rom-hack.



The working patch is available for download in the KL Discord https://discord.gg/VqwmtBe (https://discord.gg/VqwmtBe).



Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: hooch66 on March 04, 2020, 06:28:41 am
This is a really cool idea and well done!
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: Mitch Mitchell on March 04, 2020, 12:31:20 pm
Fantastic job, like a lightning round competition version; very cool.
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: Mitch Mitchell on March 04, 2020, 12:42:53 pm
Spent 10mins or so searching for rom download on that discord you linked to no avail; can you post a direct link?
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: NWnike on March 04, 2020, 01:55:12 pm
Mitch, the DL link has been taken down temporarily in the Kong League Discord. It will be available again soon. Hang around in the Discord and it will be announced when it's ready for DL.
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: Mitch Mitchell on March 04, 2020, 07:06:14 pm
Thanks appreciate the heads up.
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: NWnike on March 06, 2020, 06:45:10 pm
Mitch, there is a working link for the new ROM patch now in the discord server.
Title: Re: Donkey Kong - Kong League Championship - rom-hack
Post by: Robert on March 07, 2020, 01:15:41 am
Thanks!  :)