Donkey Kong Forum

Related Games => Crazy Kong => Topic started by: Simpsons99 on April 12, 2013, 05:54:59 pm

Title: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 12, 2013, 05:54:59 pm
Monkey Donkey   1 Rivit away from the Kill screen with a score of 589,500

Link to Marp score

http://replay.marpirc.net/r/monkeyd (http://replay.marpirc.net/r/monkeyd)
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 12, 2013, 10:18:21 pm
Is this game even considered to be Crazy Kong?
Title: Re: Monkey Donkey Score 589,500
Post by: ChrisP on April 12, 2013, 11:25:52 pm
It's pretty much exactly Crazy Kong, as far as I know, though I could be wrong.

Brian, that's a very good score for a CK variant. You're so close now you should try to get it done.
Title: Re: Monkey Donkey Score 589,500
Post by: John73 on April 13, 2013, 01:26:22 am
It's pretty much exactly Crazy Kong, as far as I know, though I could be wrong.

Brian, that's a very good score for a CK variant. You're so close now you should try to get it done.

Haven't played this one, so I just gave it a quick go, as far as I can tell the similarities/differences are:

1. Barrels
You can climb ladders barrels won't fall on you the same as CK
No gaps in the girders as there is in CK from Lvl 2 on
Top hammer is easily accessible

2. Pie Factory
Conveyors don't get faster from Lvl 2 on as they do in CK

3. Elevators
Seems to be exactly the same

4. Rivets
Seems to be exactly the same

Of course there are the obvious differences, title screen, ugly as sin colours and no noise when you collect prizes.

Interesting variation, might have to record a game for MARP.  Given the top hammer is accessible (well a lot more accessible than CK) I'd be guessing that the MARP high score of 685K should be achievable.   
Title: Re: Monkey Donkey Score 589,500
Post by: homerwannabee on April 13, 2013, 05:36:16 am
Good job Brian, you are definitely one of the Crazy Kong masters!
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 13, 2013, 09:37:25 am
Thanks Guys!  Like i said before i was 1 Rivit away from Kill screening this!  Would have been my 3rd Verson of Crazy Kong I've Kill Screened.
2 Dumb Deaths in a Row costed me a 600k plus score on this!
The Rivit Screen is the harder screen in the game past Level 5 or 6 ..  The Fireballs really start moving faster .. 

Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 17, 2013, 03:14:04 pm
Well allmost just did it again!   with a score of 620,300

Went into Level 21  with 1 guy ..  Was thinking for some reason KS was at Level 21!

Ended on 21-4 again  Rivit screen

http://replay.marpirc.net/r/monkeyd (http://replay.marpirc.net/r/monkeyd)

Now 3rd place!
Title: Re: Monkey Donkey Score 589,500
Post by: Milehighdt on April 17, 2013, 04:43:52 pm
Good job Brian, You'll get this done. I clicked on your link and it looks like 13 years ago I was playing me some Monkey Donkey :D
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 17, 2013, 05:01:19 pm
TY! Are you Michael Schmitt?

I see George R  Just played a game of this. I'm a trend Setter !  I tell you!
Good job Brian, You'll get this done. I clicked on your link and it looks like 13 years ago I was playing me some Monkey Donkey :D
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 17, 2013, 05:33:47 pm
Brian, you made me want to try this game, cuz I've never really played Crazy Kong or other DK hacks like this before. So, I just got the rom and played my first game of this ever and got a killscreen on my second man: 563,500. Haha. If I would have known the KS was on 22-1 like on normal DK (I wasn't 100% sure what screen it would be on) I totally would have cashed my men in on the rivets. I played no hammers except for on rivets. I did this without my contacts in, and after having pulled an all-nighter last night. I'd say Killscreening this game is about equivalent to getting 350k-400k (maybe 450k with a lot of rivet screwings) on normal DK, because you should absolutely NEVER die on the spring stages or pie stages. And, if you know how to run barrel boards safely, you should never die there either. I died on like level 5 due to a bad rivet screwing when I tried to do a standing jump to grab the bottom hammer and I whiffed because the hitbox is a bit different that normal DK (or so I believe it is on that facet of the game).
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 17, 2013, 05:46:34 pm
Nice score Mitch!
I hate the Barrels that just fall out of the sky.

Glad you tryed it!
Title: Re: Monkey Donkey Score 589,500
Post by: Milehighdt on April 17, 2013, 07:08:11 pm
Quote
TY! Are you Michael Schmitt?

I see George R  Just played a game of this. I'm a trend Setter !  I tell you!
Quote from: Milehighdt on Today at 04:43:52 PM

    Good job Brian, You'll get this done. I clicked on your link and it looks like 13 years ago I was playing me some Monkey Donkey :D

Brian 13 years not 10, I'm Jeff Wolfe and back then I was playing every Crazy Kong cloan I found.
Title: Re: Monkey Donkey Score 589,500
Post by: homerwannabee on April 17, 2013, 08:18:28 pm
Brian, you made me want to try this game, cuz I've never really played Crazy Kong or other DK hacks like this before. So, I just got the rom and played my first game of this ever and got a killscreen on my second man: 563,500. Haha. If I would have known the KS was on 22-1 like on normal DK (I wasn't 100% sure what screen it would be on) I totally would have cashed my men in on the rivets. I played no hammers except for on rivets. I did this without my contacts in, and after having pulled an all-nighter last night. I'd say Killscreening this game is about equivalent to getting 350k-400k (maybe 450k with a lot of rivet screwings) on normal DK, because you should absolutely NEVER die on the spring stages or pie stages. And, if you know how to run barrel boards safely, you should never die there either. I died on like level 5 due to a bad rivet screwing when I tried to do a standing jump to grab the bottom hammer and I whiffed because the hitbox is a bit different that normal DK (or so I believe it is on that facet of the game).

Well Brian, if it makes you feel any better I am having an extremely tough time with this game.  I have no clue how he adjusted to this game so quickly.  The game is different from Donkey Kong, and yeah I could see how it is easier than Donkey Kong, but so far 155k is my highest.  I have no clue how Mitch was able to adjust to the differences in the game so quickly.  Mitch in my mind again proves he is not an average player, but a phenomenal  player.  As an average player I say the transition is not right away automatic.
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 17, 2013, 10:14:12 pm
lol Sorry I'm not good with Numbers!
Quote
TY! Are you Michael Schmitt?

I see George R  Just played a game of this. I'm a trend Setter !  I tell you!
Quote from: Milehighdt on Today at 04:43:52 PM

    Good job Brian, You'll get this done. I clicked on your link and it looks like 13 years ago I was playing me some Monkey Donkey :D

Brian 13 years not 10, I'm Jeff Wolfe and back then I was playing every Crazy Kong cloan I found.
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 17, 2013, 10:20:29 pm
TY George

I had never really played this verson of the game intell just recently...   But the other versons of this  I kill screened where just like this one.

Just like with DK  there is certain spots you don'nt want to stay in with this game.

The Rivit Screens are the Hardest after Level  5 or 6 
Timer goes down faster,   Fireballs seems to be allways moving for the most part .
So you have to play these screens at a faster  Pace then Normail.

Brian, you made me want to try this game, cuz I've never really played Crazy Kong or other DK hacks like this before. So, I just got the rom and played my first game of this ever and got a killscreen on my second man: 563,500. Haha. If I would have known the KS was on 22-1 like on normal DK (I wasn't 100% sure what screen it would be on) I totally would have cashed my men in on the rivets. I played no hammers except for on rivets. I did this without my contacts in, and after having pulled an all-nighter last night. I'd say Killscreening this game is about equivalent to getting 350k-400k (maybe 450k with a lot of rivet screwings) on normal DK, because you should absolutely NEVER die on the spring stages or pie stages. And, if you know how to run barrel boards safely, you should never die there either. I died on like level 5 due to a bad rivet screwing when I tried to do a standing jump to grab the bottom hammer and I whiffed because the hitbox is a bit different that normal DK (or so I believe it is on that facet of the game).

Well Brian, if it makes you feel any better I am having an extremely tough time with this game.  I have no clue how he adjusted to this game so quickly.  The game is different from Donkey Kong, and yeah I could see how it is easier than Donkey Kong, but so far 155k is my highest.  I have no clue how Mitch was able to adjust to the differences in the game so quickly.  Mitch in my mind again proves he is not an average player, but a phenomenal  player.  As an average player I say the transition is not right away automatic.
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 18, 2013, 02:58:30 am
George, I'd say after about level 6 I knew I'd have a good chance to KS this game (assuming the KS was on 22-1, which I wasn't 100% sure of), since I finally realized 2 important things:

1) Only 2 fireballs ever come out on the Conveyor Stage, therefore this increases your chances for a free pass significantly! It also makes any other situation very easy to survive. A screwing on this board would have to be basically the epitome of bad luck. Since usually most of my deaths on normal DK are on the Conveyor stage, this helped me, specifically, even more. I also made sure during the first few of these boards to notice when the conveyor changes as well as if there was anything with the top conveyors that was different (like fast pies, like in Crazy Kong). There likely is a difference (I noticed in some cases several pies come out in quick succession, but not close enough to one another to make them impassible), but I didn't nail down any specifics. I did notice that if you get caught on the top of the retracting ladder as it detracts, you can be high enough on it to be in considerable risk of being hit by a fireball up top. I also noticed that if you retreat in this case you actually 'glitch' or 'slide' down the ladder significantly; so much so that you may risk hitting a pie below -so be careful of this too.

2) The springs on the elevators are grouped into pairs of two close springs. This makes the hardest level of springs virtually as easy as the springs on level 3 of normal DK. As long as you make your move for the ladder on a long, second spring, and with an ok 'jump', you will never die. You can even go for the ladder on a medium spring (if I remember correctly) with a great 'jump' and you can barely clear the longest spring. I cleared most of these boards with about a spring's width of room for safety -which is a ton! Essentially, if you take your time on this board, you ought to never die as well.

I hope these tips help. These are basically the most important things I figured out. The only other small thing I learned was from the way I died on the rivets trying to grab the bottom hammer with a standing jump -yeah, maybe don't do that...you need to be much closer to the edge then on normal DK, so it is risky, but it can be learned, I'm sure.

Like I said, this was basically no-hammers accept for on rivets (p.s. I knew about the invisible nature of the top rivet hammer already from Crazy Kong, so I did use that one still!). I never grabbed the hammers on the barrel screen (except for after I died on the KS for the first time, I grabbed the hammer on my next two lives), and I think I grabbed the bottom hammer on 1 conveyor screen because I didn't have the free pass and there were more pies on the screen than usual.

Edit: One other thing I remember was about fireballs: I'm not sure if they tend toward the right like in normal DK. I've heard mention that some players think this is the case with Crazy Kong, so maybe it is true of this one as well. I had a couple tough rivet boards that I barely survived that made me think this was the case, because I was trying to wait out a fireball on the top-left side.
Title: Re: Monkey Donkey Score 589,500
Post by: homerwannabee on April 18, 2013, 04:29:05 am
Oh, wait a minute, you mean the top hammer is still there?   I have been playing the game as if it did not exist.   A lot of my deaths have come because of that.  That was the one thing I did not know.  OK, I'll try that next time.
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 18, 2013, 04:41:36 am
Haha, yeah! You'll be cruis'n now! Just jump where it normally would be!  ;D
Title: Re: Monkey Donkey Score 589,500
Post by: ChrisP on April 18, 2013, 05:12:07 am
And so the invisible hammer, the great trickster of Knockoff Kong , confounds another victim...
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 18, 2013, 05:52:43 am
Ah...man! I guess this game has the warp trick (?)... if I would have known that I could have tried to execute the glitch on the KS (though I've never actually done that glitch before). Do you die on the very next stage then anyways?
Title: Re: Monkey Donkey Score 589,500
Post by: ChrisP on April 18, 2013, 01:56:01 pm
You have enough time to complete the pie factory if you get a free pass, and the elevators, but the rivets will get you.

You still have until 3600 on the clock (5 ticks total), but aside from the barrel screen (where ticks are determined by the release of barrels) the timer runs a lot slower for some reason on L22. It's not slow enough to complete the rivets though.

This is all inherited from Donkey Kong by the way (which is how I know about it). I've used cheat.dat on DK to warp to L22 and insta-finish the barrel screens (bypassing the kill screen bug) to see how the other screens play. You can finish conveyors and elevators, but not rivets.

I am going to make a post about this when I can get it organized, but the DK kill screen bug actually gets even weirder after L22 and up through L30...
Title: Re: Monkey Donkey Score 589,500
Post by: John73 on April 22, 2013, 03:03:26 am
I've had a bit more of a play of this variation tonight, is it just me or is the rivets significantly harder than in Crazy Kong?   They really seem to be a lot more aggressive and a hell of a lot faster than they are in CK.
Title: Re: Monkey Donkey Score 589,500
Post by: homerwannabee on April 22, 2013, 03:41:23 am
As you can see once I got the inside scoop that there was an invisible top hammer I was able to killscreen it pretty quickly.  Plus I figured out an efficient tactic of just jumping quickly on the rising elevator at the beginning was a good way to finish the elevator level most of the time.  Strange how a couple of minor adjustments in gameplay can drastically influence a score.
Title: Re: Monkey Donkey Score 589,500
Post by: Simpsons99 on April 22, 2013, 06:27:24 am
I think it's funny everyone is posting still about this one . Then no one has said anything about my  KS with 2 Guys  with pic?
Title: Re: Monkey Donkey Score 589,500
Post by: danman123456 on April 22, 2013, 07:53:59 am
Cool score on that Brian. I guess I'll try this game as I haven't played either Crazy Kong or Monkey Donkey. I may try to get the pseudo "WR" on Fix-It-Felix Jr too if I can force myself to point press the windows.... :/
Title: Re: Monkey Donkey Score 589,500
Post by: marinomitch13 on April 22, 2013, 07:56:16 am
Dan, honestly, knowing your skill-level on normal DK, you'll probably KS this game on one of your first tries. Enjoy this easy game while you take a break from the real challenge! ;)
Title: Re: Monkey Donkey Score 589,500
Post by: Fast Eddie on April 22, 2013, 08:35:52 am
iv had a couple of shots at the fix it high score, its pretty tedious waiting for the windows and you are at the mercy of how many the game decides to give you, i was ahead of pace right up to level 39 where it gave me like 10 windows less than usual...would be more interesting game if you could set it to 6 men only or something...

may try again if i can set it up in my DK cab...

 8)
Title: Re: Monkey Donkey Score 589,500
Post by: ChrisP on April 22, 2013, 01:22:07 pm
Strange how a couple of minor adjustments in gameplay can drastically influence a score.

This.

This is really a key observation about classic gaming in general. If you can isolate even one "leak" and fix it, it's amazing what happens very, very quickly. You can struggle with something for weeks or months, figure out a single "trick" or technique that makes dying more preventable and suddenly you take the great leap forward...

When I figured out how not to get 1/16thed in DK (as an example), and got into the right habit of preventing it, that was huge. 1/16thing was one of the last things keeping me from a kill screen. Seems minor, but those "minor" deaths add up.
Title: Re: Monkey Donkey Score 589,500
Post by: unkeptbeard on December 13, 2013, 01:14:16 am
Just got my first kill screen on this game. I ending with 575400! I may go back and try to point press but idk. I'm pretty happy about it though.
http://www.twitch.tv/unkeptbeard/c/3386896 (http://www.twitch.tv/unkeptbeard/c/3386896)
Title: Re: Monkey Donkey Score 589,500
Post by: marky_d on December 13, 2013, 01:18:29 am
Hey way to go! I tuned in to the stream on the last rivet, but was confused as to what was going on (wasn't sure if it was save state or something).
Title: Re: Monkey Donkey Score 589,500
Post by: ebinsugewa on December 13, 2013, 03:39:06 am
Congrats! This is inspiring me to start playing the Kong clones.
Title: Re: Monkey Donkey Score 589,500
Post by: xelnia on December 13, 2013, 03:46:59 am
Just got my first kill screen on this game. I ending with 575400! I may go back and try to point press but idk. I'm pretty happy about it though.
http://www.twitch.tv/unkeptbeard/c/3386896 (http://www.twitch.tv/unkeptbeard/c/3386896)

Congrats! That was a pretty heroic last man!
Title: Re: Monkey Donkey Score 589,500
Post by: unkeptbeard on December 13, 2013, 04:01:05 pm
Thanks guys!